Super Mario 64s source code (from a leak on 4chan so be careful)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

57 lines
2.4 KiB

# generated by n64split
.section .rodata
.include "macros.inc"
.include "PR/gbi.inc"
.include "collision.inc"
.include "macro_presets.inc"
.include "special_presets.inc"
.include "levels/hmc/texture.s"
.include "levels/hmc/areas/1/1/model.s"
.include "levels/hmc/areas/1/2/model.s"
.include "levels/hmc/areas/1/3/model.s"
.include "levels/hmc/areas/1/4/model.s"
.include "levels/hmc/areas/1/5/model.s"
.include "levels/hmc/areas/1/6/model.s"
.include "levels/hmc/areas/1/7/model.s"
.include "levels/hmc/areas/1/8/model.s"
.include "levels/hmc/areas/1/9/model.s"
.include "levels/hmc/areas/1/10/model.s"
.include "levels/hmc/areas/1/11/model.s"
.include "levels/hmc/areas/1/12/model.s"
.include "levels/hmc/areas/1/13/model.s"
.include "levels/hmc/areas/1/14/model.s"
.include "levels/hmc/areas/1/15/model.s"
.include "levels/hmc/areas/1/16/model.s"
.include "levels/hmc/areas/1/17/model.s"
.include "levels/hmc/areas/1/18/model.s"
.include "levels/hmc/areas/1/19/model.s"
.include "levels/hmc/areas/1/20/model.s"
.include "levels/hmc/areas/1/21/model.s"
.include "levels/hmc/areas/1/22/model.s"
.include "levels/hmc/areas/1/23/model.s"
.include "levels/hmc/areas/1/24/model.s"
.include "levels/hmc/areas/1/25/model.s"
.include "levels/hmc/areas/1/26/model.s"
.include "levels/hmc/areas/1/27/model.s"
.include "levels/hmc/areas/1/28/model.s"
.include "levels/hmc/areas/1/grill_door/model.s"
.include "levels/hmc/areas/1/29/model.s"
.include "levels/hmc/areas/1/30/model.s"
.include "levels/hmc/areas/1/31/model.s"
.include "levels/hmc/areas/1/32/model.s"
.include "levels/hmc/elevator_platform/model.s"
.include "levels/hmc/arrow_platform/model.s"
.include "levels/hmc/arrow_platform_button/model.s"
.include "levels/hmc/rolling_rock/model.s"
.include "levels/hmc/rolling_rock_fragment_1/model.s"
.include "levels/hmc/rolling_rock_fragment_2/model.s"
.include "levels/hmc/areas/1/painting.s"
.include "levels/hmc/areas/1/collision.s"
.include "levels/hmc/areas/1/macro.s"
.include "levels/hmc/areas/1/room.s"
.include "levels/hmc/elevator_platform/collision.s"
.include "levels/hmc/areas/1/grill_door/collision.s" # This is odd, but the model data for this is in the middle of area 1. I have to conclude it is an area local object, despite the fact it has collision. Let's hope this is the only oddity...
.include "levels/hmc/arrow_platform/collision.s"
.include "levels/hmc/arrow_platform_button/collision.s"
.include "levels/hmc/areas/1/movtext.s"