Super Mario 64s source code (from a leak on 4chan so be careful)
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#ifndef LIBSM64_H_
#define LIBSM64_H_
#define MIO0_DIR "mio0files"
// typedefs
typedef enum
{
ROM_INVALID, // not valid SM64 ROM
ROM_SM64_BS, // SM64 byte-swapped (BADC)
ROM_SM64_BE, // SM64 big-endian (ABCD)
ROM_SM64_LE, // SM64 little-endian
ROM_SM64_BE_EXT, // SM64 big-endian, extended
} rom_type;
typedef enum
{
VERSION_UNKNOWN,
VERSION_SM64_U,
VERSION_SM64_E,
VERSION_SM64_J,
VERSION_SM64_SHINDOU,
} rom_version;
typedef struct
{
char *in_filename;
char *ext_filename;
unsigned int ext_size;
unsigned int padding;
unsigned int alignment;
char fill;
char dump;
} sm64_config;
// determine ROM type based on data
// buf: buffer containing raw SM64 ROM file data
// length: length of 'buf'
// returns SM64 ROM type or invalid
rom_type sm64_rom_type(unsigned char *buf, unsigned int length);
// determine SM64 ROM type based on cksum data
// buf: buffer containing raw SM64 ROM file data
// returns SM64 ROM version or unknown
rom_version sm64_rom_version(unsigned char *buf);
// find and decompress all MIO0 blocks
// config: configuration to determine alignment, padding and size
// in_buf: buffer containing entire contents of SM64 data in big endian
// length: length of in_buf
// out_buf: buffer containing extended SM64
void sm64_decompress_mio0(const sm64_config *config,
unsigned char *in_buf,
unsigned int in_length,
unsigned char *out_buf);
// update N64 header checksums
// buf: buffer containing ROM data
// checksums are written into the buffer
void sm64_update_checksums(unsigned char *buf);
#endif // LIBSM64_H_