Super Mario 64s source code (from a leak on 4chan so be careful)
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script_func_local_1:
object /*model*/ MODEL_SUSHI, /*pos*/ -3071, -270, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSushiShark
object /*model*/ MODEL_SUSHI, /*pos*/ -3071, -4270, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSushiShark
object /*model*/ MODEL_NONE, /*pos*/ -3071, -130, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFish3
object /*model*/ MODEL_NONE, /*pos*/ -3071, -4270, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFish2
object /*model*/ MODEL_NONE, /*pos*/ -3071, -2000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvChirpChirp
object /*model*/ MODEL_NONE, /*pos*/ -3071, -3000, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvChirpChirp
object /*model*/ MODEL_DL_WHIRLPOOL, /*pos*/ -3174, -4915, 102, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvWhirlpool
return
script_func_local_2:
object /*model*/ MODEL_NONE, /*pos*/ -2400, -4607, 125, /*angle*/ 0, 0, 0, /*behParam*/ 0x01000000, /*beh*/ bhvTreasureChests, /*acts*/ ALL_ACTS
object /*model*/ MODEL_MANTA_RAY, /*pos*/ -4640, -1380, 40, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvMantaRay, /*acts*/ ACT_2 | ACT_3 | ACT_4 | ACT_5 | ACT_6
return
script_func_local_3:
object /*model*/ MODEL_DDD_BOWSER_SUB_DOOR, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowserSubDoor
object /*model*/ MODEL_DDD_BOWSER_SUB, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBowsersSub
object /*model*/ MODEL_DDD_POLE, /*pos*/ 5120, 1005, 3584, /*angle*/ 0, 180, 0, /*behParam*/ 0x001E0000, /*beh*/ bhvDDDPole
object /*model*/ MODEL_DDD_POLE, /*pos*/ 5605, 1005, 3380, /*angle*/ 0, 270, 0, /*behParam*/ 0x00150000, /*beh*/ bhvDDDPole
object /*model*/ MODEL_DDD_POLE, /*pos*/ 1800, 1005, 1275, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvDDDPole
object /*model*/ MODEL_DDD_POLE, /*pos*/ 4000, 1005, 1075, /*angle*/ 0, 180, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvDDDPole
object /*model*/ MODEL_DDD_POLE, /*pos*/ 1830, 1005, 520, /*angle*/ 0, 270, 0, /*behParam*/ 0x00140000, /*beh*/ bhvDDDPole
object /*model*/ MODEL_DDD_POLE, /*pos*/ 4000, 1005, 1275, /*angle*/ 0, 0, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvDDDPole
object /*model*/ MODEL_DDD_POLE, /*pos*/ 5760, 1005, 360, /*angle*/ 0, 270, 0, /*behParam*/ 0x00170000, /*beh*/ bhvDDDPole
object /*model*/ MODEL_DDD_POLE, /*pos*/ 3310, 1005, -1945, /*angle*/ 0, 0, 0, /*behParam*/ 0x00170000, /*beh*/ bhvDDDPole
object /*model*/ MODEL_DDD_POLE, /*pos*/ 3550, 1005, -2250, /*angle*/ 0, 0, 0, /*behParam*/ 0x000D0000, /*beh*/ bhvDDDPole
return
script_func_local_4:
object /*model*/ MODEL_NONE, /*pos*/ 3404, -3319, -489, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvJetStream
return
script_func_local_5:
object /*model*/ MODEL_STAR, /*pos*/ 3900, 850, -600, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS
object /*model*/ MODEL_NONE, /*pos*/ 5513, 1200, 900, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS
object /*model*/ MODEL_NONE, /*pos*/ 3404, -3319, -489, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvJetStreamRingSpawner, /*acts*/ ALL_ACTS
object /*model*/ MODEL_STAR, /*pos*/ 2030, -3700, -2780, /*angle*/ 0, 0, 0, /*behParam*/ 0x05000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS
return
glabel level_ddd_entry
init_level
