Super Mario 64s source code (from a leak on 4chan so be careful)
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19 lines
1.0 KiB

wf_seg7_vertex_0700F680: # 0x0700F680 - 0x0700F6C0
vertex -96, 0, 300, -480, -480, 0x00, 0x00, 0x00, 0x96
vertex 95, 0, 300, 480, -480, 0x00, 0x00, 0x00, 0x96
vertex 95, 0, 0, 480, 480, 0x00, 0x00, 0x00, 0x96
vertex -96, 0, 0, -480, 480, 0x00, 0x00, 0x00, 0x96
glabel wf_seg7_dl_0700F6C0 # 0x0700F6C0 - 0x0700F758
gsDPPipeSync
gsSPClearGeometryMode G_LIGHTING
gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_TEXEL0, G_ACMUX_0, G_ACMUX_SHADE, G_ACMUX_0
gsSPTexture -1, -1, 0, 0, 1
gsDPLoadTextureBlock wf_seg7_texture_07002800, G_IM_FMT_IA, G_IM_SIZ_8b, 16, 16, 0, G_TX_WRAP | G_TX_MIRROR, G_TX_WRAP | G_TX_MIRROR, 4, 4, G_TX_NOLOD, G_TX_NOLOD
gsSPVertex wf_seg7_vertex_0700F680, 4, 0
gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0
gsSPTexture -1, -1, 0, 0, 0
gsDPPipeSync
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPSetGeometryMode G_LIGHTING
gsSPEndDisplayList