Super Mario 64s source code (from a leak on 4chan so be careful)
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33 lines
1.5 KiB

# Chain Ball
.balign 8
chain_ball_seg6_vertex_06020AA0: # 0x06020AA0
vertex -26, -26, 0, 0, 992, 0xFF, 0xFF, 0xFF, 0xFF
vertex 26, -26, 0, 992, 992, 0xFF, 0xFF, 0xFF, 0xFF
vertex 26, 26, 0, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
vertex -26, 26, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
.word 0, 0 # align but balign wont here?
chain_ball_seg6_texture_06020AE8: # 0x06020AE8
.incbin "actors/chain_ball/0.rgba16"
glabel chain_ball_seg6_dl_060212E8 # 0x060212E8 - 0x06021380
gsDPPipeSync
gsSPClearGeometryMode G_LIGHTING
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_TEXEL0
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, chain_ball_seg6_texture_06020AE8
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPLoadSync
gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
gsDPPipeSync
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPSetTileSize 0, 0, 0, 124, 124
gsSPTexture -1, -1, 0, 0, 1
gsSPVertex chain_ball_seg6_vertex_06020AA0, 4, 0
gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
gsSPTexture -1, -1, 0, 0, 0
gsDPPipeSync
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPSetGeometryMode G_LIGHTING
gsSPEndDisplayList