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194 lines
19 KiB
194 lines
19 KiB
# Unlike most levels, level geometry objects in LLL are defined as regular objects instead of terrain objects.
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script_func_local_1:
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object /*model*/ MODEL_LEVEL_GEOMETRY_03, /*pos*/ 3840, 0, -5631, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject
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object /*model*/ MODEL_LEVEL_GEOMETRY_04, /*pos*/ 4992, 0, -639, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject
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object /*model*/ MODEL_LEVEL_GEOMETRY_05, /*pos*/ 7168, 0, 1408, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject
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object /*model*/ MODEL_LEVEL_GEOMETRY_06, /*pos*/ 0, 0, 3712, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject
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object /*model*/ MODEL_LEVEL_GEOMETRY_07, /*pos*/ -3199, 0, 3456, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject
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object /*model*/ MODEL_LEVEL_GEOMETRY_08, /*pos*/ -5119, 0, -2047, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject
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object /*model*/ MODEL_LEVEL_GEOMETRY_0A, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject
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object /*model*/ MODEL_LEVEL_GEOMETRY_0B, /*pos*/ 0, 0, 6272, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject
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object /*model*/ MODEL_LEVEL_GEOMETRY_0C, /*pos*/ 5632, 0, 1408, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject
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object /*model*/ MODEL_LEVEL_GEOMETRY_0C, /*pos*/ 2048, 0, 3456, /*angle*/ 0, 180, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject
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object /*model*/ MODEL_LEVEL_GEOMETRY_0C, /*pos*/ -4607, 0, 3456, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject
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object /*model*/ MODEL_LEVEL_GEOMETRY_0C, /*pos*/ -5119, 0, -511, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject
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object /*model*/ MODEL_LEVEL_GEOMETRY_0D, /*pos*/ 0, 0, -2047, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvStaticObject
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# This behavior differs from the rest in that it actually has collision rather than being purely visual.
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# A likely explanation is that this object was added in after the collision model was made, and they didn't want
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# to redo the collision so they just added a new behavior for it.
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object /*model*/ MODEL_LEVEL_GEOMETRY_0E, /*pos*/ -5115, 300, -3200, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllHexagonalMesh
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return
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script_func_local_2:
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object /*model*/ MODEL_LLL_DRAWBRIDGE_PART, /*pos*/ -1919, 307, 3648, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllDrawbridgeSpawner
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object /*model*/ MODEL_LLL_ROTATING_BLOCK_FIRE_BARS, /*pos*/ -5119, 307, -4095, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllRotatingBlockWithFireBars
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object /*model*/ MODEL_LLL_ROTATING_HEXAGONAL_RING, /*pos*/ 0, 0, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllRotatingHexagonalRing
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object /*model*/ MODEL_LLL_SINKING_RECTANGULAR_PLATFORM, /*pos*/ 3968, 0, 1408, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllSinkingRectangularPlatform
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object /*model*/ MODEL_LLL_SINKING_RECTANGULAR_PLATFORM, /*pos*/ -5759, 0, 3072, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllSinkingRectangularPlatform
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object /*model*/ MODEL_LLL_SINKING_RECTANGULAR_PLATFORM, /*pos*/ 2816, 0, 512, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllSinkingRectangularPlatform
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object /*model*/ MODEL_LLL_SINKING_RECTANGULAR_PLATFORM, /*pos*/ -1791, 0, -4095, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllSinkingRectangularPlatform
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object /*model*/ MODEL_LLL_SINKING_SQUARE_PLATFORMS, /*pos*/ 3840, 0, -3199, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllSinkingSquarePlatforms
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object /*model*/ MODEL_LLL_TILTING_SQUARE_PLATFORM, /*pos*/ 922, -153, 2150, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllTiltingSquarePlatform
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object /*model*/ MODEL_LLL_TILTING_SQUARE_PLATFORM, /*pos*/ 1741, -153, 1741, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllTiltingSquarePlatform
