Super Mario 64s source code (from a leak on 4chan so be careful)
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59 lines
3.1 KiB

6 years ago
  1. bitdw_seg7_vertex_0700D208: # 0x0700D208 - 0x0700D308
  2. vertex -716, 256, 307, 1948, 0, 0x65, 0xFF, 0xB2, 0xFF
  3. vertex -1023, 0, -306, 32, 926, 0x65, 0xFF, 0xB2, 0xFF
  4. vertex -1023, 0, 307, 1948, 926, 0x65, 0xFF, 0xB2, 0xFF
  5. vertex -716, 256, -306, 32, 0, 0x65, 0xFF, 0xB2, 0xFF
  6. vertex -409, 512, -306, 32, 0, 0x65, 0xFF, 0xCC, 0xFF
  7. vertex -716, 256, -306, 32, 926, 0x65, 0xFF, 0xCC, 0xFF
  8. vertex -716, 256, 307, 1948, 926, 0x65, 0xFF, 0xCC, 0xFF
  9. vertex -409, 512, 307, 1948, 0, 0x65, 0xFF, 0xCC, 0xFF
  10. vertex -101, 768, 307, 1948, 0, 0x65, 0xFF, 0xE5, 0xFF
  11. vertex -409, 512, -306, 32, 926, 0x65, 0xFF, 0xE5, 0xFF
  12. vertex -409, 512, 307, 1948, 926, 0x65, 0xFF, 0xE5, 0xFF
  13. vertex -101, 768, -306, 32, 0, 0x65, 0xFF, 0xE5, 0xFF
  14. vertex 205, 1024, 307, 1948, 0, 0x65, 0xE5, 0xFF, 0xFF
  15. vertex 205, 1024, -306, 32, 0, 0x65, 0xE5, 0xFF, 0xFF
  16. vertex -101, 768, -306, 32, 926, 0x65, 0xE5, 0xFF, 0xFF
  17. vertex -101, 768, 307, 1948, 926, 0x65, 0xE5, 0xFF, 0xFF
  18. bitdw_seg7_vertex_0700D308: # 0x0700D308 - 0x0700D348
  19. vertex -1023, 0, 307, 0, 0, 0xB7, 0xCD, 0xBA, 0xFF
  20. vertex -1023, 0, -306, -1052, 990, 0xB7, 0xCD, 0xBA, 0xFF
  21. vertex -1637, 0, -306, -2074, 0, 0xB7, 0xCD, 0xBA, 0xFF
  22. vertex -1637, 0, 307, -1052, -1054, 0xB7, 0xCD, 0xBA, 0xFF
  23. bitdw_seg7_dl_0700D348: # 0x0700D348 - 0x0700D3B0
  24. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09008000
  25. gsDPLoadSync
  26. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  27. gsSPVertex bitdw_seg7_vertex_0700D208, 16, 0
  28. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  29. gsSP2Triangles 4, 5, 6, 0x0, 4, 6, 7, 0x0
  30. gsSP2Triangles 8, 9, 10, 0x0, 8, 11, 9, 0x0
  31. gsSP2Triangles 12, 13, 14, 0x0, 12, 14, 15, 0x0
  32. gsSPEndDisplayList
  33. bitdw_seg7_dl_0700D3B0: # 0x0700D3B0 - 0x0700D3E8
  34. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09007000
  35. gsDPLoadSync
  36. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  37. gsSPVertex bitdw_seg7_vertex_0700D308, 4, 0
  38. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  39. gsSPEndDisplayList
  40. glabel bitdw_seg7_dl_0700D3E8 # 0x0700D3E8 - 0x0700D460
  41. gsDPPipeSync
  42. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  43. gsSPClearGeometryMode G_LIGHTING
  44. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  45. gsSPTexture -1, -1, 0, 0, 1
  46. gsDPTileSync
  47. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  48. gsDPSetTileSize 0, 0, 0, 124, 124
  49. gsSPDisplayList bitdw_seg7_dl_0700D348
  50. gsSPDisplayList bitdw_seg7_dl_0700D3B0
  51. gsSPTexture -1, -1, 0, 0, 0
  52. gsDPPipeSync
  53. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  54. gsSPSetGeometryMode G_LIGHTING
  55. gsSPEndDisplayList