Super Mario 64s source code (from a leak on 4chan so be careful)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

68 lines
3.4 KiB

6 years ago
  1. wf_seg7_light_07009070: # 0x07009070 - 0x07009078
  2. .byte 0x66, 0x66, 0x66, 0x00, 0x66, 0x66, 0x66, 0x00
  3. wf_seg7_light_07009078: # 0x07009078 - 0x07009088
  4. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. wf_seg7_vertex_07009088: # 0x07009088 - 0x070090C8
  7. vertex -127, 0, -127, 990, 990, 0x00, 0x00, 0x81, 0xFF
  8. vertex 128, 256, -127, 0, 0, 0x00, 0x00, 0x81, 0xFF
  9. vertex 128, 0, -127, 0, 990, 0x00, 0x00, 0x81, 0xFF
  10. vertex -127, 256, -127, 990, 0, 0x00, 0x00, 0x81, 0xFF
  11. wf_seg7_vertex_070090C8: # 0x070090C8 - 0x070091C8
  12. vertex -127, 0, 179, 990, 990, 0x81, 0x00, 0x00, 0xFF
  13. vertex -127, 256, 179, 990, 0, 0x81, 0x00, 0x00, 0xFF
  14. vertex -127, 256, -127, 0, 0, 0x81, 0x00, 0x00, 0xFF
  15. vertex 128, 0, -127, 990, 990, 0x7F, 0x00, 0x00, 0xFF
  16. vertex 128, 256, -127, 990, -30, 0x7F, 0x00, 0x00, 0xFF
  17. vertex 128, 256, 179, 0, -30, 0x7F, 0x00, 0x00, 0xFF
  18. vertex 128, 0, 179, 0, 990, 0x7F, 0x00, 0x00, 0xFF
  19. vertex -127, 256, -127, 990, 990, 0x00, 0x7F, 0x00, 0xFF
  20. vertex -127, 256, 179, 990, 0, 0x00, 0x7F, 0x00, 0xFF
  21. vertex 128, 256, 179, 0, 0, 0x00, 0x7F, 0x00, 0xFF
  22. vertex 128, 256, -127, 0, 990, 0x00, 0x7F, 0x00, 0xFF
  23. vertex 128, 0, 179, 990, 990, 0x00, 0x00, 0x7F, 0xFF
  24. vertex -127, 256, 179, 0, 0, 0x00, 0x00, 0x7F, 0xFF
  25. vertex -127, 0, 179, 0, 990, 0x00, 0x00, 0x7F, 0xFF
  26. vertex 128, 256, 179, 990, 0, 0x00, 0x00, 0x7F, 0xFF
  27. vertex -127, 0, -127, 0, 990, 0x81, 0x00, 0x00, 0xFF
  28. wf_seg7_dl_070091C8: # 0x070091C8 - 0x07009210
  29. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wf_seg7_texture_07000000
  30. gsDPLoadSync
  31. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  32. gsSPLight wf_seg7_light_07009078, 1
  33. gsSPLight wf_seg7_light_07009070, 2
  34. gsSPVertex wf_seg7_vertex_07009088, 4, 0
  35. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  36. gsSPEndDisplayList
  37. wf_seg7_dl_07009210: # 0x07009210 - 0x07009278
  38. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wf_seg7_texture_07001000
  39. gsDPLoadSync
  40. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  41. gsSPVertex wf_seg7_vertex_070090C8, 16, 0
  42. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  43. gsSP2Triangles 3, 5, 6, 0x0, 7, 8, 9, 0x0
  44. gsSP2Triangles 7, 9, 10, 0x0, 11, 12, 13, 0x0
  45. gsSP2Triangles 11, 14, 12, 0x0, 0, 2, 15, 0x0
  46. gsSPEndDisplayList
  47. glabel wf_seg7_dl_07009278 # 0x07009278 - 0x070092F0
  48. gsDPPipeSync
  49. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  50. gsSPClearGeometryMode G_SHADING_SMOOTH
  51. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  52. gsSPTexture -1, -1, 0, 0, 1
  53. gsDPTileSync
  54. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  55. gsDPSetTileSize 0, 0, 0, 124, 124
  56. gsSPDisplayList wf_seg7_dl_070091C8
  57. gsSPDisplayList wf_seg7_dl_07009210
  58. gsSPTexture -1, -1, 0, 0, 0
  59. gsDPPipeSync
  60. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  61. gsSPSetGeometryMode G_SHADING_SMOOTH
  62. gsSPEndDisplayList