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object /*model*/ MODEL_LLL_TILTING_SQUARE_PLATFORM, /*pos*/ 1741, -153, 2560, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllTiltingSquarePlatform
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object /*model*/ MODEL_LLL_TILTING_SQUARE_PLATFORM, /*pos*/ 2099, -153, -306, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllTiltingSquarePlatform
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object /*model*/ MODEL_NONE, /*pos*/ -5119, 102, 1024, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllBowserPuzzle
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return
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script_func_local_3:
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object /*model*/ MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM, /*pos*/ 1124, 0, -4607, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllMovingOctagonalMeshPlatform
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object /*model*/ MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM, /*pos*/ 7168, 0, 2432, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvLllMovingOctagonalMeshPlatform
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object /*model*/ MODEL_LLL_SINKING_ROCK_BLOCK, /*pos*/ 7168, 0, 7296, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllSinkingRockBlock
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object /*model*/ MODEL_LLL_ROLLING_LOG, /*pos*/ 6144, 307, 6016, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllRollingLog
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object /*model*/ MODEL_LLL_ROTATING_HEXAGONAL_PLATFORM, /*pos*/ -5119, 0, -4095, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllRotatingHexagonalPlatform
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object /*model*/ MODEL_NONE, /*pos*/ -3583, 0, -4095, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllFloatingWoodBridge
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return
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script_func_local_4:
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object /*model*/ MODEL_NONE, /*pos*/ -3199, 307, 3456, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvMrI
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object /*model*/ MODEL_BULLY_BOSS, /*pos*/ 0, 307, -4385, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBigBully
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object /*model*/ MODEL_BULLY_BOSS, /*pos*/ 4046, 2234, -5521, /*angle*/ 0, 0, 0, /*behParam*/ 0x01000000, /*beh*/ bhvBigBullyWithMinions
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object /*model*/ MODEL_BULLY, /*pos*/ -5119, 307, -2482, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSmallBully
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object /*model*/ MODEL_BULLY, /*pos*/ 0, 307, 3712, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSmallBully
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object /*model*/ MODEL_BULLY, /*pos*/ 6813, 307, 1613, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSmallBully
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object /*model*/ MODEL_BULLY, /*pos*/ 7168, 307, 998, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSmallBully
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object /*model*/ MODEL_BULLY, /*pos*/ -5130, 285, -1663, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvSmallBully
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object /*model*/ MODEL_NONE, /*pos*/ 0, 200, -2048, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvFlamethrower
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object /*model*/ MODEL_NONE, /*pos*/ 500, 2, 5000, /*angle*/ 0, 270, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBouncingFireball
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object /*model*/ MODEL_NONE, /*pos*/ -700, 2, 4500, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBouncingFireball
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object /*model*/ MODEL_NONE, /*pos*/ -6300, 2, 2625, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBouncingFireball
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object /*model*/ MODEL_NONE, /*pos*/ -3280, 2, -4854, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBouncingFireball
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object /*model*/ MODEL_NONE, /*pos*/ 5996, 2, -390, /*angle*/ 0, 315, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBouncingFireball
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object /*model*/ MODEL_NONE, /*pos*/ 5423, 2, -1991, /*angle*/ 0, 315, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBouncingFireball
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object /*model*/ MODEL_NONE, /*pos*/ 4921, 2, -1504, /*angle*/ 0, 90, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBouncingFireball
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object /*model*/ MODEL_EXCLAMATION_BOX, /*pos*/ 1050, 550, 6200, /*angle*/ 0, 0, 0, /*behParam*/ 0x00030000, /*beh*/ bhvExclamationBox, /*acts*/ ACT_5 | ACT_6
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return
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script_func_local_5:
