Super Mario 64s source code (from a leak on 4chan so be careful)
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34 lines
1.8 KiB

6 years ago
  1. rr_seg7_vertex_0701B8B8: # 0x0701B8B8 - 0x0701B938
  2. vertex 61, 143, 317, 990, 0, 0xC7, 0xA2, 0x68, 0xFF
  3. vertex -60, 20, 317, 0, 990, 0xC7, 0xA2, 0x68, 0xFF
  4. vertex 61, 20, 317, 990, 990, 0xC7, 0xA2, 0x68, 0xFF
  5. vertex -60, 143, 317, 0, 0, 0xC7, 0xA2, 0x68, 0xFF
  6. vertex 61, 20, -316, 990, 990, 0xC7, 0xA2, 0x68, 0xFF
  7. vertex -60, 143, -316, 0, 0, 0xC7, 0xA2, 0x68, 0xFF
  8. vertex 61, 143, -316, 990, 0, 0xC7, 0xA2, 0x68, 0xFF
  9. vertex -60, 20, -316, 0, 990, 0xC7, 0xA2, 0x68, 0xFF
  10. rr_seg7_dl_0701B938: # 0x0701B938 - 0x0701B980
  11. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_metal_hole
  12. gsDPLoadSync
  13. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  14. gsSPVertex rr_seg7_vertex_0701B8B8, 8, 0
  15. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  16. gsSP2Triangles 4, 5, 6, 0x0, 4, 7, 5, 0x0
  17. gsSPEndDisplayList
  18. glabel rr_seg7_dl_0701B980 # 0x0701B980 - 0x0701B9F0
  19. gsDPPipeSync
  20. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  21. gsSPClearGeometryMode G_LIGHTING
  22. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  23. gsSPTexture -1, -1, 0, 0, 1
  24. gsDPTileSync
  25. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  26. gsDPSetTileSize 0, 0, 0, 124, 124
  27. gsSPDisplayList rr_seg7_dl_0701B938
  28. gsSPTexture -1, -1, 0, 0, 0
  29. gsDPPipeSync
  30. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  31. gsSPSetGeometryMode G_LIGHTING
  32. gsSPEndDisplayList