Super Mario 64s source code (from a leak on 4chan so be careful)
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48 lines
2.6 KiB

6 years ago
  1. dl_castle_lobby_wing_cap_light_vertex_group:
  2. vertex -1075, 1741, -380, -360, -62, 0xFF, 0xFF, 0xFF, 0x80
  3. vertex -1125, -50, 461, 478, 990, 0xFF, 0xFF, 0xFF, 0x80
  4. vertex -1279, -50, 594, 612, 990, 0xFF, 0xFF, 0xFF, 0x80
  5. vertex -1075, 1741, -130, -110, -62, 0xFF, 0xFF, 0xFF, 0x80
  6. vertex -921, -50, 973, 990, 990, 0xFF, 0xFF, 0xFF, 0x80
  7. vertex -968, 1741, -130, -110, -62, 0xFF, 0xFF, 0xFF, 0x80
  8. vertex -767, -50, 819, 836, 990, 0xFF, 0xFF, 0xFF, 0x80
  9. vertex -896, 1741, -201, -180, -62, 0xFF, 0xFF, 0xFF, 0x80
  10. vertex -1125, -50, 973, 990, 990, 0xFF, 0xFF, 0xFF, 0x80
  11. vertex -767, -50, 614, 632, 990, 0xFF, 0xFF, 0xFF, 0x80
  12. vertex -896, 1741, -309, -288, -62, 0xFF, 0xFF, 0xFF, 0x80
  13. vertex -921, -50, 461, 478, 990, 0xFF, 0xFF, 0xFF, 0x80
  14. vertex -968, 1741, -380, -360, -62, 0xFF, 0xFF, 0xFF, 0x80
  15. vertex -1147, 1741, -201, -180, -62, 0xFF, 0xFF, 0xFF, 0x80
  16. vertex -1147, 1741, -309, -288, -62, 0xFF, 0xFF, 0xFF, 0x80
  17. vertex -1279, -50, 819, 836, 990, 0xFF, 0xFF, 0xFF, 0x80
  18. dl_castle_lobby_wing_cap_light_model:
  19. gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, texture_castle_light
  20. gsDPLoadSync
  21. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  22. gsSPVertex dl_castle_lobby_wing_cap_light_vertex_group, 16, 0
  23. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  24. gsSP2Triangles 5, 4, 6, 0x0, 5, 6, 7, 0x0
  25. gsSP2Triangles 3, 8, 4, 0x0, 7, 6, 9, 0x0
  26. gsSP2Triangles 7, 9, 10, 0x0, 10, 9, 11, 0x0
  27. gsSP2Triangles 10, 11, 12, 0x0, 12, 11, 1, 0x0
  28. gsSP2Triangles 12, 1, 0, 0x0, 13, 8, 3, 0x0
  29. gsSP2Triangles 0, 2, 14, 0x0, 14, 2, 15, 0x0
  30. gsSP2Triangles 14, 15, 13, 0x0, 13, 15, 8, 0x0
  31. gsSPEndDisplayList
  32. glabel dl_castle_lobby_wing_cap_light
  33. gsDPPipeSync
  34. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  35. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  36. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  37. gsSPTexture -1, -1, 0, 0, 1
  38. gsDPTileSync
  39. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  40. gsDPSetTileSize 0, 0, 0, 124, 124
  41. gsSPDisplayList dl_castle_lobby_wing_cap_light_model
  42. gsSPTexture -1, -1, 0, 0, 0
  43. gsDPPipeSync
  44. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  45. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  46. gsSPEndDisplayList