Super Mario 64s source code (from a leak on 4chan so be careful)
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34 lines
1.8 KiB

5 years ago
  1. lll_seg7_vertex_07013830: # 0x07013830 - 0x070138B0
  2. vertex -3839, 307, 3328, 992, 992, 0x00, 0x7F, 0x00, 0xFF
  3. vertex -4095, 307, 3328, 992, 0, 0x00, 0x7F, 0x00, 0xFF
  4. vertex -4095, 307, 3584, 0, 0, 0x00, 0x7F, 0x00, 0xFF
  5. vertex -3839, 307, 3584, 0, 992, 0x00, 0x7F, 0x00, 0xFF
  6. vertex 1536, 307, 3584, 992, 992, 0x00, 0x7F, 0x00, 0xFF
  7. vertex 1280, 307, 3840, 0, 0, 0x00, 0x7F, 0x00, 0xFF
  8. vertex 1536, 307, 3840, 0, 992, 0x00, 0x7F, 0x00, 0xFF
  9. vertex 1280, 307, 3584, 992, 0, 0x00, 0x7F, 0x00, 0xFF
  10. lll_seg7_dl_070138B0: # 0x070138B0 - 0x070138F8
  11. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09000000
  12. gsDPLoadSync
  13. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  14. gsSPVertex lll_seg7_vertex_07013830, 8, 0
  15. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  16. gsSP2Triangles 4, 5, 6, 0x0, 4, 7, 5, 0x0
  17. gsSPEndDisplayList
  18. glabel lll_seg7_dl_070138F8 # 0x070138F8 - 0x07013968
  19. gsDPPipeSync
  20. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_TEXEL0
  21. gsSPClearGeometryMode G_LIGHTING | G_SHADING_SMOOTH
  22. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  23. gsSPTexture -1, -1, 0, 0, 1
  24. gsDPTileSync
  25. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  26. gsDPSetTileSize 0, 0, 0, 124, 124
  27. gsSPDisplayList lll_seg7_dl_070138B0
  28. gsSPTexture -1, -1, 0, 0, 0
  29. gsDPPipeSync
  30. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  31. gsSPSetGeometryMode G_LIGHTING | G_SHADING_SMOOTH
  32. gsSPEndDisplayList