Super Mario 64s source code (from a leak on 4chan so be careful)
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72 lines
3.9 KiB

5 years ago
  1. rr_seg7_vertex_0700DEF8: # 0x0700DEF8 - 0x0700DFF8
  2. vertex 307, -50, -306, 0, 990, 0x8A, 0x6B, 0x00, 0xFF
  3. vertex 307, 154, -306, 0, 0, 0x8A, 0x6B, 0x00, 0xFF
  4. vertex 307, 154, 307, 3034, 0, 0x8A, 0x6B, 0x00, 0xFF
  5. vertex 307, -50, 307, 3034, 990, 0x8A, 0x6B, 0x00, 0xFF
  6. vertex -306, -50, 307, 3034, 990, 0x8A, 0x6B, 0x00, 0xFF
  7. vertex -306, 154, 307, 3034, 0, 0x8A, 0x6B, 0x00, 0xFF
  8. vertex -306, 154, -306, 0, 0, 0x8A, 0x6B, 0x00, 0xFF
  9. vertex -306, -50, -306, 0, 990, 0x8A, 0x6B, 0x00, 0xFF
  10. vertex -306, -50, -306, 0, 990, 0xCE, 0xAF, 0x16, 0xFF
  11. vertex 307, -50, -306, 3034, 990, 0xCE, 0xAF, 0x16, 0xFF
  12. vertex 307, 154, -306, 3034, 0, 0xCE, 0xAF, 0x16, 0xFF
  13. vertex -306, 154, -306, 0, 0, 0xCE, 0xAF, 0x16, 0xFF
  14. vertex -306, -50, 307, 0, 990, 0xCE, 0xAF, 0x16, 0xFF
  15. vertex 307, -50, 307, 3034, 990, 0xCE, 0xAF, 0x16, 0xFF
  16. vertex 307, 154, 307, 3034, 0, 0xCE, 0xAF, 0x16, 0xFF
  17. vertex -306, 154, 307, 0, 0, 0xCE, 0xAF, 0x16, 0xFF
  18. rr_seg7_vertex_0700DFF8: # 0x0700DFF8 - 0x0700E0A8
  19. vertex -101, 0, -101, 0, 0, 0xEF, 0xCD, 0x8E, 0xFF
  20. vertex 102, 0, -101, 990, 0, 0xEF, 0xCD, 0x8E, 0xFF
  21. vertex 298, 0, -297, 2012, -1054, 0xEF, 0xCD, 0x8E, 0xFF
  22. vertex -297, 0, -297, -1052, -1054, 0xEF, 0xCD, 0x8E, 0xFF
  23. vertex 102, 0, 102, 990, 990, 0xEF, 0xCD, 0x8E, 0xFF
  24. vertex 298, 0, 298, 2012, 2010, 0xEF, 0xCD, 0x8E, 0xFF
  25. vertex -101, 0, 102, 0, 990, 0xEF, 0xCD, 0x8E, 0xFF
  26. vertex -297, 0, 298, -1052, 2010, 0xEF, 0xCD, 0x8E, 0xFF
  27. vertex -297, 0, -297, -1052, 3032, 0xEF, 0xCD, 0x8E, 0xFF
  28. vertex -101, 0, -101, 0, 2010, 0xEF, 0xCD, 0x8E, 0xFF
  29. vertex -297, 0, 298, -1052, 0, 0xEF, 0xCD, 0x8E, 0xFF
  30. rr_seg7_dl_0700E0A8: # 0x0700E0A8 - 0x0700E110
  31. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09000000
  32. gsDPLoadSync
  33. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  34. gsSPVertex rr_seg7_vertex_0700DEF8, 16, 0
  35. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  36. gsSP2Triangles 4, 5, 6, 0x0, 4, 6, 7, 0x0
  37. gsSP2Triangles 8, 9, 10, 0x0, 8, 10, 11, 0x0
  38. gsSP2Triangles 12, 13, 14, 0x0, 12, 14, 15, 0x0
  39. gsSPEndDisplayList
  40. rr_seg7_dl_0700E110: # 0x0700E110 - 0x0700E178
  41. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sky_09004800
  42. gsDPLoadSync
  43. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  44. gsSPVertex rr_seg7_vertex_0700DFF8, 11, 0
  45. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  46. gsSP2Triangles 2, 1, 4, 0x0, 2, 4, 5, 0x0
  47. gsSP2Triangles 5, 6, 7, 0x0, 5, 4, 6, 0x0
  48. gsSP2Triangles 8, 6, 9, 0x0, 8, 10, 6, 0x0
  49. gsSPEndDisplayList
  50. glabel rr_seg7_dl_0700E178 # 0x0700E178 - 0x0700E208
  51. gsDPPipeSync
  52. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  53. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  54. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  55. gsSPTexture -1, -1, 0, 0, 1
  56. gsDPTileSync
  57. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  58. gsDPSetTileSize 0, 0, 0, 124, 124
  59. gsSPDisplayList rr_seg7_dl_0700E0A8
  60. gsDPTileSync
  61. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  62. gsDPSetTileSize 0, 0, 0, 124, 124
  63. gsSPDisplayList rr_seg7_dl_0700E110
  64. gsSPTexture -1, -1, 0, 0, 0
  65. gsDPPipeSync
  66. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  67. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  68. gsSPEndDisplayList