Super Mario 64s source code (from a leak on 4chan so be careful)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

53 lines
2.4 KiB

6 years ago
  1. wf_seg7_light_0700EA28: # 0x0700EA28 - 0x0700EA30
  2. .byte 0x66, 0x66, 0x66, 0x00, 0x66, 0x66, 0x66, 0x00
  3. wf_seg7_light_0700EA30: # 0x0700EA30 - 0x0700EA40
  4. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. wf_seg7_vertex_0700EA40: # 0x0700EA40 - 0x0700EA80
  7. vertex 256, 0, 256, 0, -236, 0x7F, 0x00, 0x00, 0xFF
  8. vertex 256, -50, 256, 0, 0, 0x7F, 0x00, 0x00, 0xFF
  9. vertex 256, -50, -255, 2012, 0, 0x7F, 0x00, 0x00, 0xFF
  10. vertex 256, 0, -255, 2012, -236, 0x7F, 0x00, 0x00, 0xFF
  11. wf_seg7_vertex_0700EA80: # 0x0700EA80 - 0x0700EAC0
  12. vertex 256, 0, 256, 0, 990, 0x00, 0x7F, 0x00, 0xFF
  13. vertex -255, 0, -255, 2012, -1054, 0x00, 0x7F, 0x00, 0xFF
  14. vertex -255, 0, 256, 0, -1054, 0x00, 0x7F, 0x00, 0xFF
  15. vertex 256, 0, -255, 2012, 990, 0x00, 0x7F, 0x00, 0xFF
  16. wf_seg7_dl_0700EAC0: # 0x0700EAC0 - 0x0700EB08
  17. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09000800
  18. gsDPLoadSync
  19. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  20. gsSPLight wf_seg7_light_0700EA30, 1
  21. gsSPLight wf_seg7_light_0700EA28, 2
  22. gsSPVertex wf_seg7_vertex_0700EA40, 4, 0
  23. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  24. gsSPEndDisplayList
  25. wf_seg7_dl_0700EB08: # 0x0700EB08 - 0x0700EB40
  26. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09001000
  27. gsDPLoadSync
  28. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  29. gsSPVertex wf_seg7_vertex_0700EA80, 4, 0
  30. gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
  31. gsSPEndDisplayList
  32. glabel wf_seg7_dl_0700EB40 # 0x0700EB40 - 0x0700EBB8
  33. gsDPPipeSync
  34. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  35. gsSPClearGeometryMode G_SHADING_SMOOTH
  36. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  37. gsSPTexture -1, -1, 0, 0, 1
  38. gsDPTileSync
  39. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  40. gsDPSetTileSize 0, 0, 0, 124, 124
  41. gsSPDisplayList wf_seg7_dl_0700EAC0
  42. gsSPDisplayList wf_seg7_dl_0700EB08
  43. gsSPTexture -1, -1, 0, 0, 0
  44. gsDPPipeSync
  45. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  46. gsSPSetGeometryMode G_SHADING_SMOOTH
  47. gsSPEndDisplayList