Super Mario 64s source code (from a leak on 4chan so be careful)
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122 lines
7.1 KiB

6 years ago
  1. castle_courtyard_seg7_vertex_07005110: # 0x07005110 - 0x07005200
  2. vertex -921, 20, -3526, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  3. vertex -716, 20, -3526, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex -716, 20, -3731, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex -923, 20, 303, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  6. vertex -718, 20, 98, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  7. vertex -923, 20, 98, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  8. vertex -718, 20, 303, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  9. vertex 716, 20, 305, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  10. vertex 920, 20, 100, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  11. vertex 716, 20, 100, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  12. vertex 920, 20, 305, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  13. vertex 716, 20, -3525, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  14. vertex 921, 20, -3730, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  15. vertex 716, 20, -3730, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  16. vertex 921, 20, -3525, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  17. castle_courtyard_seg7_vertex_07005200: # 0x07005200 - 0x070052F0
  18. vertex 2662, -204, -1417, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  19. vertex 2867, -204, -1417, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  20. vertex 2867, -204, -1621, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  21. vertex -921, 20, -3526, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  22. vertex -716, 20, -3731, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  23. vertex -921, 20, -3731, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  24. vertex 1573, -204, -25, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  25. vertex 1778, -204, -25, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  26. vertex 1778, -204, -229, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  27. vertex 1573, -204, -229, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  28. vertex 2275, -204, -736, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  29. vertex 2480, -204, -736, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  30. vertex 2480, -204, -940, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  31. vertex 2275, -204, -940, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  32. vertex 2662, -204, -1621, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  33. castle_courtyard_seg7_vertex_070052F0: # 0x070052F0 - 0x070053E0
  34. vertex -1966, -204, 52, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  35. vertex -1761, -204, -152, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  36. vertex -1966, -204, -152, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  37. vertex 2164, -204, -1325, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  38. vertex 2369, -204, -1530, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  39. vertex 2164, -204, -1530, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  40. vertex 2369, -204, -1325, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  41. vertex 2336, -204, -2222, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  42. vertex 2541, -204, -2427, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  43. vertex 2336, -204, -2427, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  44. vertex 2541, -204, -2222, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  45. vertex 1944, -204, -2934, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  46. vertex 2149, -204, -3139, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  47. vertex 1944, -204, -3139, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  48. vertex 2149, -204, -2934, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  49. castle_courtyard_seg7_vertex_070053E0: # 0x070053E0 - 0x070054D0
  50. vertex -2920, -204, -1217, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  51. vertex -2715, -204, -1217, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  52. vertex -2715, -204, -1422, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  53. vertex -1966, -204, 52, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  54. vertex -1761, -204, 52, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  55. vertex -1761, -204, -152, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  56. vertex -2635, -204, -661, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  57. vertex -2430, -204, -866, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  58. vertex -2635, -204, -866, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  59. vertex -2430, -204, -661, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  60. vertex -2547, -204, -1685, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  61. vertex -2342, -204, -1685, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  62. vertex -2342, -204, -1890, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  63. vertex -2547, -204, -1890, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  64. vertex -2920, -204, -1422, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  65. castle_courtyard_seg7_vertex_070054D0: # 0x070054D0 - 0x07005550
  66. vertex -2822, -204, -2076, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  67. vertex -2617, -204, -2281, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  68. vertex -2822, -204, -2281, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  69. vertex -2617, -204, -2076, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  70. vertex -1742, -204, -3126, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  71. vertex -1538, -204, -3330, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  72. vertex -1742, -204, -3330, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  73. vertex -1538, -204, -3126, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  74. castle_courtyard_seg7_dl_07005550: # 0x07005550 - 0x07005698
  75. gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, outside_0900BC00
  76. gsDPLoadSync
  77. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  78. gsSPVertex castle_courtyard_seg7_vertex_07005110, 15, 0
  79. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  80. gsSP2Triangles 3, 6, 4, 0x0, 7, 8, 9, 0x0
  81. gsSP2Triangles 7, 10, 8, 0x0, 11, 12, 13, 0x0
  82. gsSP1Triangle 11, 14, 12, 0x0
  83. gsSPVertex castle_courtyard_seg7_vertex_07005200, 15, 0
  84. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  85. gsSP2Triangles 6, 7, 8, 0x0, 6, 8, 9, 0x0
  86. gsSP2Triangles 10, 11, 12, 0x0, 10, 12, 13, 0x0
  87. gsSP1Triangle 0, 2, 14, 0x0
  88. gsSPVertex castle_courtyard_seg7_vertex_070052F0, 15, 0
  89. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  90. gsSP2Triangles 3, 6, 4, 0x0, 7, 8, 9, 0x0
  91. gsSP2Triangles 7, 10, 8, 0x0, 11, 12, 13, 0x0
  92. gsSP1Triangle 11, 14, 12, 0x0
  93. gsSPVertex castle_courtyard_seg7_vertex_070053E0, 15, 0
  94. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  95. gsSP2Triangles 6, 7, 8, 0x0, 6, 9, 7, 0x0
  96. gsSP2Triangles 10, 11, 12, 0x0, 10, 12, 13, 0x0
  97. gsSP1Triangle 0, 2, 14, 0x0
  98. gsSPVertex castle_courtyard_seg7_vertex_070054D0, 8, 0
  99. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  100. gsSP2Triangles 4, 5, 6, 0x0, 4, 7, 5, 0x0
  101. gsSPEndDisplayList
  102. glabel castle_courtyard_seg7_dl_07005698 # 0x07005698 - 0x07005708
  103. gsDPPipeSync
  104. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  105. gsSPClearGeometryMode G_LIGHTING
  106. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  107. gsSPTexture -1, -1, 0, 0, 1
  108. gsDPTileSync
  109. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  110. gsDPSetTileSize 0, 0, 0, 124, 124
  111. gsSPDisplayList castle_courtyard_seg7_dl_07005550
  112. gsSPTexture -1, -1, 0, 0, 0
  113. gsDPPipeSync
  114. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  115. gsSPSetGeometryMode G_LIGHTING
  116. gsSPEndDisplayList