load_mio0 /*seg*/ 0x07, /*romStart*/ _ddd_segment_7SegmentRomStart, /*romEnd*/ _ddd_segment_7SegmentRomEnd
load_mio0_texture /*seg*/ 0x09, /*romStart*/ _water_mio0SegmentRomStart, /*romEnd*/ _water_mio0SegmentRomEnd
load_mio0 /*seg*/ 0x0B, /*romStart*/ _effect_mio0SegmentRomStart, /*romEnd*/ _effect_mio0SegmentRomEnd
load_mio0 /*seg*/ 0x0A, /*romStart*/ _water_skybox_mio0SegmentRomStart, /*romEnd*/ _water_skybox_mio0SegmentRomEnd
load_mio0 /*seg*/ 0x05, /*romStart*/ _group4_mio0SegmentRomStart, /*romEnd*/ _group4_mio0SegmentRomEnd
load_raw /*seg*/ 0x0C, /*romStart*/ _group4_geoSegmentRomStart, /*romEnd*/ _group4_geoSegmentRomEnd
load_mio0 /*seg*/ 0x06, /*romStart*/ _group13_mio0SegmentRomStart, /*romEnd*/ _group13_mio0SegmentRomEnd
load_raw /*seg*/ 0x0D, /*romStart*/ _group13_geoSegmentRomStart, /*romEnd*/ _group13_geoSegmentRomEnd
load_mio0 /*seg*/ 0x08, /*romStart*/ _common0_mio0SegmentRomStart, /*romEnd*/ _common0_mio0SegmentRomEnd
load_raw /*seg*/ 0x0F, /*romStart*/ _common0_geoSegmentRomStart, /*romEnd*/ _common0_geoSegmentRomEnd
alloc_level_pool
mario /*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario
jump_link /*target*/ script_func_global_1
jump_link /*target*/ script_func_global_5
jump_link /*target*/ script_func_global_14
load_model_from_geo /*model*/ MODEL_DDD_BOWSER_SUB_DOOR, /*geo*/ ddd_geo_000478
load_model_from_geo /*model*/ MODEL_DDD_BOWSER_SUB, /*geo*/ ddd_geo_0004A0
load_model_from_geo /*model*/ MODEL_DDD_POLE, /*geo*/ ddd_geo_000450
area /*index*/ 1, /*geo*/ ddd_geo_0004C0
object /*model*/ MODEL_NONE, /*pos*/ -3071, 3000, 0, /*angle*/ 0, 7, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps74
warp_node /*id*/ 0x0A, /*destLevel*/ 0x17, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000
warp_node /*id*/ 0xF0, /*destLevel*/ 0x06, /*destArea*/ 0x03, /*destNode*/ 0x35, /*unk6*/ 0x0000
warp_node /*id*/ 0xF1, /*destLevel*/ 0x06, /*destArea*/ 0x03, /*destNode*/ 0x67, /*unk6*/ 0x0000
whirlpool /*unk2*/ 0, /*unk3*/ 0, /*pos*/ -3174, -4915, 102, /*strength*/ 20
jump_link /*target*/ script_func_local_1
jump_link /*target*/ script_func_local_2
instant_warp /*index*/ 3, /*destArea*/ 2, /*displace*/ -8192, 0, 0
terrain /*terrainData*/ ddd_seg7_area_1_collision
macro_objects /*objList*/ ddd_seg7_area_1_macro_objs
set_music /*unk2*/ 0x0003, /*seq*/ SEQ_LEVEL_WATER
terrain_type /*terrainType*/ 0x0005
end_area
area /*index*/ 2, /*geo*/ ddd_geo_000570
whirlpool /*unk2*/ 0, /*unk3*/ 0, /*pos*/ 3355, -3575, -515, /*strength*/ -30
whirlpool /*unk2*/ 1, /*unk3*/ 2, /*pos*/ 3917, -2040, -6041, /*strength*/ 50
warp_node /*id*/ 0xF0, /*destLevel*/ 0x06, /*destArea*/ 0x03, /*destNode*/ 0x35, /*unk6*/ 0x0000
warp_node /*id*/ 0xF1, /*destLevel*/ 0x06, /*destArea*/ 0x03, /*destNode*/ 0x67, /*unk6*/ 0x0000
warp_node /*id*/ 0xF3, /*destLevel*/ 0x10, /*destArea*/ 0x01, /*destNode*/ 0x1E, /*unk6*/ 0x0000
jump_link /*target*/ script_func_local_3
jump_link /*target*/ script_func_local_4
jump_link /*target*/ script_func_local_5
instant_warp /*index*/ 2, /*destArea*/ 1, /*displace*/ 8192, 0, 0
terrain /*terrainData*/ ddd_seg7_area_2_collision
macro_objects /*objList*/ ddd_seg7_area_2_macro_objs
set_music /*unk2*/ 0x0003, /*seq*/ SEQ_LEVEL_WATER
terrain_type /*terrainType*/ 0x0005
end_area
free_level_pool
mario_pos /*area*/ 1, /*yaw*/ 180, /*pos*/ -3071, 3000, 500
call /*arg*/ 0, /*func*/ lvl_init_or_update
call_loop /*arg*/ 1, /*func*/ lvl_init_or_update
clear_level
sleep_before_exit /*frames*/ 1
exit