Super Mario 64s source code (from a leak on 4chan so be careful)
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1.7 KiB

# Yellow Sphere (used in a lot of things)
.balign 8
yellow_sphere_seg6_vertex_0601EB48: # 0x0601EB48
vertex -76, -76, 0, 0, 992, 0xFF, 0xFF, 0xFF, 0xFF
vertex 77, -76, 0, 992, 992, 0xFF, 0xFF, 0xFF, 0xFF
vertex 77, 77, 0, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF
vertex -76, 77, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
yellow_sphere_seg6_texture_0601EB88: # 0x0601EB88
.incbin "actors/yellow_sphere/0.rgba16"
glabel yellow_sphere_seg6_dl_0601F388 # 0x0601F388 - 0x0601F3C0
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, yellow_sphere_seg6_texture_0601EB88
gsDPLoadSync
gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
gsSPVertex yellow_sphere_seg6_vertex_0601EB48, 4, 0
gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
gsSPEndDisplayList
glabel yellow_sphere_seg6_dl_0601F3C0 # 0x0601F3C0 - 0x0601F430
gsDPPipeSync
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_TEXEL0
gsSPClearGeometryMode G_LIGHTING
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
gsSPTexture -1, -1, 0, 0, 1
gsDPTileSync
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPSetTileSize 0, 0, 0, 124, 124
gsSPDisplayList yellow_sphere_seg6_dl_0601F388
gsSPTexture -1, -1, 0, 0, 0
gsDPPipeSync
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPSetGeometryMode G_LIGHTING
gsSPEndDisplayList