Super Mario 64s source code (from a leak on 4chan so be careful)
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5 years ago
  1. # generated by n64split
  2. .section .rodata
  3. .include "macros.inc"
  4. .include "PR/gbi.inc"
  5. .include "collision.inc"
  6. .include "macro_presets.inc"
  7. .include "special_presets.inc"
  8. .include "levels/lll/texture.s"
  9. .include "levels/lll/areas/1/light.s" # What the hell? Every level up until LLL hasn't needed this. Some models share lights, so we'll assume its a shared area file for level optimization.
  10. .include "levels/lll/areas/1/1/model.s"
  11. .include "levels/lll/areas/1/2/model.s"
  12. .include "levels/lll/areas/1/3/model.s"
  13. .include "levels/lll/areas/1/4/model.s"
  14. .include "levels/lll/areas/1/5/model.s"
  15. .include "levels/lll/areas/1/6/model.s"
  16. .include "levels/lll/areas/1/7/model.s"
  17. .include "levels/lll/areas/1/8/model.s"
  18. .include "levels/lll/areas/1/9/model.s"
  19. .include "levels/lll/areas/1/10/model.s"
  20. .include "levels/lll/areas/1/11/model.s"
  21. .include "levels/lll/areas/1/12/model.s"
  22. .include "levels/lll/areas/1/13/model.s"
  23. .include "levels/lll/areas/1/14/model.s"
  24. .include "levels/lll/areas/1/15/model.s"
  25. .include "levels/lll/moving_octagonal_mesh_platform/model.s"
  26. .include "levels/lll/drawbridge_part/model.s"
  27. .include "levels/lll/rotating_block_fire_bars/model.s"
  28. .include "levels/lll/wooden_float_small/model.s"
  29. .include "levels/lll/wooden_float_large/model.s"
  30. .include "levels/lll/collapsing_wooden_platform/model.s"
  31. .include "levels/lll/long_wooden_bridge/model.s"
  32. .include "levels/lll/rotating_hexagonal_ring/model.s"
  33. .include "levels/lll/sinking_rectangular_platform/model.s"
  34. .include "levels/lll/sinking_square_platform/model.s"
  35. .include "levels/lll/tilting_square_platform/model.s"
  36. .include "levels/lll/puzzle_piece/model.s"
  37. .include "levels/lll/sinking_rock_block/model.s"
  38. .include "levels/lll/rolling_log/model.s"
  39. .include "levels/lll/areas/1/collision.s"
  40. .include "levels/lll/areas/1/macro.s"
  41. .include "levels/lll/moving_octagonal_mesh_platform/collision.s"
  42. .include "levels/lll/drawbridge_part/collision.s"
  43. .include "levels/lll/rotating_block_fire_bars/collision.s"
  44. .include "levels/lll/wooden_float_small/collision.s"
  45. .include "levels/lll/collapsing_wooden_platform/collision.s"
  46. .include "levels/lll/rotating_hexagonal_ring/collision.s"
  47. .include "levels/lll/sinking_rectangular_platform/collision.s"
  48. .include "levels/lll/sinking_square_platform/collision.s"
  49. .include "levels/lll/tilting_square_platform/collision.s"
  50. .include "levels/lll/puzzle_piece/collision.s"
  51. .include "levels/lll/sinking_rock_block/collision.s"
  52. .include "levels/lll/rolling_log/collision.s"
  53. .include "levels/lll/areas/1/10/collision.s"
  54. .include "levels/lll/areas/2/1/model.s"
  55. .include "levels/lll/areas/2/2/model.s"
  56. .include "levels/lll/areas/2/3/model.s"
  57. .include "levels/lll/areas/2/4/model.s"
  58. .include "levels/lll/areas/2/5/model.s"
  59. .include "levels/lll/volcano_falling_trap/model.s"
  60. .include "levels/lll/areas/2/collision.s"
  61. .include "levels/lll/areas/2/macro.s"
  62. .include "levels/lll/volcano_falling_trap/collision.s"
  63. .include "levels/lll/areas/2/trajectory.s"
  64. .include "levels/lll/areas/2/movtext.s"