Super Mario 64s source code (from a leak on 4chan so be careful)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

66 lines
3.5 KiB

5 years ago
  1. wdw_seg7_light_07013EB8: # 0x07013EB8 - 0x07013EC0
  2. .byte 0x99, 0x99, 0x99, 0x00, 0x99, 0x99, 0x99, 0x00
  3. wdw_seg7_light_07013EC0: # 0x07013EC0 - 0x07013ED0
  4. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. wdw_seg7_vertex_07013ED0: # 0x07013ED0 - 0x07013FC0
  7. vertex 0, 0, 0, 1738, 0, 0x1F, 0x93, 0xC9, 0xFF
  8. vertex 0, 128, -255, 1738, -2076, 0x1F, 0x93, 0xC9, 0xFF
  9. vertex 222, 128, -127, 0, -1054, 0x1F, 0x93, 0xC9, 0xFF
  10. vertex 0, 128, -255, 1738, -2076, 0x00, 0x7F, 0x00, 0xFF
  11. vertex -221, 128, -127, 3508, -1054, 0x00, 0x7F, 0x00, 0xFF
  12. vertex -221, 128, 128, 3508, 990, 0x00, 0x7F, 0x00, 0xFF
  13. vertex 0, 128, 256, 1738, 2010, 0x00, 0x7F, 0x00, 0xFF
  14. vertex 222, 128, 128, 0, 990, 0x00, 0x7F, 0x00, 0xFF
  15. vertex 222, 128, -127, 0, -1054, 0x00, 0x7F, 0x00, 0xFF
  16. vertex 0, 0, 0, 1738, 0, 0xE1, 0x93, 0xC9, 0xFF
  17. vertex -221, 128, -127, 3508, -1054, 0xE1, 0x93, 0xC9, 0xFF
  18. vertex 0, 128, -255, 1738, -2076, 0xE1, 0x93, 0xC9, 0xFF
  19. vertex 0, 0, 0, 1738, 0, 0xC1, 0x93, 0x00, 0xFF
  20. vertex -221, 128, 128, 3508, 990, 0xC1, 0x93, 0x00, 0xFF
  21. vertex -221, 128, -127, 3508, -1054, 0xC1, 0x93, 0x00, 0xFF
  22. wdw_seg7_vertex_07013FC0: # 0x07013FC0 - 0x07014050
  23. vertex 0, 0, 0, 1738, 0, 0xE1, 0x93, 0x36, 0xFF
  24. vertex 0, 128, 256, 1738, 2010, 0xE1, 0x93, 0x36, 0xFF
  25. vertex -221, 128, 128, 3508, 990, 0xE1, 0x93, 0x36, 0xFF
  26. vertex 0, 0, 0, 1738, 0, 0x1F, 0x93, 0x36, 0xFF
  27. vertex 222, 128, 128, 0, 990, 0x1F, 0x93, 0x36, 0xFF
  28. vertex 0, 128, 256, 1738, 2010, 0x1F, 0x93, 0x36, 0xFF
  29. vertex 0, 0, 0, 1738, 0, 0x3F, 0x92, 0x00, 0xFF
  30. vertex 222, 128, -127, 0, -1054, 0x3F, 0x92, 0x00, 0xFF
  31. vertex 222, 128, 128, 0, 990, 0x3F, 0x92, 0x00, 0xFF
  32. wdw_seg7_dl_07014050: # 0x07014050 - 0x070140E0
  33. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09008000
  34. gsDPLoadSync
  35. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  36. gsSPLight wdw_seg7_light_07013EC0, 1
  37. gsSPLight wdw_seg7_light_07013EB8, 2
  38. gsSPVertex wdw_seg7_vertex_07013ED0, 15, 0
  39. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  40. gsSP2Triangles 3, 5, 6, 0x0, 3, 6, 7, 0x0
  41. gsSP2Triangles 3, 7, 8, 0x0, 9, 10, 11, 0x0
  42. gsSP1Triangle 12, 13, 14, 0x0
  43. gsSPVertex wdw_seg7_vertex_07013FC0, 9, 0
  44. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  45. gsSP1Triangle 6, 7, 8, 0x0
  46. gsSPEndDisplayList
  47. glabel wdw_seg7_dl_070140E0 # 0x070140E0 - 0x07014150
  48. gsDPPipeSync
  49. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  50. gsSPClearGeometryMode G_SHADING_SMOOTH
  51. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  52. gsSPTexture -1, -1, 0, 0, 1
  53. gsDPTileSync
  54. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  55. gsDPSetTileSize 0, 0, 0, 124, 124
  56. gsSPDisplayList wdw_seg7_dl_07014050
  57. gsSPTexture -1, -1, 0, 0, 0
  58. gsDPPipeSync
  59. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  60. gsSPSetGeometryMode G_SHADING_SMOOTH
  61. gsSPEndDisplayList