Super Mario 64s source code (from a leak on 4chan so be careful)
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64 lines
3.3 KiB

6 years ago
  1. wf_seg7_light_0700EBB8: # 0x0700EBB8 - 0x0700EBC0
  2. .byte 0x66, 0x66, 0x66, 0x00, 0x66, 0x66, 0x66, 0x00
  3. wf_seg7_light_0700EBC0: # 0x0700EBC0 - 0x0700EBD0
  4. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. wf_seg7_vertex_0700EBD0: # 0x0700EBD0 - 0x0700ECC0
  7. vertex 505, 0, 85, -562, 992, 0x00, 0x81, 0x00, 0xFF
  8. vertex -214, 0, -204, 990, 0, 0x00, 0x81, 0x00, 0xFF
  9. vertex 215, 0, -204, 0, 0, 0x00, 0x81, 0x00, 0xFF
  10. vertex -214, 102, -204, 0, 0, 0xA7, 0x00, 0xA7, 0xFF
  11. vertex -214, 0, -204, 0, 478, 0xA7, 0x00, 0xA7, 0xFF
  12. vertex -504, 0, 85, 2012, 478, 0xA7, 0x00, 0xA7, 0xFF
  13. vertex -504, 102, 85, 2012, 0, 0xA7, 0x00, 0xA7, 0xFF
  14. vertex -504, 102, 85, 0, 0, 0x00, 0x00, 0x7F, 0xFF
  15. vertex -504, 0, 85, 0, 478, 0x00, 0x00, 0x7F, 0xFF
  16. vertex 505, 0, 85, 2012, 478, 0x00, 0x00, 0x7F, 0xFF
  17. vertex 505, 102, 85, 2012, 0, 0x00, 0x00, 0x7F, 0xFF
  18. vertex 215, 102, -204, 1502, 0, 0x00, 0x7F, 0x00, 0xFF
  19. vertex -214, 102, -204, 480, 0, 0x00, 0x7F, 0x00, 0xFF
  20. vertex -504, 102, 85, -52, 992, 0x00, 0x7F, 0x00, 0xFF
  21. vertex 505, 102, 85, 2034, 992, 0x00, 0x7F, 0x00, 0xFF
  22. wf_seg7_vertex_0700ECC0: # 0x0700ECC0 - 0x0700ED30
  23. vertex 505, 102, 85, 0, 0, 0x59, 0x00, 0xA7, 0xFF
  24. vertex 215, 0, -204, 2012, 478, 0x59, 0x00, 0xA7, 0xFF
  25. vertex 215, 102, -204, 2012, 0, 0x59, 0x00, 0xA7, 0xFF
  26. vertex 505, 0, 85, -562, 992, 0x00, 0x81, 0x00, 0xFF
  27. vertex -504, 0, 85, 1522, 992, 0x00, 0x81, 0x00, 0xFF
  28. vertex -214, 0, -204, 990, 0, 0x00, 0x81, 0x00, 0xFF
  29. vertex 505, 0, 85, 0, 478, 0x59, 0x00, 0xA7, 0xFF
  30. wf_seg7_dl_0700ED30: # 0x0700ED30 - 0x0700EDC0
  31. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09007000
  32. gsDPLoadSync
  33. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  34. gsSPLight wf_seg7_light_0700EBC0, 1
  35. gsSPLight wf_seg7_light_0700EBB8, 2
  36. gsSPVertex wf_seg7_vertex_0700EBD0, 15, 0
  37. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  38. gsSP2Triangles 3, 5, 6, 0x0, 7, 8, 9, 0x0
  39. gsSP2Triangles 7, 9, 10, 0x0, 11, 12, 13, 0x0
  40. gsSP1Triangle 11, 13, 14, 0x0
  41. gsSPVertex wf_seg7_vertex_0700ECC0, 7, 0
  42. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  43. gsSP1Triangle 0, 6, 1, 0x0
  44. gsSPEndDisplayList
  45. glabel wf_seg7_dl_0700EDC0 # 0x0700EDC0 - 0x0700EE30
  46. gsDPPipeSync
  47. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  48. gsSPClearGeometryMode G_SHADING_SMOOTH
  49. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  50. gsSPTexture -1, -1, 0, 0, 1
  51. gsDPTileSync
  52. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  53. gsDPSetTileSize 0, 0, 0, 124, 124
  54. gsSPDisplayList wf_seg7_dl_0700ED30
  55. gsSPTexture -1, -1, 0, 0, 0
  56. gsDPPipeSync
  57. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  58. gsSPSetGeometryMode G_SHADING_SMOOTH
  59. gsSPEndDisplayList