Super Mario 64s source code (from a leak on 4chan so be careful)
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138 lines
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script_func_local_1:
return
script_func_local_2:
object /*model*/ MODEL_NONE, /*pos*/ 0, -700, -4500, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvHiddenStar, /*acts*/ ALL_ACTS
return
script_func_local_3:
object /*model*/ MODEL_NONE, /*pos*/ -1800, 800, -1500, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS
object /*model*/ MODEL_WIGGLER, /*pos*/ 17, 1843, -62, /*angle*/ 0, 0, 0, /*behParam*/ 0x05000000, /*beh*/ bhvWiggler
return
script_func_local_4:
object /*model*/ MODEL_KOOPA_WITH_SHELL, /*pos*/ -1900, -511, 2400, /*angle*/ 0, -30, 0, /*behParam*/ 0x02030000, /*beh*/ bhvKoopa, /*acts*/ ACT_3
object /*model*/ MODEL_NONE, /*pos*/ 7400, -1537, -6300, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvKoopaRaceEndpoint, /*acts*/ ACT_3
object /*model*/ MODEL_NONE, /*pos*/ -6556, -2969, 6565, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvGoombaTripletSpawner
object /*model*/ MODEL_GOOMBA, /*pos*/ 6517, -2559, 4327, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvGoomba
object /*model*/ MODEL_PIRANHA_PLANT, /*pos*/ -6336, -2047, -3861, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFirePiranhaPlant
object /*model*/ MODEL_PIRANHA_PLANT, /*pos*/ -5740, -2047, -6578, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFirePiranhaPlant
object /*model*/ MODEL_PIRANHA_PLANT, /*pos*/ -6481, -2047, -5998, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFirePiranhaPlant
object /*model*/ MODEL_PIRANHA_PLANT, /*pos*/ -5577, -2047, -4961, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFirePiranhaPlant
object /*model*/ MODEL_PIRANHA_PLANT, /*pos*/ -6865, -2047, -4568, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvFirePiranhaPlant
object /*model*/ MODEL_NONE, /*pos*/ -4413, 204, -2140, /*angle*/ 0, 0, 0, /*behParam*/ 0x00030000, /*beh*/ bhvThiBowlingBallSpawner
object /*model*/ MODEL_BUBBA, /*pos*/ -6241, -3300, -716, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBubba
object /*model*/ MODEL_BUBBA, /*pos*/ 1624, -3300, 8142, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBubba
return
script_func_local_5:
object /*model*/ MODEL_THI_HUGE_ISLAND_TOP, /*pos*/ 0, 3891, -1533, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvThiHugeIslandTop
return
script_func_local_6:
object /*model*/ MODEL_THI_TINY_ISLAND_TOP, /*pos*/ 0, 1167, -460, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvThiTinyIslandTop
object /*model*/ MODEL_NONE, /*pos*/ -1382, 80, -649, /*angle*/ 0, 0, 0, /*behParam*/ 0x00040000, /*beh*/ bhvThiBowlingBallSpawner
return
script_func_local_7:
object /*model*/ MODEL_THI_WARP_PIPE, /*pos*/ 6656, -1536, -5632, /*angle*/ 0, 0, 0, /*behParam*/ 0x00320000, /*beh*/ bhvWarpPipe
object /*model*/ MODEL_THI_WARP_PIPE, /*pos*/ -5888, -2048, -5888, /*angle*/ 0, 0, 0, /*behParam*/ 0x00330000, /*beh*/ bhvWarpPipe
object /*model*/ MODEL_THI_WARP_PIPE, /*pos*/ -3072, 512, -3840, /*angle*/ 0, 0, 0, /*behParam*/ 0x00340000, /*beh*/ bhvWarpPipe
warp_node /*id*/ 0x32, /*destLevel*/ 0x0D, /*destArea*/ 0x02, /*destNode*/ 0x32, /*unk6*/ 0x0000
