Super Mario 64s source code (from a leak on 4chan so be careful)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 

84 lines
4.5 KiB

wf_seg7_light_0700E440: # 0x0700E440 - 0x0700E448
.byte 0x66, 0x66, 0x66, 0x00, 0x66, 0x66, 0x66, 0x00
wf_seg7_light_0700E448: # 0x0700E448 - 0x0700E458
.byte 0xFF, 0xFF, 0xFF, 0x00, 0xFF, 0xFF, 0xFF, 0x00
.byte 0x28, 0x28, 0x28, 0x00, 0x00, 0x00, 0x00, 0x00
wf_seg7_vertex_0700E458: # 0x0700E458 - 0x0700E548
vertex 768, -127, 0, 582, 478, 0x7F, 0x00, 0x00, 0xFF
vertex 768, 0, -101, 172, 0, 0x7F, 0x00, 0x00, 0xFF
vertex 768, 0, 102, 990, 0, 0x7F, 0x00, 0x00, 0xFF
vertex 0, 0, 205, 990, 0, 0x25, 0x99, 0x3F, 0xFF
vertex 0, -127, 0, 990, 990, 0x25, 0x99, 0x3F, 0xFF
vertex 177, 0, 102, 1876, 478, 0x25, 0x99, 0x3F, 0xFF
vertex -176, 0, 102, 104, 478, 0xDB, 0x99, 0x3F, 0xFF
vertex 0, -127, 0, 990, 990, 0xDB, 0x99, 0x3F, 0xFF
vertex 0, 0, 205, 990, 0, 0xDB, 0x99, 0x3F, 0xFF
vertex -176, 0, -101, 104, 1498, 0xB6, 0x9A, 0x00, 0xFF
vertex 0, -127, 0, 990, 990, 0xB6, 0x9A, 0x00, 0xFF
vertex -176, 0, 102, 104, 478, 0xB6, 0x9A, 0x00, 0xFF
vertex 0, 0, -204, 990, 2010, 0xDB, 0x99, 0xC0, 0xFF
vertex 0, -127, 0, 990, 990, 0xDB, 0x99, 0xC0, 0xFF
vertex -176, 0, -101, 104, 1498, 0xDB, 0x99, 0xC0, 0xFF
wf_seg7_vertex_0700E548: # 0x0700E548 - 0x0700E638
vertex 177, 0, -101, 1876, 1500, 0x25, 0x99, 0xC0, 0xFF
vertex 0, -127, 0, 990, 990, 0x25, 0x99, 0xC0, 0xFF
vertex 0, 0, -204, 990, 2010, 0x25, 0x99, 0xC0, 0xFF
vertex 0, -127, 0, 990, 990, 0x00, 0xB1, 0x63, 0xFF
vertex 768, -127, 0, 4822, 990, 0x00, 0xB1, 0x63, 0xFF
vertex 768, 0, 102, 4822, 478, 0x00, 0xB1, 0x63, 0xFF
vertex 177, 0, 102, 1876, 480, 0x00, 0xB1, 0x63, 0xFF
vertex 768, -127, 0, 4822, 990, 0x00, 0xB1, 0x9D, 0xFF
vertex 0, -127, 0, 990, 990, 0x00, 0xB1, 0x9D, 0xFF
vertex 177, 0, -101, 1876, 1500, 0x00, 0xB1, 0x9D, 0xFF
vertex 768, 0, -101, 4822, 1498, 0x00, 0xB1, 0x9D, 0xFF
vertex 177, 0, -101, 922, 224, 0x00, 0x7F, 0x00, 0xFF
vertex 177, 0, 102, 922, 734, 0x00, 0x7F, 0x00, 0xFF
vertex 768, 0, 102, 2396, 734, 0x00, 0x7F, 0x00, 0xFF
vertex 768, 0, -101, 2396, 224, 0x00, 0x7F, 0x00, 0xFF
wf_seg7_vertex_0700E638: # 0x0700E638 - 0x0700E698
vertex 0, 0, -204, 478, 0, 0x00, 0x7F, 0x00, 0xFF
vertex 0, 0, 205, 480, 990, 0x00, 0x7F, 0x00, 0xFF
vertex 177, 0, 102, 922, 734, 0x00, 0x7F, 0x00, 0xFF
vertex -176, 0, -101, 36, 224, 0x00, 0x7F, 0x00, 0xFF
vertex -176, 0, 102, 36, 734, 0x00, 0x7F, 0x00, 0xFF
vertex 177, 0, -101, 922, 224, 0x00, 0x7F, 0x00, 0xFF
wf_seg7_dl_0700E698: # 0x0700E698 - 0x0700E760
gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09006800
gsDPLoadSync
gsDPLoadBlock 7, 0, 0, 0x3FF, 0x100
gsSPLight wf_seg7_light_0700E448, 1
gsSPLight wf_seg7_light_0700E440, 2
gsSPVertex wf_seg7_vertex_0700E458, 15, 0
gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
gsSP2Triangles 6, 7, 8, 0x0, 9, 10, 11, 0x0
gsSP1Triangle 12, 13, 14, 0x0
gsSPVertex wf_seg7_vertex_0700E548, 15, 0
gsSP2Triangles 0, 1, 2, 0x0, 3, 4, 5, 0x0
gsSP2Triangles 6, 3, 5, 0x0, 7, 8, 9, 0x0
gsSP2Triangles 10, 7, 9, 0x0, 11, 12, 13, 0x0
gsSP1Triangle 11, 13, 14, 0x0
gsSPVertex wf_seg7_vertex_0700E638, 6, 0
gsSP2Triangles 0, 1, 2, 0x0, 0, 3, 4, 0x0
gsSP2Triangles 0, 4, 1, 0x0, 0, 2, 5, 0x0
gsSPEndDisplayList
glabel wf_seg7_dl_0700E760 # 0x0700E760 - 0x0700E7D0
gsDPPipeSync
gsDPSetCombineMode1Cycle G_CCMUX_TEXEL0, G_CCMUX_0, G_CCMUX_SHADE, G_CCMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPClearGeometryMode G_SHADING_SMOOTH
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD
gsSPTexture -1, -1, 0, 0, 1
gsDPTileSync
gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD
gsDPSetTileSize 0, 0, 0, 124, 124
gsSPDisplayList wf_seg7_dl_0700E698
gsSPTexture -1, -1, 0, 0, 0
gsDPPipeSync
gsDPSetCombineMode1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE
gsSPSetGeometryMode G_SHADING_SMOOTH
gsSPEndDisplayList