Super Mario 64s source code (from a leak on 4chan so be careful)
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62 lines
3.5 KiB

6 years ago
  1. thi_seg7_vertex_070079D0: # 0x070079D0 - 0x07007AB0
  2. vertex -101, 2458, 102, 376, 990, 0xFF, 0xFF, 0xFF, 0x80
  3. vertex 102, 3072, 102, 0, 744, 0xFF, 0xFF, 0xFF, 0x80
  4. vertex 102, 2458, 102, 0, 990, 0xFF, 0xFF, 0xFF, 0x80
  5. vertex 614, 1024, 2048, 274, 662, 0xFF, 0xFF, 0xFF, 0x80
  6. vertex 614, 1229, 2048, 70, 662, 0xFF, 0xFF, 0xFF, 0x80
  7. vertex 717, 1331, 1229, 0, 990, 0xFF, 0xFF, 0xFF, 0x80
  8. vertex 717, 922, 1229, 376, 990, 0xFF, 0xFF, 0xFF, 0x80
  9. vertex 307, 1331, 1229, 0, 990, 0xFF, 0xFF, 0xFF, 0x80
  10. vertex 410, 1024, 2048, 274, 662, 0xFF, 0xFF, 0xFF, 0x80
  11. vertex 307, 922, 1229, 376, 990, 0xFF, 0xFF, 0xFF, 0x80
  12. vertex 410, 1229, 2048, 70, 662, 0xFF, 0xFF, 0xFF, 0x80
  13. vertex 614, 1229, 2048, 70, 716, 0xFF, 0xFF, 0xFF, 0x80
  14. vertex 410, 1229, 2048, 274, 716, 0xFF, 0xFF, 0xFF, 0x80
  15. vertex 307, 1331, 1229, 376, 990, 0xFF, 0xFF, 0xFF, 0x80
  16. thi_seg7_vertex_07007AB0: # 0x07007AB0 - 0x07007B80
  17. vertex 102, 2458, 102, 376, 990, 0xFF, 0xFF, 0xFF, 0x80
  18. vertex 102, 3072, -101, 70, 762, 0xFF, 0xFF, 0xFF, 0x80
  19. vertex 102, 2458, -101, 0, 990, 0xFF, 0xFF, 0xFF, 0x80
  20. vertex -101, 2458, 102, 376, 990, 0xFF, 0xFF, 0xFF, 0x80
  21. vertex -101, 3072, 102, 376, 744, 0xFF, 0xFF, 0xFF, 0x80
  22. vertex 102, 3072, 102, 0, 744, 0xFF, 0xFF, 0xFF, 0x80
  23. vertex 102, 3072, -101, 0, 744, 0xFF, 0xFF, 0xFF, 0x80
  24. vertex -101, 3072, -101, 376, 744, 0xFF, 0xFF, 0xFF, 0x80
  25. vertex -101, 2458, -101, 376, 990, 0xFF, 0xFF, 0xFF, 0x80
  26. vertex -101, 3072, -101, 274, 762, 0xFF, 0xFF, 0xFF, 0x80
  27. vertex -101, 3072, 102, 70, 762, 0xFF, 0xFF, 0xFF, 0x80
  28. vertex -101, 2458, 102, 0, 990, 0xFF, 0xFF, 0xFF, 0x80
  29. vertex 102, 3072, 102, 274, 762, 0xFF, 0xFF, 0xFF, 0x80
  30. thi_seg7_dl_07007B80: # 0x07007B80 - 0x07007C20
  31. gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, grass_0900B800
  32. gsDPLoadSync
  33. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  34. gsSPVertex thi_seg7_vertex_070079D0, 14, 0
  35. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  36. gsSP2Triangles 6, 3, 5, 0x0, 7, 8, 9, 0x0
  37. gsSP2Triangles 7, 10, 8, 0x0, 5, 11, 12, 0x0
  38. gsSP1Triangle 5, 12, 13, 0x0
  39. gsSPVertex thi_seg7_vertex_07007AB0, 13, 0
  40. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  41. gsSP2Triangles 2, 6, 7, 0x0, 2, 7, 8, 0x0
  42. gsSP2Triangles 8, 9, 10, 0x0, 8, 10, 11, 0x0
  43. gsSP1Triangle 0, 12, 1, 0x0
  44. gsSPEndDisplayList
  45. glabel thi_seg7_dl_07007C20 # 0x07007C20 - 0x07007C90
  46. gsDPPipeSync
  47. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  48. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  49. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  50. gsSPTexture -1, -1, 0, 0, 1
  51. gsDPTileSync
  52. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  53. gsDPSetTileSize 0, 0, 0, 124, 124
  54. gsSPDisplayList thi_seg7_dl_07007B80
  55. gsSPTexture -1, -1, 0, 0, 0
  56. gsDPPipeSync
  57. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  58. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  59. gsSPEndDisplayList