Super Mario 64s source code (from a leak on 4chan so be careful)
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45 lines
2.6 KiB

6 years ago
  1. script_func_local_1:
  2. object /*model*/ MODEL_CAP_SWITCH, /*pos*/ 0, -2047, 10, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCapSwitch
  3. return
  4. script_func_local_2:
  5. object /*model*/ MODEL_NONE, /*pos*/ 800, -1700, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenRedCoinStar
  6. return
  7. glabel level_totwc_entry
  8. init_level
  9. load_mio0 /*seg*/ 0x07, /*romStart*/ _totwc_segment_7SegmentRomStart, /*romEnd*/ _totwc_segment_7SegmentRomEnd
  10. load_mio0 /*seg*/ 0x0A, /*romStart*/ _cloud_floor_skybox_mio0SegmentRomStart, /*romEnd*/ _cloud_floor_skybox_mio0SegmentRomEnd
  11. load_mio0_texture /*seg*/ 0x09, /*romStart*/ _sky_mio0SegmentRomStart, /*romEnd*/ _sky_mio0SegmentRomEnd
  12. load_mio0 /*seg*/ 0x05, /*romStart*/ _group8_mio0SegmentRomStart, /*romEnd*/ _group8_mio0SegmentRomEnd
  13. load_raw /*seg*/ 0x0C, /*romStart*/ _group8_geoSegmentRomStart, /*romEnd*/ _group8_geoSegmentRomEnd
  14. load_mio0 /*seg*/ 0x08, /*romStart*/ _common0_mio0SegmentRomStart, /*romEnd*/ _common0_mio0SegmentRomEnd
  15. load_raw /*seg*/ 0x0F, /*romStart*/ _common0_geoSegmentRomStart, /*romEnd*/ _common0_geoSegmentRomEnd
  16. alloc_level_pool
  17. mario /*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario
  18. jump_link /*target*/ script_func_global_1
  19. jump_link /*target*/ script_func_global_9
  20. load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_03, /*geo*/ totwc_geo_000160
  21. area /*index*/ 1, /*geo*/ totwc_geo_000188
  22. object /*model*/ MODEL_NONE, /*pos*/ -4095, 2935, 0, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps78
  23. warp_node /*id*/ 0x0A, /*destLevel*/ 0x1D, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000
  24. warp_node /*id*/ 0xF3, /*destLevel*/ 0x06, /*destArea*/ 0x01, /*destNode*/ 0x20, /*unk6*/ 0x0000
  25. warp_node /*id*/ 0xF0, /*destLevel*/ 0x06, /*destArea*/ 0x01, /*destNode*/ 0x26, /*unk6*/ 0x0000
  26. warp_node /*id*/ 0xF1, /*destLevel*/ 0x06, /*destArea*/ 0x01, /*destNode*/ 0x23, /*unk6*/ 0x0000
  27. jump_link /*target*/ script_func_local_2
  28. jump_link /*target*/ script_func_local_1
  29. terrain /*terrainData*/ totwc_seg7_collision
  30. macro_objects /*objList*/ totwc_seg7_macro_objs
  31. show_dialog /*unk2*/ 0x00, /*dialogid*/ 0x83
  32. set_music /*unk2*/ 0x0000, /*seq*/ SEQ_LEVEL_SLIDE
  33. terrain_type /*terrainType*/ 0x0001
  34. end_area
  35. free_level_pool
  36. mario_pos /*area*/ 1, /*yaw*/ 90, /*pos*/ -4095, 2935, 0
  37. call /*arg*/ 0, /*func*/ lvl_init_or_update
  38. call_loop /*arg*/ 1, /*func*/ lvl_init_or_update
  39. clear_level
  40. sleep_before_exit /*frames*/ 1
  41. exit