Super Mario 64s source code (from a leak on 4chan so be careful)
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#ifndef N64GRAPHICS_H_
#define N64GRAPHICS_H_
#include <stdint.h>
// intermediate formats
typedef struct _rgba
{
uint8_t red;
uint8_t green;
uint8_t blue;
uint8_t alpha;
} rgba;
typedef struct _ia
{
uint8_t intensity;
uint8_t alpha;
} ia;
//---------------------------------------------------------
// N64 RGBA/IA/I/CI -> intermediate RGBA/IA
//---------------------------------------------------------
// N64 raw RGBA16/RGBA32 -> intermediate RGBA
rgba *raw2rgba(const uint8_t *raw, int width, int height, int depth);
// N64 raw IA1/IA4/IA8/IA16 -> intermediate IA
ia *raw2ia(const uint8_t *raw, int width, int height, int depth);
// N64 raw I4/I8 -> intermediate IA
ia *raw2i(const uint8_t *raw, int width, int height, int depth);
// N64 raw CI + palette -> intermediate RGBA
rgba *rawci2rgba(const uint8_t *rawci, const uint8_t *palette, int width, int height, int depth);
//---------------------------------------------------------
// intermediate RGBA/IA -> N64 RGBA/IA/I/CI
// returns length written to 'raw' used or -1 on error
//---------------------------------------------------------
// intermediate RGBA -> N64 raw RGBA16/RGBA32
int rgba2raw(uint8_t *raw, const rgba *img, int width, int height, int depth);
// intermediate IA -> N64 raw IA1/IA4/IA8/IA16
int ia2raw(uint8_t *raw, const ia *img, int width, int height, int depth);
// intermediate IA -> N64 raw I4/I8
int i2raw(uint8_t *raw, const ia *img, int width, int height, int depth);
// intermediate RGBA -> N64 raw CI + palette
// TODO
// int rgba2rawci(uint8_t *raw, uint8_t *out_palette, int *pal_len, const rgba *img, int width, int height, int depth);
//---------------------------------------------------------
// intermediate RGBA/IA -> PNG
//---------------------------------------------------------
// intermediate RGBA write to PNG file
int rgba2png(const char *png_filename, const rgba *img, int width, int height);
// intermediate IA write to grayscale PNG file
int ia2png(const char *png_filename, const ia *img, int width, int height);
//---------------------------------------------------------
// PNG -> intermediate RGBA/IA
//---------------------------------------------------------
// PNG file -> intermediate RGBA
rgba *png2rgba(const char *png_filename, int *width, int *height);
// PNG file -> intermediate IA
ia *png2ia(const char *png_filename, int *width, int *height);
//---------------------------------------------------------
// version
//---------------------------------------------------------
// get version of underlying graphics reading library
const char *n64graphics_get_read_version(void);
// get version of underlying graphics writing library
const char *n64graphics_get_write_version(void);
#endif // N64GRAPHICS_H_