Super Mario 64s source code (from a leak on 4chan so be careful)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

69 lines
3.6 KiB

6 years ago
  1. wf_seg7_light_0700DE98: # 0x0700DE98 - 0x0700DEA0
  2. .byte 0x66, 0x66, 0x66, 0x00, 0x66, 0x66, 0x66, 0x00
  3. wf_seg7_light_0700DEA0: # 0x0700DEA0 - 0x0700DEB0
  4. .byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
  5. .byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
  6. wf_seg7_vertex_0700DEB0: # 0x0700DEB0 - 0x0700DFA0
  7. vertex -127, -63, 64, 990, -542, 0x00, 0x81, 0x00, 0xFF
  8. vertex 215, -63, -63, 0, 0, 0x00, 0x81, 0x00, 0xFF
  9. vertex 215, -63, 64, 0, -542, 0x00, 0x81, 0x00, 0xFF
  10. vertex 215, -63, 64, 5078, 990, 0x7F, 0x00, 0x00, 0xFF
  11. vertex 215, -63, -63, 6100, 990, 0x7F, 0x00, 0x00, 0xFF
  12. vertex 215, 64, -63, 6100, 480, 0x7F, 0x00, 0x00, 0xFF
  13. vertex 215, 64, 64, 5078, 480, 0x7F, 0x00, 0x00, 0xFF
  14. vertex 215, 64, -63, 880, 990, 0x00, 0x00, 0x81, 0xFF
  15. vertex 215, -63, -63, 880, 0, 0x00, 0x00, 0x81, 0xFF
  16. vertex -127, -63, -63, 0, 0, 0x00, 0x00, 0x81, 0xFF
  17. vertex -127, 64, -63, 0, 990, 0x00, 0x00, 0x81, 0xFF
  18. vertex -127, 64, -63, 990, 0, 0x00, 0x7F, 0x00, 0xFF
  19. vertex -127, 64, 64, 990, -542, 0x00, 0x7F, 0x00, 0xFF
  20. vertex 215, 64, 64, 0, -544, 0x00, 0x7F, 0x00, 0xFF
  21. vertex 215, 64, -63, 0, 0, 0x00, 0x7F, 0x00, 0xFF
  22. wf_seg7_vertex_0700DFA0: # 0x0700DFA0 - 0x0700E050
  23. vertex -127, 64, 64, 0, 990, 0x00, 0x00, 0x7F, 0xFF
  24. vertex 215, -63, 64, 880, 0, 0x00, 0x00, 0x7F, 0xFF
  25. vertex 215, 64, 64, 880, 990, 0x00, 0x00, 0x7F, 0xFF
  26. vertex -127, -63, 64, 990, -542, 0x00, 0x81, 0x00, 0xFF
  27. vertex -127, -63, -63, 990, 0, 0x00, 0x81, 0x00, 0xFF
  28. vertex 215, -63, -63, 0, 0, 0x00, 0x81, 0x00, 0xFF
  29. vertex -127, -63, -63, 3034, 990, 0x81, 0x00, 0x00, 0xFF
  30. vertex -127, -63, 64, 4056, 990, 0x81, 0x00, 0x00, 0xFF
  31. vertex -127, 64, 64, 4056, 480, 0x81, 0x00, 0x00, 0xFF
  32. vertex -127, 64, -63, 3034, 480, 0x81, 0x00, 0x00, 0xFF
  33. vertex -127, -63, 64, 0, 0, 0x00, 0x00, 0x7F, 0xFF
  34. wf_seg7_dl_0700E050: # 0x0700E050 - 0x0700E0F0
  35. gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09004000
  36. gsDPLoadSync
  37. gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
  38. gsSPLight wf_seg7_light_0700DEA0, 1
  39. gsSPLight wf_seg7_light_0700DE98, 2
  40. gsSPVertex wf_seg7_vertex_0700DEB0, 15, 0
  41. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  42. gsSP2Triangles 3, 5, 6, 0x0, 7, 8, 9, 0x0
  43. gsSP2Triangles 7, 9, 10, 0x0, 11, 12, 13, 0x0
  44. gsSP1Triangle 11, 13, 14, 0x0
  45. gsSPVertex wf_seg7_vertex_0700DFA0, 11, 0
  46. gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
  47. gsSP2Triangles 6, 7, 8, 0x0, 6, 8, 9, 0x0
  48. gsSP1Triangle 0, 10, 1, 0x0
  49. gsSPEndDisplayList
  50. glabel wf_seg7_dl_0700E0F0 # 0x0700E0F0 - 0x0700E160
  51. gsDPPipeSync
  52. gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  53. gsSPClearGeometryMode G_SHADING_SMOOTH
  54. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
  55. gsSPTexture -1, -1, 0, 0, 1
  56. gsDPTileSync
  57. gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
  58. gsDPSetTileSize 0, 0, 0, 124, 124
  59. gsSPDisplayList wf_seg7_dl_0700E050
  60. gsSPTexture -1, -1, 0, 0, 0
  61. gsDPPipeSync
  62. gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
  63. gsSPSetGeometryMode G_SHADING_SMOOTH
  64. gsSPEndDisplayList