warp_node /*id*/ 0x33, /*destLevel*/ 0x0D, /*destArea*/ 0x02, /*destNode*/ 0x33, /*unk6*/ 0x0000
warp_node /*id*/ 0x34, /*destLevel*/ 0x0D, /*destArea*/ 0x02, /*destNode*/ 0x34, /*unk6*/ 0x0000
return
script_func_local_8:
object /*model*/ MODEL_THI_WARP_PIPE, /*pos*/ 1997, -461, -1690, /*angle*/ 0, 0, 0, /*behParam*/ 0x00320000, /*beh*/ bhvWarpPipe
object /*model*/ MODEL_THI_WARP_PIPE, /*pos*/ -1766, -614, -1766, /*angle*/ 0, 0, 0, /*behParam*/ 0x00330000, /*beh*/ bhvWarpPipe
object /*model*/ MODEL_THI_WARP_PIPE, /*pos*/ -922, 154, -1152, /*angle*/ 0, 0, 0, /*behParam*/ 0x00340000, /*beh*/ bhvWarpPipe
warp_node /*id*/ 0x32, /*destLevel*/ 0x0D, /*destArea*/ 0x01, /*destNode*/ 0x32, /*unk6*/ 0x0000
warp_node /*id*/ 0x33, /*destLevel*/ 0x0D, /*destArea*/ 0x01, /*destNode*/ 0x33, /*unk6*/ 0x0000
warp_node /*id*/ 0x34, /*destLevel*/ 0x0D, /*destArea*/ 0x01, /*destNode*/ 0x34, /*unk6*/ 0x0000
return
glabel level_thi_entry
init_level
load_mio0 /*seg*/ 0x07, /*romStart*/ _thi_segment_7SegmentRomStart, /*romEnd*/ _thi_segment_7SegmentRomEnd
load_mio0_texture /*seg*/ 0x09, /*romStart*/ _grass_mio0SegmentRomStart, /*romEnd*/ _grass_mio0SegmentRomEnd
load_mio0 /*seg*/ 0x0A, /*romStart*/ _water_skybox_mio0SegmentRomStart, /*romEnd*/ _water_skybox_mio0SegmentRomEnd
load_mio0 /*seg*/ 0x05, /*romStart*/ _group11_mio0SegmentRomStart, /*romEnd*/ _group11_mio0SegmentRomEnd
load_raw /*seg*/ 0x0C, /*romStart*/ _group11_geoSegmentRomStart, /*romEnd*/ _group11_geoSegmentRomEnd
load_mio0 /*seg*/ 0x06, /*romStart*/ _group14_mio0SegmentRomStart, /*romEnd*/ _group14_mio0SegmentRomEnd
load_raw /*seg*/ 0x0D, /*romStart*/ _group14_geoSegmentRomStart, /*romEnd*/ _group14_geoSegmentRomEnd
load_mio0 /*seg*/ 0x08, /*romStart*/ _common0_mio0SegmentRomStart, /*romEnd*/ _common0_mio0SegmentRomEnd
load_raw /*seg*/ 0x0F, /*romStart*/ _common0_geoSegmentRomStart, /*romEnd*/ _common0_geoSegmentRomEnd
alloc_level_pool
mario /*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario
jump_link /*target*/ script_func_global_1
jump_link /*target*/ script_func_global_12
jump_link /*target*/ script_func_global_15
load_model_from_geo /*model*/ MODEL_THI_BUBBLY_TREE, /*geo*/ bubbly_tree_geo
load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_03, /*geo*/ thi_geo_0005F0
load_model_from_geo /*model*/ MODEL_THI_WARP_PIPE, /*geo*/ warp_pipe_geo
load_model_from_geo /*model*/ MODEL_THI_HUGE_ISLAND_TOP, /*geo*/ thi_geo_0005B0
load_model_from_geo /*model*/ MODEL_THI_TINY_ISLAND_TOP, /*geo*/ thi_geo_0005C8
area /*index*/ 1, /*geo*/ thi_geo_000608
object /*model*/ MODEL_NONE, /*pos*/ -7372, -1969, 7373, /*angle*/ 0, 149, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps74
object /*model*/ MODEL_NONE, /*pos*/ 410, -512, 922, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvWarps60
object /*model*/ MODEL_NONE, /*pos*/ 410, -512, 717, /*angle*/ 0, 0, 0, /*behParam*/ 0x050C0000, /*beh*/ bhvWarp
object /*model*/ MODEL_NONE, /*pos*/ 0, 3170, -1570, /*angle*/ 0, 0, 0, /*behParam*/ 0x0A0D0000, /*beh*/ bhvWarp
warp_node /*id*/ 0x0A, /*destLevel*/ 0x0D, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000
warp_node /*id*/ 0x0B, /*destLevel*/ 0x0D, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*unk6*/ 0x0000
warp_node /*id*/ 0x0C, /*destLevel*/ 0x0D, /*destArea*/ 0x03, /*destNode*/ 0x0A, /*unk6*/ 0x0000
