Super Mario 64s source code (from a leak on 4chan so be careful)
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29 lines
1.5 KiB

5 years ago
  1. totwc_seg7_vertex_07007930: # 0x07007930 - 0x07007970
  2. vertex 1024, 512, 0, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
  3. vertex -1023, 512, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex -1023, -511, 0, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex 1024, -511, 0, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
  6. totwc_seg7_dl_07007970: # 0x07007970 - 0x070079A8
  7. gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_16b, 1, totwc_seg7_texture_07002000
  8. gsDPLoadSync
  9. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  10. gsSPVertex totwc_seg7_vertex_07007930, 4, 0
  11. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  12. gsSPEndDisplayList
  13. glabel totwc_seg7_dl_070079A8 # 0x070079A8 - 0x07007A18
  14. gsDPPipeSync
  15. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
  16. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  17. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  18. gsSPTexture -1, -1, 0, 0, 1
  19. gsDPTileSync
  20. gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  21. gsDPSetTileSize 0, 0, 0, 124, 124
  22. gsSPDisplayList totwc_seg7_dl_07007970
  23. gsSPTexture -1, -1, 0, 0, 0
  24. gsDPPipeSync
  25. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  26. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  27. gsSPEndDisplayList