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object /*model*/ MODEL_NONE, /*pos*/ -4400, 350, 250, /*angle*/ 0, 0, 0, /*behParam*/ 0x02000000, /*beh*/ bhvHiddenRedCoinStar, /*acts*/ ALL_ACTS
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object /*model*/ MODEL_STAR, /*pos*/ 3100, 400, 7900, /*angle*/ 0, 0, 0, /*behParam*/ 0x03000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS
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return
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script_func_local_6:
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object /*model*/ MODEL_NONE, /*pos*/ 728, 2606, -2754, /*angle*/ 0, 0, 0, /*behParam*/ 0x00380000, /*beh*/ bhvPoleGrabbing
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object /*model*/ MODEL_NONE, /*pos*/ 1043, 2972, -2679, /*angle*/ 0, 0, 0, /*behParam*/ 0x004E0000, /*beh*/ bhvPoleGrabbing
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object /*model*/ MODEL_NONE, /*pos*/ 1078, 3078, -2269, /*angle*/ 0, 0, 0, /*behParam*/ 0x00660000, /*beh*/ bhvPoleGrabbing
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object /*model*/ MODEL_NONE, /*pos*/ 1413, 3222, -2190, /*angle*/ 0, 0, 0, /*behParam*/ 0x00520000, /*beh*/ bhvPoleGrabbing
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object /*model*/ MODEL_NONE, /*pos*/ 783, 1126, -47, /*angle*/ 0, 0, 0, /*behParam*/ 0x00660000, /*beh*/ bhvPoleGrabbing
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object /*model*/ MODEL_NONE, /*pos*/ 662, 2150, 708, /*angle*/ 0, 0, 0, /*behParam*/ 0x00660000, /*beh*/ bhvPoleGrabbing
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object /*model*/ MODEL_NONE, /*pos*/ 2943, 476, 10, /*angle*/ 0, 270, 0, /*behParam*/ 0x00020000, /*beh*/ bhvFlamethrower
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object /*model*/ MODEL_NONE, /*pos*/ -2759, 2350, -1108, /*angle*/ 0, 60, 0, /*behParam*/ 0x00020000, /*beh*/ bhvFlamethrower
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object /*model*/ MODEL_NONE, /*pos*/ -2472, 2350, -1605, /*angle*/ 0, 60, 0, /*behParam*/ 0x00020000, /*beh*/ bhvFlamethrower
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object /*model*/ MODEL_LLL_VOLCANO_FALLING_TRAP, /*pos*/ -485, 1203, 2933, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllVolcanoFallingTrap
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object /*model*/ MODEL_LLL_ROTATING_BLOCK_FIRE_BARS, /*pos*/ 417, 2150, 583, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvLllRotatingBlockWithFireBars
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object /*model*/ MODEL_CHECKERBOARD_PLATFORM, /*pos*/ -764, 0, 1664, /*angle*/ 0, 180, 0, /*behParam*/ 0x08A50000, /*beh*/ bhvPlatformOnTrack
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object /*model*/ MODEL_CHECKERBOARD_PLATFORM, /*pos*/ 184, 980, -1366, /*angle*/ 0, 180, 0, /*behParam*/ 0x08A60000, /*beh*/ bhvPlatformOnTrack
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object /*model*/ MODEL_NONE, /*pos*/ -26, 103, -2649, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvVolcanoSoundLoop
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return
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script_func_local_7:
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object /*model*/ MODEL_STAR, /*pos*/ 2523, 3850, -901, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS
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object /*model*/ MODEL_STAR, /*pos*/ 1800, 3400, 1450, /*angle*/ 0, 0, 0, /*behParam*/ 0x05000000, /*beh*/ bhvStar, /*acts*/ ALL_ACTS
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return
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glabel level_lll_entry
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init_level
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load_mio0 /*seg*/ 0x07, /*romStart*/ _lll_segment_7SegmentRomStart, /*romEnd*/ _lll_segment_7SegmentRomEnd
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load_mio0_texture /*seg*/ 0x09, /*romStart*/ _fire_mio0SegmentRomStart, /*romEnd*/ _fire_mio0SegmentRomEnd
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load_mio0 /*seg*/ 0x0A, /*romStart*/ _bitfs_skybox_mio0SegmentRomStart, /*romEnd*/ _bitfs_skybox_mio0SegmentRomEnd
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load_mio0 /*seg*/ 0x0B, /*romStart*/ _effect_mio0SegmentRomStart, /*romEnd*/ _effect_mio0SegmentRomEnd
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load_mio0 /*seg*/ 0x05, /*romStart*/ _group2_mio0SegmentRomStart, /*romEnd*/ _group2_mio0SegmentRomEnd
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load_raw /*seg*/ 0x0C, /*romStart*/ _group2_geoSegmentRomStart, /*romEnd*/ _group2_geoSegmentRomEnd
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load_mio0 /*seg*/ 0x06, /*romStart*/ _group17_mio0SegmentRomStart, /*romEnd*/ _group17_mio0SegmentRomEnd
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load_raw /*seg*/ 0x0D, /*romStart*/ _group17_geoSegmentRomStart, /*romEnd*/ _group17_geoSegmentRomEnd
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load_mio0 /*seg*/ 0x08, /*romStart*/ _common0_mio0SegmentRomStart, /*romEnd*/ _common0_mio0SegmentRomEnd
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load_raw /*seg*/ 0x0F, /*romStart*/ _common0_geoSegmentRomStart, /*romEnd*/ _common0_geoSegmentRomEnd
