Super Mario 64s source code (from a leak on 4chan so be careful)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

107 lines
11 KiB

.section .level, "a"
script_func_local_1:
object /*model*/ MODEL_RED_FLAME, /*pos*/ 2089, 1331, -1125, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame
object /*model*/ MODEL_RED_FLAME, /*pos*/ 1331, 1075, -1330, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame
object /*model*/ MODEL_RED_FLAME, /*pos*/ 2089, 1331, -511, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame
object /*model*/ MODEL_RED_FLAME, /*pos*/ -511, 358, -1330, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame
object /*model*/ MODEL_RED_FLAME, /*pos*/ 1126, 358, 2212, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame
object /*model*/ MODEL_RED_FLAME, /*pos*/ 205, 358, 2212, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlame
return
script_func_local_2:
object /*model*/ MODEL_BBH_TILTING_FLOOR_PLATFORM, /*pos*/ 2866, 820, 1897, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBbhTiltFloorPlatforms
object /*model*/ MODEL_BBH_TUMBLING_PLATFORM, /*pos*/ 2961, 0, -768, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBbhTumblingBridge
object /*model*/ MODEL_BBH_MOVING_BOOKSHELF, /*pos*/ -1994, 819, 213, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvTumblingBookshelf
object /*model*/ MODEL_BBH_MESH_ELEVATOR, /*pos*/ -2985, -205, 5400, /*angle*/ 0, -45, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMeshElevator
object /*model*/ MODEL_BBH_MERRY_GO_ROUND, /*pos*/ -205, -2560, 205, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvRotatingMerryGoRound
object /*model*/ MODEL_NONE, /*pos*/ 2200, 819, -800, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHauntedRoomCheck
return
script_func_local_3:
object /*model*/ MODEL_BOO, /*pos*/ 1000, 50, 1000, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBooGivingStar, /*acts*/ ACT_1
object /*model*/ MODEL_BOO, /*pos*/ 20, 100, -908, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo2, /*acts*/ ACT_1
object /*model*/ MODEL_BOO, /*pos*/ 3150, 100, 398, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo2, /*acts*/ ACT_1
object /*model*/ MODEL_BOO, /*pos*/ -2000, 150, -800, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo2, /*acts*/ ACT_1
object /*model*/ MODEL_BOO, /*pos*/ 2851, 100, 2289, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo2, /*acts*/ ACT_1
object /*model*/ MODEL_BOO, /*pos*/ -1551, 100, -1018, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo2, /*acts*/ ACT_1
object /*model*/ MODEL_BBH_STAIRCASE_STEP, /*pos*/ 973, 0, 517, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenStaircaseStep, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6
object /*model*/ MODEL_BBH_STAIRCASE_STEP, /*pos*/ 973, -206, 717, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenStaircaseStep, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6
object /*model*/ MODEL_BBH_STAIRCASE_STEP, /*pos*/ 973, -412, 917, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHiddenStaircaseStep, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6
object /*model*/ MODEL_BOO, /*pos*/ 20, 100, -908, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo3, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6
object /*model*/ MODEL_BOO, /*pos*/ 3150, 100, 398, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo3, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6
object /*model*/ MODEL_BOO, /*pos*/ -2000, 150, -800, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo3, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6
object /*model*/ MODEL_BOO, /*pos*/ 2851, 100, 2289, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo3, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6
object /*model*/ MODEL_BOO, /*pos*/ -1551, 100, -1018, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo3, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6
object /*model*/ MODEL_NONE, /*pos*/ 990, -2146, -908, /*angle*/ 0, -45, 0, /*behParam*/ 0x00030000, /*beh*/ bhvFlamethrower, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6
object /*model*/ MODEL_NONE, /*pos*/ -1100, -2372, 1100, /*angle*/ 0, 135, 0, /*behParam*/ 0x01000000, /*beh*/ bhvSpawnBigBoo, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6
object /*model*/ MODEL_BOO, /*pos*/ 1030, 1922, 2546, /*angle*/ 0, -90, 0, /*behParam*/ 0x04000000, /*beh*/ bhvPatrollingBoo, /*acts*/ ALL_ACTS
object /*model*/ MODEL_BOO, /*pos*/ 581, 1850, -206, /*angle*/ 0, -90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBoo3, /*acts*/ ALL_ACTS
