Super Mario 64s source code (from a leak on 4chan so be careful)
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29 lines
1.4 KiB

# Sand
sand_seg3_vertex_0302BA90: # 0x0302BA90
vertex -8, -8, 0, 0, 480, 0xFF, 0xFF, 0xFF, 0xFF
vertex 8, -8, 0, 480, 480, 0xFF, 0xFF, 0xFF, 0xFF
vertex 8, 8, 0, 480, 0, 0xFF, 0xFF, 0xFF, 0xFF
vertex -8, 8, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
sand_seg3_texture_0302BAD0: # 0x0302BAD0
.incbin "actors/sand/0.rgba16"
glabel sand_seg3_dl_0302BCD0 # 0x0302BCD0 - 0x0302BD60
gsDPPipeSync
gsSPClearGeometryMode G_LIGHTING
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_TEXEL0
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, sand_seg3_texture_0302BAD0
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 4, G_TX_NOLOD
gsDPLoadSync
gsDPLoadBlock 7, 0, 0, 0x0FF, 0x200
gsDPPipeSync
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 4, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 4, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 4, G_TX_NOLOD
gsDPSetTileSize 0, 0, 0, 60, 60
gsSPTexture -1, -1, 0, 0, 1
gsSPVertex sand_seg3_vertex_0302BA90, 4, 0
gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
gsSPTexture -1, -1, 0, 0, 0
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPSetGeometryMode G_LIGHTING
gsSPEndDisplayList