Super Mario 64s source code (from a leak on 4chan so be careful)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

44 lines
2.5 KiB

6 years ago
  1. bits_seg7_vertex_0700B8B0: # 0x0700B8B0 - 0x0700B9B0
  2. vertex 410, 0, 410, 2012, 1040, 0xFF, 0xD4, 0x00, 0xFF
  3. vertex 410, 0, -409, 2012, -3046, 0xFF, 0xD4, 0x00, 0xFF
  4. vertex 154, 154, -153, -20, -1770, 0xFF, 0xD4, 0x00, 0xFF
  5. vertex 154, 154, 154, -20, -236, 0xFF, 0xD4, 0x00, 0xFF
  6. vertex -409, 0, -409, 2012, 1040, 0xFF, 0xD4, 0x00, 0xFF
  7. vertex -409, 0, 410, 2012, -3046, 0xFF, 0xD4, 0x00, 0xFF
  8. vertex -153, 154, 154, -40, -1770, 0xFF, 0xD4, 0x00, 0xFF
  9. vertex -153, 154, -153, -40, -236, 0xFF, 0xD4, 0x00, 0xFF
  10. vertex -409, 0, 410, 2012, 990, 0xBE, 0xBE, 0x00, 0xFF
  11. vertex 154, 154, 154, -40, -1820, 0xBE, 0xBE, 0x00, 0xFF
  12. vertex -153, 154, 154, -40, -288, 0xBE, 0xBE, 0x00, 0xFF
  13. vertex 410, 0, 410, 2012, -3098, 0xBE, 0xBE, 0x00, 0xFF
  14. vertex -409, 0, -409, 2012, -3098, 0xBE, 0xBE, 0x00, 0xFF
  15. vertex -153, 154, -153, -40, -1820, 0xBE, 0xBE, 0x00, 0xFF
  16. vertex 154, 154, -153, -40, -288, 0xBE, 0xBE, 0x00, 0xFF
  17. vertex 410, 0, -409, 2012, 990, 0xBE, 0xBE, 0x00, 0xFF
  18. bits_seg7_dl_0700B9B0: # 0x0700B9B0 - 0x0700BA18
  19. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09003800
  20. gsDPLoadSync
  21. gsDPLoadBlock 7, 0, 0, 0x7FF, 0x080
  22. gsSPVertex bits_seg7_vertex_0700B8B0, 16, 0
  23. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  24. gsSP2Triangles 4, 5, 6, 0x0, 4, 6, 7, 0x0
  25. gsSP2Triangles 8, 9, 10, 0x0, 8, 11, 9, 0x0
  26. gsSP2Triangles 12, 13, 14, 0x0, 12, 14, 15, 0x0
  27. gsSPEndDisplayList
  28. glabel bits_seg7_dl_0700BA18 # 0x0700BA18 - 0x0700BA88
  29. gsDPPipeSync
  30. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  31. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  32. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  33. gsSPTexture -1, -1, 0, 0, 1
  34. gsDPTileSync
  35. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 16, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 6, G_TX_NOLOD
  36. gsDPSetTileSize 0, 0, 0, 252, 124
  37. gsSPDisplayList bits_seg7_dl_0700B9B0
  38. gsSPTexture -1, -1, 0, 0, 0
  39. gsDPPipeSync
  40. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  41. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  42. gsSPEndDisplayList