object /*model*/ MODEL_MAD_PIANO, /*pos*/ -1300, 0, 2310, /*angle*/ 0, 243, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMadPiano
object /*model*/ MODEL_HAUNTED_CHAIR, /*pos*/ -1530, 0, 2200, /*angle*/ 0, 66, 0, /*behParam*/ 0x00000000, /*beh*/ bhvHauntedChair
object /*model*/ MODEL_NONE, /*pos*/ -1330, 890, 200, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn
object /*model*/ MODEL_NONE, /*pos*/ -818, 890, -200, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn
object /*model*/ MODEL_NONE, /*pos*/ -1330, 890, -622, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn
object /*model*/ MODEL_NONE, /*pos*/ -818, 890, -686, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookendSpawn
object /*model*/ MODEL_NONE, /*pos*/ -1950, 880, 8, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBookshelfThing
object /*model*/ MODEL_BOOKEND, /*pos*/ 2680, 1045, 876, /*angle*/ 0, 166, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlyingBookend
object /*model*/ MODEL_BOOKEND, /*pos*/ 3075, 1045, 995, /*angle*/ 0, 166, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlyingBookend
object /*model*/ MODEL_BOOKEND, /*pos*/ -1411, 218, 922, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlyingBookend
return
script_func_local_4:
object /*model*/ MODEL_STAR, /*pos*/ -2030, 1350, 1940, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS
object /*model*/ MODEL_NONE, /*pos*/ -204, 1100, 1576, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS
object /*model*/ MODEL_NONE, /*pos*/ 923, 1741, -332, /*angle*/ 0, 18, 0, /*behParam*/ 0x05010000, /*beh*/ bhvMrI, /*acts*/ ALL_ACTS
return
glabel level_bbh_entry
init_level
load_mio0 /*seg*/ 0x07, /*romStart*/ _bbh_segment_7SegmentRomStart, /*romEnd*/ _bbh_segment_7SegmentRomEnd
load_mio0 /*seg*/ 0x0A, /*romStart*/ _bbh_skybox_mio0SegmentRomStart, /*romEnd*/ _bbh_skybox_mio0SegmentRomEnd
load_mio0_texture /*seg*/ 0x09, /*romStart*/ _spooky_mio0SegmentRomStart, /*romEnd*/ _spooky_mio0SegmentRomEnd
load_mio0 /*seg*/ 0x05, /*romStart*/ _group9_mio0SegmentRomStart, /*romEnd*/ _group9_mio0SegmentRomEnd
load_raw /*seg*/ 0x0C, /*romStart*/ _group9_geoSegmentRomStart, /*romEnd*/ _group9_geoSegmentRomEnd
load_mio0 /*seg*/ 0x06, /*romStart*/ _group17_mio0SegmentRomStart, /*romEnd*/ _group17_mio0SegmentRomEnd
load_raw /*seg*/ 0x0D, /*romStart*/ _group17_geoSegmentRomStart, /*romEnd*/ _group17_geoSegmentRomEnd
load_mio0 /*seg*/ 0x08, /*romStart*/ _common0_mio0SegmentRomStart, /*romEnd*/ _common0_mio0SegmentRomEnd
load_raw /*seg*/ 0x0F, /*romStart*/ _common0_geoSegmentRomStart, /*romEnd*/ _common0_geoSegmentRomEnd
alloc_level_pool
mario /*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario
jump_link /*target*/ script_func_global_1
jump_link /*target*/ script_func_global_10
jump_link /*target*/ script_func_global_18
load_model_from_geo /*model*/ MODEL_BBH_HAUNTED_DOOR, /*geo*/ haunted_door_geo
load_model_from_geo /*model*/ MODEL_BBH_STAIRCASE_STEP, /*geo*/ geo_bbh_0005B0
load_model_from_geo /*model*/ MODEL_BBH_TILTING_FLOOR_PLATFORM, /*geo*/ geo_bbh_0005C8
load_model_from_geo /*model*/ MODEL_BBH_TUMBLING_PLATFORM, /*geo*/ geo_bbh_0005E0
load_model_from_geo /*model*/ MODEL_BBH_TUMBLING_PLATFORM_PART, /*geo*/ geo_bbh_0005F8
load_model_from_geo /*model*/ MODEL_BBH_MOVING_BOOKSHELF, /*geo*/ geo_bbh_000610
load_model_from_geo /*model*/ MODEL_BBH_MESH_ELEVATOR, /*geo*/ geo_bbh_000628
load_model_from_geo /*model*/ MODEL_BBH_MERRY_GO_ROUND, /*geo*/ geo_bbh_000640
load_model_from_geo /*model*/ MODEL_BBH_WOODEN_TOMB, /*geo*/ geo_bbh_000658
area /*index*/ 1, /*geo*/ geo_bbh_000F00
jump_link /*target*/ script_func_local_1
jump_link /*target*/ script_func_local_2
jump_link /*target*/ script_func_local_3
jump_link /*target*/ script_func_local_4
object /*model*/ MODEL_NONE, /*pos*/ 666, 796, 5350, /*angle*/ 0, 180, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps74
warp_node /*id*/ 0x0A, /*destLevel*/ 0x04, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000
warp_node /*id*/ 0xF0, /*destLevel*/ 0x1A, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000
warp_node /*id*/ 0xF1, /*destLevel*/ 0x1A, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*unk6*/ 0x0000
terrain /*terrainData*/ bbh_seg7_collision_level
macro_objects /*objList*/ bbh_seg7_macro_objs
rooms /*surfaceRooms*/ bbh_seg7_rooms
show_dialog /*unk2*/ 0x00, /*dialogid*/ 0x62
set_music /*unk2*/ 0x0006, /*seq*/ SEQ_LEVEL_SPOOKY
terrain_type /*terrainType*/ 0x0004
end_area
free_level_pool
mario_pos /*area*/ 1, /*yaw*/ 180, /*pos*/ 666, -204, 5350
call /*arg*/ 0, /*func*/ lvl_init_or_update
call_loop /*arg*/ 1, /*func*/ lvl_init_or_update
clear_level
sleep_before_exit /*frames*/ 1
exit