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alloc_level_pool
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mario /*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario
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jump_link /*target*/ script_func_global_1
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jump_link /*target*/ script_func_global_3
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jump_link /*target*/ script_func_global_18
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load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_03, /*geo*/ lll_geo_0009E0
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load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_04, /*geo*/ lll_geo_0009F8
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load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_05, /*geo*/ lll_geo_000A10
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load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_06, /*geo*/ lll_geo_000A28
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load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_07, /*geo*/ lll_geo_000A40
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load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_08, /*geo*/ lll_geo_000A60
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load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_0A, /*geo*/ lll_geo_000A90
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load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_0B, /*geo*/ lll_geo_000AA8
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load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_0C, /*geo*/ lll_geo_000AC0
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load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_0D, /*geo*/ lll_geo_000AD8
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load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_0E, /*geo*/ lll_geo_000AF0
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load_model_from_geo /*model*/ MODEL_LLL_DRAWBRIDGE_PART, /*geo*/ lll_geo_000B20
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load_model_from_geo /*model*/ MODEL_LLL_ROTATING_BLOCK_FIRE_BARS, /*geo*/ lll_geo_000B38
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load_model_from_geo /*model*/ MODEL_LLL_ROTATING_HEXAGONAL_RING, /*geo*/ lll_geo_000BB0
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load_model_from_geo /*model*/ MODEL_LLL_SINKING_RECTANGULAR_PLATFORM, /*geo*/ lll_geo_000BC8
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load_model_from_geo /*model*/ MODEL_LLL_SINKING_SQUARE_PLATFORMS, /*geo*/ lll_geo_000BE0
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load_model_from_geo /*model*/ MODEL_LLL_TILTING_SQUARE_PLATFORM, /*geo*/ lll_geo_000BF8
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load_model_from_geo /*model*/ MODEL_LLL_BOWSER_PIECE_1, /*geo*/ lll_geo_000C10
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load_model_from_geo /*model*/ MODEL_LLL_BOWSER_PIECE_2, /*geo*/ lll_geo_000C30
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load_model_from_geo /*model*/ MODEL_LLL_BOWSER_PIECE_3, /*geo*/ lll_geo_000C50
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load_model_from_geo /*model*/ MODEL_LLL_BOWSER_PIECE_4, /*geo*/ lll_geo_000C70
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load_model_from_geo /*model*/ MODEL_LLL_BOWSER_PIECE_5, /*geo*/ lll_geo_000C90
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load_model_from_geo /*model*/ MODEL_LLL_BOWSER_PIECE_6, /*geo*/ lll_geo_000CB0
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load_model_from_geo /*model*/ MODEL_LLL_BOWSER_PIECE_7, /*geo*/ lll_geo_000CD0
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load_model_from_geo /*model*/ MODEL_LLL_BOWSER_PIECE_8, /*geo*/ lll_geo_000CF0
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load_model_from_geo /*model*/ MODEL_LLL_BOWSER_PIECE_9, /*geo*/ lll_geo_000D10
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load_model_from_geo /*model*/ MODEL_LLL_BOWSER_PIECE_10, /*geo*/ lll_geo_000D30
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load_model_from_geo /*model*/ MODEL_LLL_BOWSER_PIECE_11, /*geo*/ lll_geo_000D50
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load_model_from_geo /*model*/ MODEL_LLL_BOWSER_PIECE_12, /*geo*/ lll_geo_000D70
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load_model_from_geo /*model*/ MODEL_LLL_BOWSER_PIECE_13, /*geo*/ lll_geo_000D90
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load_model_from_geo /*model*/ MODEL_LLL_BOWSER_PIECE_14, /*geo*/ lll_geo_000DB0
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load_model_from_geo /*model*/ MODEL_LLL_MOVING_OCTAGONAL_MESH_PLATFORM, /*geo*/ lll_geo_000B08
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load_model_from_geo /*model*/ MODEL_LLL_SINKING_ROCK_BLOCK, /*geo*/ lll_geo_000DD0
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load_model_from_geo /*model*/ MODEL_LLL_ROLLING_LOG, /*geo*/ lll_geo_000DE8
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load_model_from_geo /*model*/ MODEL_LLL_ROTATING_HEXAGONAL_PLATFORM, /*geo*/ lll_geo_000A78
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load_model_from_geo /*model*/ MODEL_LLL_WOOD_BRIDGE, /*geo*/ lll_geo_000B50
