Super Mario 64s source code (from a leak on 4chan so be careful)
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38 lines
1.8 KiB

bob_seg7_vertex_0700E3E0: # 0x0700E3E0 - 0x0700E420
vertex 512, 0, 0, -7184, -5142, 0xFF, 0xFF, 0xFF, 0xFF
vertex 512, 640, 0, -7184, 990, 0xFF, 0xFF, 0xFF, 0xFF
vertex -511, 640, 0, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
vertex -511, 0, 0, 990, -5142, 0xFF, 0xFF, 0xFF, 0xFF
bob_seg7_dl_0700E420: # 0x0700E420 - 0x0700E458
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, generic_09008800
gsDPLoadSync
gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
gsSPVertex bob_seg7_vertex_0700E3E0, 4, 0
gsSP2Triangles 0, 1, 2, 0x0, 3, 0, 2, 0x0
gsSPEndDisplayList
glabel bob_seg7_dl_0700E458 # 0x0700E458 - 0x0700E510
gsDPPipeSync
gsDPSetCycleType G_CYC_2CYCLE
gsDPSetRenderMode G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2
gsDPSetDepthSource G_ZS_PIXEL
gsDPSetFogColor 160, 160, 160, 255
gsSPFogPosition 980, 1000
gsSPSetGeometryMode G_FOG
gsDPSetCombineMode G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_TEXEL0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_COMBINED, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_COMBINED
gsSPClearGeometryMode G_LIGHTING
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
gsSPTexture -1, -1, 0, 0, 1
gsDPTileSync
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPSetTileSize 0, 0, 0, 124, 124
gsSPDisplayList bob_seg7_dl_0700E420
gsSPTexture -1, -1, 0, 0, 0
gsDPPipeSync
gsDPSetCycleType G_CYC_1CYCLE
gsDPSetRenderMode G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2
gsSPClearGeometryMode G_FOG
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPSetGeometryMode G_LIGHTING
gsSPEndDisplayList