Super Mario 64s source code (from a leak on 4chan so be careful)
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29 lines
1.5 KiB

6 years ago
  1. bbh_seg7_vertex_0701A008: # 0x0701A008 - 0x0701A048
  2. vertex 640, -1433, 1536, -1564, -2588, 0xFF, 0xFF, 0xFF, 0xFF
  3. vertex 640, -2354, 1536, 3034, 2010, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex 640, -2354, 2048, 480, 4564, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex 640, -1433, 2048, -4118, 0, 0xFF, 0xFF, 0xFF, 0xFF
  6. bbh_seg7_dl_0701A048: # 0x0701A048 - 0x0701A080
  7. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09000000
  8. gsDPLoadSync
  9. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  10. gsSPVertex bbh_seg7_vertex_0701A008, 4, 0
  11. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  12. gsSPEndDisplayList
  13. glabel bbh_seg7_dl_0701A080 # 0x0701A080 - 0x0701A0F0
  14. gsDPPipeSync
  15. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_TEXEL0
  16. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  17. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  18. gsSPTexture -1, -1, 0, 0, 1
  19. gsDPTileSync
  20. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  21. gsDPSetTileSize 0, 0, 0, 124, 124
  22. gsSPDisplayList bbh_seg7_dl_0701A048
  23. gsSPTexture -1, -1, 0, 0, 0
  24. gsDPPipeSync
  25. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  26. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  27. gsSPEndDisplayList