warp_node /*id*/ 0x0D, /*destLevel*/ 0x0D, /*destArea*/ 0x03, /*destNode*/ 0x0B, /*unk6*/ 0x0000
warp_node /*id*/ 0xF0, /*destLevel*/ 0x06, /*destArea*/ 0x02, /*destNode*/ 0x37, /*unk6*/ 0x0000
warp_node /*id*/ 0xF1, /*destLevel*/ 0x06, /*destArea*/ 0x02, /*destNode*/ 0x69, /*unk6*/ 0x0000
jump_link /*target*/ script_func_local_7
jump_link /*target*/ script_func_local_1
jump_link /*target*/ script_func_local_5
jump_link /*target*/ script_func_local_4
terrain /*terrainData*/ thi_seg7_area_1_collision
macro_objects /*objList*/ thi_seg7_area_1_macro_objs
set_music /*unk2*/ 0x0000, /*seq*/ SEQ_LEVEL_GRASS
terrain_type /*terrainType*/ 0x0000
end_area
area /*index*/ 2, /*geo*/ thi_geo_0006D4
object /*model*/ MODEL_NONE, /*pos*/ -2211, 110, 2212, /*angle*/ 0, 149, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps74
object /*model*/ MODEL_NONE, /*pos*/ 280, -767, -4180, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvFadingWarp
object /*model*/ MODEL_NONE, /*pos*/ -1638, 0, -1988, /*angle*/ 0, -126, 0, /*behParam*/ 0x000C0000, /*beh*/ bhvFadingWarp
warp_node /*id*/ 0x0A, /*destLevel*/ 0x0D, /*destArea*/ 0x02, /*destNode*/ 0x0A, /*unk6*/ 0x0000
warp_node /*id*/ 0x0B, /*destLevel*/ 0x0D, /*destArea*/ 0x02, /*destNode*/ 0x0C, /*unk6*/ 0x0000
warp_node /*id*/ 0x0C, /*destLevel*/ 0x0D, /*destArea*/ 0x02, /*destNode*/ 0x0B, /*unk6*/ 0x0000
warp_node /*id*/ 0xF0, /*destLevel*/ 0x06, /*destArea*/ 0x02, /*destNode*/ 0x33, /*unk6*/ 0x0000
warp_node /*id*/ 0xF1, /*destLevel*/ 0x06, /*destArea*/ 0x02, /*destNode*/ 0x65, /*unk6*/ 0x0000
jump_link /*target*/ script_func_local_8
jump_link /*target*/ script_func_local_2
jump_link /*target*/ script_func_local_6
terrain /*terrainData*/ thi_seg7_area_2_collision
macro_objects /*objList*/ thi_seg7_area_2_macro_objs
set_music /*unk2*/ 0x0000, /*seq*/ SEQ_LEVEL_GRASS
terrain_type /*terrainType*/ 0x0000
end_area
area /*index*/ 3, /*geo*/ thi_geo_00079C
object /*model*/ MODEL_NONE, /*pos*/ 512, 1024, 2150, /*angle*/ 0, 180, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps60
object /*model*/ MODEL_NONE, /*pos*/ 0, 3277, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvWarps64
object /*model*/ MODEL_NONE, /*pos*/ 512, 1024, 2355, /*angle*/ 0, 0, 0, /*behParam*/ 0x050C0000, /*beh*/ bhvWarp
warp_node /*id*/ 0x0A, /*destLevel*/ 0x0D, /*destArea*/ 0x03, /*destNode*/ 0x0A, /*unk6*/ 0x0000
warp_node /*id*/ 0x0B, /*destLevel*/ 0x0D, /*destArea*/ 0x03, /*destNode*/ 0x0B, /*unk6*/ 0x0000
warp_node /*id*/ 0x0C, /*destLevel*/ 0x0D, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*unk6*/ 0x0000
warp_node /*id*/ 0xF0, /*destLevel*/ 0x06, /*destArea*/ 0x02, /*destNode*/ 0x37, /*unk6*/ 0x0000
warp_node /*id*/ 0xF1, /*destLevel*/ 0x06, /*destArea*/ 0x02, /*destNode*/ 0x69, /*unk6*/ 0x0000
jump_link /*target*/ script_func_local_3
terrain /*terrainData*/ thi_seg7_area_3_collision
macro_objects /*objList*/ thi_seg7_area_3_macro_objs
set_music /*unk2*/ 0x0004, /*seq*/ SEQ_LEVEL_UNDERGROUND
terrain_type /*terrainType*/ 0x0000
end_area
free_level_pool
mario_pos /*area*/ 1, /*yaw*/ 149, /*pos*/ -7372, -2969, 7373
call /*arg*/ 0, /*func*/ lvl_init_or_update
call_loop /*arg*/ 1, /*func*/ lvl_init_or_update
clear_level
sleep_before_exit /*frames*/ 1
exit