Super Mario 64s source code (from a leak on 4chan so be careful)
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69 lines
3.6 KiB

6 years ago
  1. wf_seg7_light_0700D0A8: # 0x0700D0A8 - 0x0700D0B0
  2. .byte 0x66, 0x66, 0x66, 0x00, 0x66, 0x66, 0x66, 0x00
  3. wf_seg7_light_0700D0B0: # 0x0700D0B0 - 0x0700D0C0
  4. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. wf_seg7_vertex_0700D0C0: # 0x0700D0C0 - 0x0700D1B0
  7. vertex -613, 0, -2175, -20266, -542, 0x81, 0x00, 0x00, 0xFF
  8. vertex -613, -383, 0, -13316, 990, 0x81, 0x00, 0x00, 0xFF
  9. vertex -613, 0, 0, -13316, -542, 0x81, 0x00, 0x00, 0xFF
  10. vertex 154, -383, 2432, -3096, 990, 0x81, 0x00, 0x00, 0xFF
  11. vertex 154, 640, 2432, -3096, -2002, 0x81, 0x00, 0x00, 0xFF
  12. vertex 154, 0, 0, -13316, -542, 0x81, 0x00, 0x00, 0xFF
  13. vertex 154, -383, 0, -13316, 990, 0x81, 0x00, 0x00, 0xFF
  14. vertex 614, 640, 2432, 0, 0, 0x00, 0x7A, 0xE0, 0xFF
  15. vertex 614, 0, 0, 0, -10252, 0x00, 0x7A, 0xE0, 0xFF
  16. vertex 154, 0, 0, -1870, -10252, 0x00, 0x7A, 0xE0, 0xFF
  17. vertex 154, 640, 2432, -1870, 0, 0x00, 0x7A, 0xE0, 0xFF
  18. vertex 154, -383, 0, 3034, 990, 0x00, 0x00, 0x7F, 0xFF
  19. vertex 154, 0, 0, 3034, -542, 0x00, 0x00, 0x7F, 0xFF
  20. vertex -613, 0, 0, 172, -542, 0x00, 0x00, 0x7F, 0xFF
  21. vertex -613, -383, 0, 172, 990, 0x00, 0x00, 0x7F, 0xFF
  22. wf_seg7_vertex_0700D1B0: # 0x0700D1B0 - 0x0700D260
  23. vertex 614, 0, -2175, -3914, -542, 0x00, 0x00, 0x81, 0xFF
  24. vertex -613, -383, -2175, 990, 990, 0x00, 0x00, 0x81, 0xFF
  25. vertex -613, 0, -2175, 990, -542, 0x00, 0x00, 0x81, 0xFF
  26. vertex -613, 0, -2175, -20266, -542, 0x81, 0x00, 0x00, 0xFF
  27. vertex -613, -383, -2175, -20266, 990, 0x81, 0x00, 0x00, 0xFF
  28. vertex -613, -383, 0, -13316, 990, 0x81, 0x00, 0x00, 0xFF
  29. vertex -613, 0, -2175, -3914, -6164, 0x00, 0x7F, 0x00, 0xFF
  30. vertex -613, 0, 0, -3914, 990, 0x00, 0x7F, 0x00, 0xFF
  31. vertex 614, 0, 0, 990, 990, 0x00, 0x7F, 0x00, 0xFF
  32. vertex 614, 0, -2175, 990, -6164, 0x00, 0x7F, 0x00, 0xFF
  33. vertex 614, -383, -2175, -3914, 990, 0x00, 0x00, 0x81, 0xFF
  34. wf_seg7_dl_0700D260: # 0x0700D260 - 0x0700D300
  35. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09008000
  36. gsDPLoadSync
  37. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  38. gsSPLight wf_seg7_light_0700D0B0, 1
  39. gsSPLight wf_seg7_light_0700D0A8, 2
  40. gsSPVertex wf_seg7_vertex_0700D0C0, 15, 0
  41. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  42. gsSP2Triangles 6, 3, 5, 0x0, 7, 8, 9, 0x0
  43. gsSP2Triangles 7, 9, 10, 0x0, 11, 12, 13, 0x0
  44. gsSP1Triangle 14, 11, 13, 0x0
  45. gsSPVertex wf_seg7_vertex_0700D1B0, 11, 0
  46. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  47. gsSP2Triangles 6, 7, 8, 0x0, 6, 8, 9, 0x0
  48. gsSP1Triangle 0, 10, 1, 0x0
  49. gsSPEndDisplayList
  50. glabel wf_seg7_dl_0700D300 # 0x0700D300 - 0x0700D370
  51. gsDPPipeSync
  52. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  53. gsSPClearGeometryMode G_SHADING_SMOOTH
  54. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  55. gsSPTexture -1, -1, 0, 0, 1
  56. gsDPTileSync
  57. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  58. gsDPSetTileSize 0, 0, 0, 124, 124
  59. gsSPDisplayList wf_seg7_dl_0700D260
  60. gsSPTexture -1, -1, 0, 0, 0
  61. gsDPPipeSync
  62. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  63. gsSPSetGeometryMode G_SHADING_SMOOTH
  64. gsSPEndDisplayList