Super Mario 64s source code (from a leak on 4chan so be careful)
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34 lines
1.8 KiB

castle_grounds_seg7_vertex_0700BAB8: # 0x0700BAB8 - 0x0700BB38
vertex -3532, -1330, -6069, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
vertex -4044, -1330, -5557, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
vertex -3532, -1330, -5557, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
vertex -4044, -1330, -6069, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
vertex -3225, -562, -2178, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
vertex -3532, -562, -2178, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
vertex -3225, -562, -1871, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
vertex -3532, -562, -1871, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
castle_grounds_seg7_dl_0700BB38: # 0x0700BB38 - 0x0700BB80
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, outside_09005800
gsDPLoadSync
gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
gsSPVertex castle_grounds_seg7_vertex_0700BAB8, 8, 0
gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 1, 0x0
gsSP2Triangles 4, 5, 6, 0x0, 5, 7, 6, 0x0
gsSPEndDisplayList
glabel castle_grounds_seg7_dl_0700BB80 # 0x0700BB80 - 0x0700BBF0
gsDPPipeSync
gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
gsSPClearGeometryMode G_LIGHTING
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
gsSPTexture -1, -1, 0, 0, 1
gsDPTileSync
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPSetTileSize 0, 0, 0, 124, 124
gsSPDisplayList castle_grounds_seg7_dl_0700BB38
gsSPTexture -1, -1, 0, 0, 0
gsDPPipeSync
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPSetGeometryMode G_LIGHTING
gsSPEndDisplayList