Super Mario 64s source code (from a leak on 4chan so be careful)
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29 lines
1.5 KiB

6 years ago
  1. ttm_seg7_vertex_070109F0: # 0x070109F0 - 0x07010A30
  2. vertex 750, -767, -340, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
  3. vertex -174, -767, 1212, 5980, 990, 0xFF, 0xFF, 0xFF, 0xFF
  4. vertex -104, -562, 1194, 5810, 288, 0xFF, 0xFF, 0xFF, 0xFF
  5. vertex 794, -562, -314, 0, 288, 0xFF, 0xFF, 0xFF, 0xFF
  6. ttm_seg7_dl_07010A30: # 0x07010A30 - 0x07010A68
  7. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, ttm_seg7_texture_07001000
  8. gsDPLoadSync
  9. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  10. gsSPVertex ttm_seg7_vertex_070109F0, 4, 0
  11. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  12. gsSPEndDisplayList
  13. glabel ttm_seg7_dl_07010A68 # 0x07010A68 - 0x07010AD8
  14. gsDPPipeSync
  15. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_TEXEL0
  16. gsSPClearGeometryMode G_LIGHTING | G_CULL_BACK
  17. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  18. gsSPTexture -1, -1, 0, 0, 1
  19. gsDPTileSync
  20. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  21. gsDPSetTileSize 0, 0, 0, 124, 124
  22. gsSPDisplayList ttm_seg7_dl_07010A30
  23. gsSPTexture -1, -1, 0, 0, 0
  24. gsDPPipeSync
  25. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  26. gsSPSetGeometryMode G_LIGHTING | G_CULL_BACK
  27. gsSPEndDisplayList