Super Mario 64s source code (from a leak on 4chan so be careful)
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115 lines
2.4 KiB

5 years ago
  1. # level names
  2. .balign 4
  3. level_name_01: # 0x0200E294
  4. .byte _(" 1 BOB-OMB BATTLEFIELD")
  5. .balign 4
  6. level_name_02: # 0x0200E2A8
  7. .byte _(" 2 WHOMP'S FORTRESS")
  8. .balign 4
  9. level_name_03: # 0x0200E2BC
  10. .byte _(" 3 JOLLY ROGER BAY")
  11. .balign 4
  12. level_name_04: # 0x0200E2CC
  13. .byte _(" 4 COOL, COOL MOUNTAIN")
  14. .balign 4
  15. level_name_05: # 0x0200E2DC
  16. .byte _(" 5 BIG BOO'S HAUNT")
  17. .balign 4
  18. level_name_06: # 0x0200E2EC
  19. .byte _(" 6 HAZY MAZE CAVE")
  20. .balign 4
  21. level_name_07: # 0x0200E2FC
  22. .byte _(" 7 LETHAL LAVA LAND")
  23. .balign 4
  24. level_name_08: # 0x0200E310
  25. .byte _(" 8 SHIFTING SAND LAND")
  26. .balign 4
  27. level_name_09: # 0x0200E320
  28. .byte _(" 9 DIRE, DIRE DOCKS")
  29. .balign 4
  30. level_name_10: # 0x0200E330
  31. .byte _("10 SNOWMAN'S LAND")
  32. .balign 4
  33. level_name_11: # 0x0200E340
  34. .byte _("11 WET-DRY WORLD")
  35. .balign 4
  36. level_name_12: # 0x0200E350
  37. .byte _("12 TALL, TALL MOUNTAIN")
  38. .balign 4
  39. level_name_13: # 0x0200E360
  40. .byte _("13 TINY-HUGE ISLAND")
  41. .balign 4
  42. level_name_14: # 0x0200E374
  43. .byte _("14 TICK TOCK CLOCK")
  44. .balign 4
  45. level_name_15: # 0x0200E384
  46. .byte _("15 RAINBOW RIDE")
  47. .balign 4
  48. level_name_16: # 0x0200E394
  49. .byte _(" BOWSER IN THE DARK WORLD")
  50. .balign 4
  51. level_name_17: # 0x0200E3A8
  52. .byte _(" BOWSER IN THE FIRE SEA")
  53. .balign 4
  54. level_name_18: # 0x0200E3BC
  55. .byte _(" BOWSER IN THE SKY")
  56. .balign 4
  57. level_name_19: # 0x0200E3CC
  58. .byte _(" THE PRINCESS'S SECRET SLIDE")
  59. .balign 4
  60. level_name_20: # 0x0200E3E0
  61. .byte _(" CAVERN OF THE METAL CAP")
  62. .balign 4
  63. level_name_21: # 0x0200E3F0
  64. .byte _(" TOWER OF THE WING CAP")
  65. .balign 4
  66. level_name_22: # 0x0200E404
  67. .byte _(" VANISH CAP UNDER THE MOAT")
  68. .balign 4
  69. level_name_23: # 0x0200E414
  70. .byte _(" WING MARIO OVER THE RAINBOW")
  71. .balign 4
  72. level_name_24: # 0x0200E428
  73. .byte _(" THE SECRET AQUARIUM")
  74. .balign 4
  75. level_name_25: # 0x0200E438
  76. .byte _("")
  77. .balign 4
  78. level_name_castle_secret_stars: # 0x0200E444
  79. .byte _(" CASTLE SECRET STARS")
  80. # level name table
  81. .balign 4
  82. glabel seg2_level_name_table # 0x0200E454
  83. .word level_name_01, level_name_02, level_name_03, level_name_04
  84. .word level_name_05, level_name_06, level_name_07, level_name_08
  85. .word level_name_09, level_name_10, level_name_11, level_name_12
  86. .word level_name_13, level_name_14, level_name_15, level_name_16
  87. .word level_name_17, level_name_18, level_name_19, level_name_20
  88. .word level_name_21, level_name_22, level_name_23, level_name_24
  89. .word level_name_25, level_name_castle_secret_stars, 0x0