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load_model_from_geo /*model*/ MODEL_LLL_LARGE_WOOD_BRIDGE, /*geo*/ lll_geo_000B68
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load_model_from_geo /*model*/ MODEL_LLL_FALLING_PLATFORM, /*geo*/ lll_geo_000B80
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load_model_from_geo /*model*/ MODEL_LLL_LARGE_FALLING_PLATFORM, /*geo*/ lll_geo_000B98
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load_model_from_geo /*model*/ MODEL_LLL_VOLCANO_FALLING_TRAP, /*geo*/ lll_geo_000EA8
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area /*index*/ 1, /*geo*/ lll_geo_000E00
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object /*model*/ MODEL_NONE, /*pos*/ -3839, 1154, 6272, /*angle*/ 0, 90, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps74
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object /*model*/ MODEL_NONE, /*pos*/ 0, 105, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x190B0000, /*beh*/ bhvWarp
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object /*model*/ MODEL_NONE, /*pos*/ -3200, 11, 3456, /*angle*/ 0, -100, 0, /*behParam*/ 0x000C0000, /*beh*/ bhvFadingWarp
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object /*model*/ MODEL_NONE, /*pos*/ -5888, 154, 6656, /*angle*/ 0, 100, 0, /*behParam*/ 0x000D0000, /*beh*/ bhvFadingWarp
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warp_node /*id*/ 0x0A, /*destLevel*/ 0x16, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000
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warp_node /*id*/ 0x0B, /*destLevel*/ 0x16, /*destArea*/ 0x02, /*destNode*/ 0x0A, /*unk6*/ 0x8000
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warp_node /*id*/ 0x0C, /*destLevel*/ 0x16, /*destArea*/ 0x01, /*destNode*/ 0x0D, /*unk6*/ 0x0000
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warp_node /*id*/ 0x0D, /*destLevel*/ 0x16, /*destArea*/ 0x01, /*destNode*/ 0x0C, /*unk6*/ 0x0000
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warp_node /*id*/ 0xF0, /*destLevel*/ 0x06, /*destArea*/ 0x03, /*destNode*/ 0x32, /*unk6*/ 0x0000
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warp_node /*id*/ 0xF1, /*destLevel*/ 0x06, /*destArea*/ 0x03, /*destNode*/ 0x64, /*unk6*/ 0x0000
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jump_link /*target*/ script_func_local_1
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jump_link /*target*/ script_func_local_2
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jump_link /*target*/ script_func_local_3
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jump_link /*target*/ script_func_local_4
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jump_link /*target*/ script_func_local_5
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terrain /*terrainData*/ lll_seg7_area_1_collision
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macro_objects /*objList*/ lll_seg7_area_1_macro_objs
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show_dialog /*unk2*/ 0x00, /*dialogid*/ 0x61
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set_music /*unk2*/ 0x0000, /*seq*/ SEQ_LEVEL_HOT
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terrain_type /*terrainType*/ 0x0001
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end_area
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area /*index*/ 2, /*geo*/ lll_geo_000EC0
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object /*model*/ MODEL_NONE, /*pos*/ -955, 1103, -1029, /*angle*/ 0, 118, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps64
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warp_node /*id*/ 0x0A, /*destLevel*/ 0x16, /*destArea*/ 0x02, /*destNode*/ 0x0A, /*unk6*/ 0x0000
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warp_node /*id*/ 0xF0, /*destLevel*/ 0x06, /*destArea*/ 0x03, /*destNode*/ 0x32, /*unk6*/ 0x0000
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warp_node /*id*/ 0xF1, /*destLevel*/ 0x06, /*destArea*/ 0x03, /*destNode*/ 0x64, /*unk6*/ 0x0000
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jump_link /*target*/ script_func_local_6
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jump_link /*target*/ script_func_local_7
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terrain /*terrainData*/ lll_seg7_area_2_collision
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macro_objects /*objList*/ lll_seg7_area_2_macro_objs
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set_music /*unk2*/ 0x0004, /*seq*/ SEQ_LEVEL_HOT
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terrain_type /*terrainType*/ 0x0001
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end_area
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free_level_pool
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mario_pos /*area*/ 1, /*yaw*/ 90, /*pos*/ -3839, 154, 6272
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call /*arg*/ 0, /*func*/ lvl_init_or_update
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call_loop /*arg*/ 1, /*func*/ lvl_init_or_update
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clear_level
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sleep_before_exit /*frames*/ 1
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exit
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