Super Mario 64s source code (from a leak on 4chan so be careful)
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3.3 KiB

# Explosion
explosion_seg3_vertex_030009C8: # 0x030009C8
vertex -128, -128, 0, 0, 992, 0xFF, 0xFF, 0xFF, 0xFF
vertex 128, -128, 0, 992, 992, 0xFF, 0xFF, 0xFF, 0xFF
vertex 128, 128, 0, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
vertex -128, 128, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
explosion_seg3_texture_03000A08: # 0x03000A08
.incbin "actors/explosion/0.rgba16"
explosion_seg3_texture_03001208: # 0x03001208
.incbin "actors/explosion/1.rgba16"
explosion_seg3_texture_03001A08: # 0x03001A08
.incbin "actors/explosion/2.rgba16"
explosion_seg3_texture_03002208: # 0x03002208
.incbin "actors/explosion/3.rgba16"
explosion_seg3_texture_03002A08: # 0x03002A08
.incbin "actors/explosion/4.rgba16"
explosion_seg3_texture_03003208: # 0x03003208
.incbin "actors/explosion/5.rgba16"
explosion_seg3_texture_03003A08: # 0x03003A08
.incbin "actors/explosion/6.rgba16"
glabel explosion_seg3_dl_03004208 # 0x03004208 - 0x03004298
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_ENVIRONMENT, G_ACMUX_0
gsDPSetEnvColor 255, 255, 255, 150
gsSPClearGeometryMode G_LIGHTING
gsSPTexture -1, -1, 0, 0, 1
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPLoadSync
gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPSetTileSize 0, 0, 0, 124, 124
gsSPVertex explosion_seg3_vertex_030009C8, 4, 0
gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
gsSPTexture -1, -1, 0, 0, 0
gsDPPipeSync
gsSPSetGeometryMode G_LIGHTING
gsDPSetEnvColor 255, 255, 255, 255
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPEndDisplayList
glabel explosion_seg3_dl_03004298 # 0x03004298 - 0x030042B0
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03000A08
gsSPBranchList explosion_seg3_dl_03004208
glabel explosion_seg3_dl_030042B0 # 0x030042B0 - 0x030042C8
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001208
gsSPBranchList explosion_seg3_dl_03004208
glabel explosion_seg3_dl_030042C8 # 0x030042C8 - 0x030042E0
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03001A08
gsSPBranchList explosion_seg3_dl_03004208
glabel explosion_seg3_dl_030042E0 # 0x030042E0 - 0x030042F8
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002208
gsSPBranchList explosion_seg3_dl_03004208
glabel explosion_seg3_dl_030042F8 # 0x030042F8 - 0x03004310
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03002A08
gsSPBranchList explosion_seg3_dl_03004208
glabel explosion_seg3_dl_03004310 # 0x03004310 - 0x03004328
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003208
gsSPBranchList explosion_seg3_dl_03004208
glabel explosion_seg3_dl_03004328 # 0x03004328 - 0x03004340
gsDPPipeSync
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, explosion_seg3_texture_03003A08
gsSPBranchList explosion_seg3_dl_03004208