Super Mario 64s source code (from a leak on 4chan so be careful)
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34 lines
1.7 KiB

5 years ago
  1. bitfs_seg7_vertex_0700ECF0: # 0x0700ECF0 - 0x0700ED50
  2. vertex 0, 0, -306, 334, 528, 0xFF, 0xFF, 0x00, 0xFF
  3. vertex -278, 0, 283, 362, 620, 0xFF, 0xFF, 0x00, 0xFF
  4. vertex -7, 0, 135, 336, 530, 0xFF, 0xFF, 0x00, 0xFF
  5. vertex 262, 0, 283, 310, 440, 0xFF, 0xFF, 0x00, 0xFF
  6. vertex 326, 0, -118, 304, 420, 0xFF, 0xFF, 0x00, 0xFF
  7. vertex -330, 0, -118, 366, 638, 0xFF, 0xFF, 0x00, 0xFF
  8. bitfs_seg7_dl_0700ED50: # 0x0700ED50 - 0x0700ED90
  9. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09000800
  10. gsDPLoadSync
  11. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  12. gsSPVertex bitfs_seg7_vertex_0700ECF0, 6, 0
  13. gsSP2Triangles 0, 1, 2, 0x0, 2, 3, 0, 0x0
  14. gsSP1Triangle 2, 4, 5, 0x0
  15. gsSPEndDisplayList
  16. glabel bitfs_seg7_dl_0700ED90 # 0x0700ED90 - 0x0700EE10
  17. gsDPPipeSync
  18. gsDPSetEnvColor 255, 255, 255, 100
  19. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_ENVIRONMENT
  20. gsSPClearGeometryMode G_LIGHTING
  21. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  22. gsSPTexture -1, -1, 0, 0, 1
  23. gsDPTileSync
  24. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  25. gsDPSetTileSize 0, 0, 0, 124, 124
  26. gsSPDisplayList bitfs_seg7_dl_0700ED50
  27. gsSPTexture -1, -1, 0, 0, 0
  28. gsDPPipeSync
  29. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  30. gsSPSetGeometryMode G_LIGHTING
  31. gsDPSetEnvColor 255, 255, 255, 255
  32. gsSPEndDisplayList