Super Mario 64s source code (from a leak on 4chan so be careful)
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60 lines
3.3 KiB

6 years ago
  1. bits_seg7_vertex_07008DB8: # 0x07008DB8 - 0x07008EA8
  2. vertex -1121, -50, 147, -788, 990, 0xFF, 0xD4, 0x00, 0xFF
  3. vertex -388, 51, -613, 8758, 0, 0xFF, 0xD4, 0x00, 0xFF
  4. vertex -1121, 51, 147, -788, 0, 0xFF, 0xD4, 0x00, 0xFF
  5. vertex 1178, -50, -255, 8598, 990, 0xFF, 0xD4, 0x00, 0xFF
  6. vertex 1178, 51, -255, 8598, 0, 0xFF, 0xD4, 0x00, 0xFF
  7. vertex 465, 51, 761, 582, 0, 0xFF, 0xD4, 0x00, 0xFF
  8. vertex 465, -50, 761, 582, 990, 0xFF, 0xD4, 0x00, 0xFF
  9. vertex -1121, -50, 761, -644, 990, 0xFF, 0xD4, 0x00, 0xFF
  10. vertex 465, -50, 761, 10596, 990, 0xFF, 0xD4, 0x00, 0xFF
  11. vertex 465, 51, 761, 10596, 0, 0xFF, 0xD4, 0x00, 0xFF
  12. vertex -1121, 51, 761, -644, 0, 0xFF, 0xD4, 0x00, 0xFF
  13. vertex -388, -50, -613, -644, 990, 0xFF, 0xD4, 0x00, 0xFF
  14. vertex 1178, -50, -613, 10596, 990, 0xFF, 0xD4, 0x00, 0xFF
  15. vertex 1178, 51, -613, 10596, 0, 0xFF, 0xD4, 0x00, 0xFF
  16. vertex -388, 51, -613, -644, 0, 0xFF, 0xD4, 0x00, 0xFF
  17. bits_seg7_vertex_07008EA8: # 0x07008EA8 - 0x07008F58
  18. vertex 4, -1177, 607, 0, 990, 0xFF, 0xD4, 0x00, 0xFF
  19. vertex 315, -1177, 607, 3034, 990, 0xFF, 0xD4, 0x00, 0xFF
  20. vertex 315, -1074, 607, 3034, 0, 0xFF, 0xD4, 0x00, 0xFF
  21. vertex -1121, -50, 147, -788, 990, 0xFF, 0xD4, 0x00, 0xFF
  22. vertex -388, -50, -613, 8758, 990, 0xFF, 0xD4, 0x00, 0xFF
  23. vertex -388, 51, -613, 8758, 0, 0xFF, 0xD4, 0x00, 0xFF
  24. vertex 4, -1177, 299, 0, 990, 0xFF, 0xD4, 0x00, 0xFF
  25. vertex 315, -1074, 299, 3034, 0, 0xFF, 0xD4, 0x00, 0xFF
  26. vertex 4, -1074, 299, 0, 0, 0xFF, 0xD4, 0x00, 0xFF
  27. vertex 315, -1177, 299, 3034, 990, 0xFF, 0xD4, 0x00, 0xFF
  28. vertex 4, -1074, 607, 0, 0, 0xFF, 0xD4, 0x00, 0xFF
  29. bits_seg7_dl_07008F58: # 0x07008F58 - 0x07008FE8
  30. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09005000
  31. gsDPLoadSync
  32. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  33. gsSPVertex bits_seg7_vertex_07008DB8, 15, 0
  34. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  35. gsSP2Triangles 6, 3, 5, 0x0, 7, 8, 9, 0x0
  36. gsSP2Triangles 7, 9, 10, 0x0, 11, 12, 13, 0x0
  37. gsSP1Triangle 11, 13, 14, 0x0
  38. gsSPVertex bits_seg7_vertex_07008EA8, 11, 0
  39. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  40. gsSP2Triangles 6, 7, 8, 0x0, 6, 9, 7, 0x0
  41. gsSP1Triangle 0, 2, 10, 0x0
  42. gsSPEndDisplayList
  43. glabel bits_seg7_dl_07008FE8 # 0x07008FE8 - 0x07009058
  44. gsDPPipeSync
  45. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  46. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  47. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  48. gsSPTexture -1, -1, 0, 0, 1
  49. gsDPTileSync
  50. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  51. gsDPSetTileSize 0, 0, 0, 124, 124
  52. gsSPDisplayList bits_seg7_dl_07008F58
  53. gsSPTexture -1, -1, 0, 0, 0
  54. gsDPPipeSync
  55. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  56. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  57. gsSPEndDisplayList