Super Mario 64s source code (from a leak on 4chan so be careful)
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66 lines
3.5 KiB

glabel level_main_menu_entry_1
init_level
fixed_load /*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd
load_mio0 /*seg*/ 0x07, /*romStart*/ _menu_segment_7SegmentRomStart, /*romEnd*/ _menu_segment_7SegmentRomEnd
load_raw /*seg*/ 0x13, /*romStart*/ _behaviorSegmentRomStart, /*romEnd*/ _behaviorSegmentRomEnd
alloc_level_pool
load_model_from_geo /*model*/ MODEL_MAIN_MENU_MARIO_SAVE_BUTTON, /*geo*/ main_menu_geo_0001D0
load_model_from_geo /*model*/ MODEL_MAIN_MENU_RED_ERASE_BUTTON, /*geo*/ main_menu_geo_000290
load_model_from_geo /*model*/ MODEL_MAIN_MENU_BLUE_COPY_BUTTON, /*geo*/ main_menu_geo_0002B8
load_model_from_geo /*model*/ MODEL_MAIN_MENU_YELLOW_FILE_BUTTON, /*geo*/ main_menu_geo_0002E0
load_model_from_geo /*model*/ MODEL_MAIN_MENU_GREEN_SCORE_BUTTON, /*geo*/ main_menu_geo_000308
load_model_from_geo /*model*/ MODEL_MAIN_MENU_MARIO_SAVE_BUTTON_FADE, /*geo*/ main_menu_geo_000200
load_model_from_geo /*model*/ MODEL_MAIN_MENU_MARIO_NEW_BUTTON, /*geo*/ main_menu_geo_000230
load_model_from_geo /*model*/ MODEL_MAIN_MENU_MARIO_NEW_BUTTON_FADE, /*geo*/ main_menu_geo_000260
load_model_from_geo /*model*/ MODEL_MAIN_MENU_PURPLE_SOUND_BUTTON, /*geo*/ main_menu_geo_000330
load_model_from_geo /*model*/ MODEL_MAIN_MENU_GENERIC_BUTTON, /*geo*/ main_menu_geo_000358
area /*index*/ 1, /*geo*/ main_menu_geo_000380
object /*model*/ MODEL_NONE, /*pos*/ 0, 0, -19000, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvMenuButtonManager
object /*model*/ MODEL_MAIN_MENU_YELLOW_FILE_BUTTON, /*pos*/ 0, 0, -19000, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvYellowBackgroundInMenu
terrain /*terrainData*/ main_menu_seg7_collision
end_area
free_level_pool
load_area /*area*/ 1
set_menu_music /*seq*/ 0x0021
transition /*unk2*/ 0, /*unk3*/ 16, /*color*/ -1, -1, -1
call /*arg*/ 0, /*func*/ LevelProc_801766DC
call_loop /*arg*/ 0, /*func*/ LevelProc_801768A0
get_or_set /*op*/ OP_SET, /*var*/ VAR_CURR_SAVE_FILE_NUM
cmd38 /*unk2*/ 0x00BE
transition /*unk2*/ 1, /*unk3*/ 16, /*color*/ -1, -1, -1
sleep /*frames*/ 16
clear_level
sleep_before_exit /*frames*/ 1
set_reg /*value*/ 16
exit_and_execute /*seg*/ 0x15, /*script*/ _scriptsSegmentRomStart, /*scriptEnd*/ _scriptsSegmentRomEnd, /*entry*/ level_main_scripts_entry
glabel level_main_menu_entry_2
call /*arg*/ 0, /*func*/ lvl_set_current_level
jump_if /*op*/ OP_EQ, /*arg*/ 0, /*target*/ L1
init_level
fixed_load /*loadAddr*/ _goddardSegmentStart, /*romStart*/ _goddardSegmentRomStart, /*romEnd*/ _goddardSegmentRomEnd
load_mio0 /*seg*/ 0x07, /*romStart*/ _menu_segment_7SegmentRomStart, /*romEnd*/ _menu_segment_7SegmentRomEnd
alloc_level_pool
area /*index*/ 2, /*geo*/ main_menu_geo_000408
object /*model*/ MODEL_NONE, /*pos*/ 0, -100, 0, /*angle*/ 0, 0, 0, /*behParam*/ 0x04000000, /*beh*/ bhvActSelector
terrain /*terrainData*/ main_menu_seg7_collision
end_area
free_level_pool
load_area /*area*/ 2
transition /*unk2*/ 0, /*unk3*/ 16, /*color*/ -1, -1, -1
sleep /*frames*/ 16
set_menu_music /*seq*/ 0x000D
call /*arg*/ 0, /*func*/ LevelProc_80177560
call_loop /*arg*/ 0, /*func*/ LevelProc_80177610
get_or_set /*op*/ OP_SET, /*var*/ VAR_CURR_ACT_NUM
cmd38 /*unk2*/ 0x00BE
transition /*unk2*/ 1, /*unk3*/ 16, /*color*/ -1, -1, -1
sleep /*frames*/ 16
clear_level
sleep_before_exit /*frames*/ 1
L1:
exit