Super Mario 64s source code (from a leak on 4chan so be careful)
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38 lines
1.8 KiB

6 years ago
  1. wf_seg7_light_0700F758: # 0x0700F758 - 0x0700F760
  2. .byte 0x66, 0x66, 0x66, 0x00, 0x66, 0x66, 0x66, 0x00
  3. wf_seg7_light_0700F760: # 0x0700F760 - 0x0700F770
  4. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. wf_seg7_vertex_0700F770: # 0x0700F770 - 0x0700F7B0
  7. vertex 0, 0, -107, 186, 990, 0x81, 0x00, 0x00, 0xFF
  8. vertex 0, 0, 108, 722, 990, 0x81, 0x00, 0x00, 0xFF
  9. vertex 0, 205, 108, 722, 0, 0x81, 0x00, 0x00, 0xFF
  10. vertex 0, 205, -107, 186, 0, 0x81, 0x00, 0x00, 0xFF
  11. wf_seg7_dl_0700F7B0: # 0x0700F7B0 - 0x0700F7F8
  12. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09007000
  13. gsDPLoadSync
  14. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  15. gsSPLight wf_seg7_light_0700F760, 1
  16. gsSPLight wf_seg7_light_0700F758, 2
  17. gsSPVertex wf_seg7_vertex_0700F770, 4, 0
  18. gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
  19. gsSPEndDisplayList
  20. glabel wf_seg7_dl_0700F7F8 # 0x0700F7F8 - 0x0700F868
  21. gsDPPipeSync
  22. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  23. gsSPClearGeometryMode G_SHADING_SMOOTH
  24. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  25. gsSPTexture -1, -1, 0, 0, 1
  26. gsDPTileSync
  27. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  28. gsDPSetTileSize 0, 0, 0, 124, 124
  29. gsSPDisplayList wf_seg7_dl_0700F7B0
  30. gsSPTexture -1, -1, 0, 0, 0
  31. gsDPPipeSync
  32. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  33. gsSPSetGeometryMode G_SHADING_SMOOTH
  34. gsSPEndDisplayList