Super Mario 64s source code (from a leak on 4chan so be careful)
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71 lines
3.6 KiB

6 years ago
  1. bbh_seg7_light_0701FB20: # 0x0701FB20 - 0x0701FB28
  2. .byte 0x66, 0x66, 0x66, 0x00, 0x66, 0x66, 0x66, 0x00
  3. bbh_seg7_light_0701FB28: # 0x0701FB28 - 0x0701FB38
  4. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. bbh_seg7_vertex_0701FB38: # 0x0701FB38 - 0x0701FB78
  7. vertex -255, 819, -204, 990, 0, 0x00, 0x00, 0x81, 0xFF
  8. vertex -153, 819, -204, 734, 0, 0x00, 0x00, 0x81, 0xFF
  9. vertex -153, 0, -204, 734, 2012, 0x00, 0x00, 0x81, 0xFF
  10. vertex -255, 0, -204, 990, 2012, 0x00, 0x00, 0x81, 0xFF
  11. bbh_seg7_vertex_0701FB78: # 0x0701FB78 - 0x0701FC78
  12. vertex -255, 0, 205, 2012, 2012, 0x81, 0x00, 0x00, 0xFF
  13. vertex -255, 512, 205, 2012, 0, 0x81, 0x00, 0x00, 0xFF
  14. vertex -255, 512, -204, 0, 0, 0x81, 0x00, 0x00, 0xFF
  15. vertex -153, 512, -204, 2012, 0, 0x00, 0x00, 0x81, 0xFF
  16. vertex 256, 0, -204, 0, 2012, 0x00, 0x00, 0x81, 0xFF
  17. vertex -153, 0, -204, 2012, 2012, 0x00, 0x00, 0x81, 0xFF
  18. vertex 256, 512, -204, 0, 0, 0x00, 0x00, 0x81, 0xFF
  19. vertex -153, 819, -204, 2012, 580, 0x00, 0x00, 0x81, 0xFF
  20. vertex 256, 512, -204, 0, 1808, 0x00, 0x00, 0x81, 0xFF
  21. vertex -153, 512, -204, 2012, 1808, 0x00, 0x00, 0x81, 0xFF
  22. vertex 256, 819, -204, 0, 580, 0x00, 0x00, 0x81, 0xFF
  23. vertex -255, 512, 205, 2012, 1808, 0x81, 0x00, 0x00, 0xFF
  24. vertex -255, 819, -204, 0, 580, 0x81, 0x00, 0x00, 0xFF
  25. vertex -255, 512, -204, 0, 1808, 0x81, 0x00, 0x00, 0xFF
  26. vertex -255, 819, 205, 2012, 580, 0x81, 0x00, 0x00, 0xFF
  27. vertex -255, 0, -204, 0, 2012, 0x81, 0x00, 0x00, 0xFF
  28. bbh_seg7_dl_0701FC78: # 0x0701FC78 - 0x0701FCC0
  29. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09003800
  30. gsDPLoadSync
  31. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  32. gsSPLight bbh_seg7_light_0701FB28, 1
  33. gsSPLight bbh_seg7_light_0701FB20, 2
  34. gsSPVertex bbh_seg7_vertex_0701FB38, 4, 0
  35. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  36. gsSPEndDisplayList
  37. bbh_seg7_dl_0701FCC0: # 0x0701FCC0 - 0x0701FD28
  38. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, spooky_09002800
  39. gsDPLoadSync
  40. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
  41. gsSPVertex bbh_seg7_vertex_0701FB78, 16, 0
  42. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  43. gsSP2Triangles 3, 6, 4, 0x0, 7, 8, 9, 0x0
  44. gsSP2Triangles 7, 10, 8, 0x0, 11, 12, 13, 0x0
  45. gsSP2Triangles 11, 14, 12, 0x0, 0, 2, 15, 0x0
  46. gsSPEndDisplayList
  47. glabel bbh_seg7_dl_0701FD28 # 0x0701FD28 - 0x0701FDB8
  48. gsDPPipeSync
  49. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  50. gsSPClearGeometryMode G_SHADING_SMOOTH
  51. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  52. gsSPTexture -1, -1, 0, 0, 1
  53. gsDPTileSync
  54. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  55. gsDPSetTileSize 0, 0, 0, 124, 252
  56. gsSPDisplayList bbh_seg7_dl_0701FC78
  57. gsDPTileSync
  58. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  59. gsDPSetTileSize 0, 0, 0, 124, 252
  60. gsSPDisplayList bbh_seg7_dl_0701FCC0
  61. gsSPTexture -1, -1, 0, 0, 0
  62. gsDPPipeSync
  63. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  64. gsSPSetGeometryMode G_SHADING_SMOOTH
  65. gsSPEndDisplayList