Super Mario 64s source code (from a leak on 4chan so be careful)
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castle_grounds_seg7_us_texture_0700EAE8:
.incbin "levels/castle_grounds/5.ia8"
glabel castle_grounds_seg7_us_dl_0700F2E8 # 0x0700F2E8
gsDPPipeSync
gsDPSetTexturePersp G_TP_NONE
gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_ENVIRONMENT, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_ENVIRONMENT, G_ACMUX_0
gsDPSetRenderMode G_RM_AA_XLU_SURF, G_RM_AA_XLU_SURF2
gsDPSetTextureFilter G_TF_POINT
gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_8b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
gsDPTileSync
gsDPSetTile G_IM_FMT_IA, G_IM_SIZ_8b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 6, G_TX_NOLOD
gsDPSetTileSize 0, 0, 0, 252, 124
gsDPSetTextureImage G_IM_FMT_IA, G_IM_SIZ_8b, 1, castle_grounds_seg7_us_texture_0700EAE8
gsDPLoadSync
gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100
gsSPTextureRectangle 464, 664, 720, 792, 0, 0, 0, 1024, 1024
gsDPPipeSync
gsDPSetTexturePersp G_TP_PERSP
# There were multiple matching pairs, so I don't know if this is correct or not.
gsDPSetRenderMode G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2
# It could also be one of these:
# G_RM_AA_ZB_OPA_SURF, G_RM_RA_ZB_OPA_SURF2; G_RM_AA_ZB_OPA_SURF, G_RM_AA_OPA_SURF2; G_RM_AA_ZB_OPA_SURF, G_RM_RA_OPA_SURF2;
# G_RM_RA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2; G_RM_RA_ZB_OPA_SURF, G_RM_AA_OPA_SURF2; G_RM_AA_OPA_SURF, G_RM_AA_ZB_OPA_SURF2;
# G_RM_AA_OPA_SURF, G_RM_RA_ZB_OPA_SURF2; G_RM_RA_OPA_SURF, G_RM_AA_ZB_OPA_SURF2
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsDPSetEnvColor 255, 255, 255, 255
gsSPTexture -1, -1, 0, 0, 0
gsDPSetTextureFilter G_TF_BILERP
gsSPEndDisplayList