Super Mario 64s source code (from a leak on 4chan so be careful)
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60 lines
3.3 KiB

6 years ago
  1. bbh_seg7_vertex_0701FDB8: # 0x0701FDB8 - 0x0701FEA8
  2. vertex -306, 0, 256, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  3. vertex 307, -101, 256, 6100, 990, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex 307, 0, 256, 6100, 0, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex 307, 0, 256, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  6. vertex 307, -101, 256, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  7. vertex 307, -101, -255, -4118, 990, 0xFF, 0xFF, 0xFF, 0xFF
  8. vertex 307, 0, -255, -4118, 0, 0xFF, 0xFF, 0xFF, 0xFF
  9. vertex 307, 0, -255, 6100, 0, 0xFF, 0xFF, 0xFF, 0xFF
  10. vertex 307, -101, -255, 6100, 990, 0xFF, 0xFF, 0xFF, 0xFF
  11. vertex -306, -101, -255, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  12. vertex -306, 0, -255, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  13. vertex -306, 0, -255, -4118, 0, 0xFF, 0xFF, 0xFF, 0xFF
  14. vertex -306, -101, -255, -4118, 990, 0xFF, 0xFF, 0xFF, 0xFF
  15. vertex -306, -101, 256, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  16. vertex -306, 0, 256, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  17. bbh_seg7_vertex_0701FEA8: # 0x0701FEA8 - 0x0701FF58
  18. vertex 307, -101, 256, -2074, -3608, 0xFF, 0xFF, 0xFF, 0xFF
  19. vertex -306, -101, 256, 4056, -3608, 0xFF, 0xFF, 0xFF, 0xFF
  20. vertex -306, -101, -255, 4056, 1500, 0xFF, 0xFF, 0xFF, 0xFF
  21. vertex -306, 0, 256, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  22. vertex -306, -101, 256, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  23. vertex 307, -101, 256, 6100, 990, 0xFF, 0xFF, 0xFF, 0xFF
  24. vertex -306, 0, -255, 4056, 1500, 0xFF, 0xFF, 0xFF, 0xFF
  25. vertex -306, 0, 256, 4056, -3608, 0xFF, 0xFF, 0xFF, 0xFF
  26. vertex 307, 0, 256, -2074, -3608, 0xFF, 0xFF, 0xFF, 0xFF
  27. vertex 307, 0, -255, -2074, 1500, 0xFF, 0xFF, 0xFF, 0xFF
  28. vertex 307, -101, -255, -2074, 1500, 0xFF, 0xFF, 0xFF, 0xFF
  29. bbh_seg7_dl_0701FF58: # 0x0701FF58 - 0x0701FFE8
  30. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09000000
  31. gsDPLoadSync
  32. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  33. gsSPVertex bbh_seg7_vertex_0701FDB8, 15, 0
  34. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  35. gsSP2Triangles 3, 5, 6, 0x0, 7, 8, 9, 0x0
  36. gsSP2Triangles 7, 9, 10, 0x0, 11, 12, 13, 0x0
  37. gsSP1Triangle 11, 13, 14, 0x0
  38. gsSPVertex bbh_seg7_vertex_0701FEA8, 11, 0
  39. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  40. gsSP2Triangles 6, 7, 8, 0x0, 6, 8, 9, 0x0
  41. gsSP1Triangle 10, 0, 2, 0x0
  42. gsSPEndDisplayList
  43. glabel bbh_seg7_dl_0701FFE8 # 0x0701FFE8 - 0x07020058
  44. gsDPPipeSync
  45. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  46. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  47. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  48. gsSPTexture -1, -1, 0, 0, 1
  49. gsDPTileSync
  50. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  51. gsDPSetTileSize 0, 0, 0, 124, 124
  52. gsSPDisplayList bbh_seg7_dl_0701FF58
  53. gsSPTexture -1, -1, 0, 0, 0
  54. gsDPPipeSync
  55. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  56. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  57. gsSPEndDisplayList