Super Mario 64s source code (from a leak on 4chan so be careful)
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29 lines
1.4 KiB

ttm_seg7_vertex_0702AB18: # 0x0702AB18 - 0x0702AB58
vertex 1024, 2048, 0, 990, 0, 0xFF, 0xFF, 0xFF, 0xFF
vertex -1023, 2048, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF
vertex -1023, 0, 0, 0, 990, 0xFF, 0xFF, 0xFF, 0xFF
vertex 1024, 0, 0, 990, 990, 0xFF, 0xFF, 0xFF, 0xFF
ttm_seg7_dl_0702AB58: # 0x0702AB58 - 0x0702AB90
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, mountain_09009800
gsDPLoadSync
gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
gsSPVertex ttm_seg7_vertex_0702AB18, 4, 0
gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
gsSPEndDisplayList
glabel ttm_seg7_dl_0702AB90 # 0x0702AB90 - 0x0702AC00
gsDPPipeSync
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_TEXEL0
gsSPClearGeometryMode G_LIGHTING
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
gsSPTexture -1, -1, 0, 0, 1
gsDPTileSync
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPSetTileSize 0, 0, 0, 124, 124
gsSPDisplayList ttm_seg7_dl_0702AB58
gsSPTexture -1, -1, 0, 0, 0
gsDPPipeSync
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPSetGeometryMode G_LIGHTING
gsSPEndDisplayList