Team Fortress 2 Source Code as on 22/4/2020
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  1. /*
  2. File: CoreGraphics.h
  3. Contains: CoreGraphics master header
  4. Version: QuickTime 7.3
  5. Copyright: (c) 2007 (c) 2000-2001 by Apple Computer, Inc., all rights reserved.
  6. Bugs?: For bug reports, consult the following page on
  7. the World Wide Web:
  8. http://developer.apple.com/bugreporter/
  9. */
  10. #ifndef __COREGRAPHICS__
  11. #define __COREGRAPHICS__
  12. #ifndef __COREFOUNDATION__
  13. #include <CoreFoundation.h>
  14. #endif
  15. #ifndef __CGBASE__
  16. #include <CGBase.h>
  17. #endif
  18. #ifndef __CGAFFINETRANSFORM__
  19. #include <CGAffineTransform.h>
  20. #endif
  21. #ifndef __CGBITMAPCONTEXT__
  22. #include <CGBitmapContext.h>
  23. #endif
  24. #ifndef __CGCOLORSPACE__
  25. #include <CGColorSpace.h>
  26. #endif
  27. #ifndef __CGFONT__
  28. #include <CGFont.h>
  29. #endif
  30. #ifndef __CGCONTEXT__
  31. #include <CGContext.h>
  32. #endif
  33. #ifndef __CGPATTERN__
  34. #include <CGPattern.h>
  35. #endif
  36. #ifndef __CGDATACONSUMER__
  37. #include <CGDataConsumer.h>
  38. #endif
  39. #ifndef __CGDATAPROVIDER__
  40. #include <CGDataProvider.h>
  41. #endif
  42. #ifndef __CGERROR__
  43. #include <CGError.h>
  44. #endif
  45. #ifndef __CGDIRECTDISPLAY__
  46. #include <CGDirectDisplay.h>
  47. #endif
  48. #ifndef __CGDIRECTPALETTE__
  49. #include <CGDirectPalette.h>
  50. #endif
  51. #ifndef __CGREMOTEOPERATION__
  52. #include <CGRemoteOperation.h>
  53. #endif
  54. #ifndef __CGWINDOWLEVEL__
  55. #include <CGWindowLevel.h>
  56. #endif
  57. #ifndef __CGGEOMETRY__
  58. #include <CGGeometry.h>
  59. #endif
  60. #ifndef __CGIMAGE__
  61. #include <CGImage.h>
  62. #endif
  63. #ifndef __CGPDFCONTEXT__
  64. #include <CGPDFContext.h>
  65. #endif
  66. #ifndef __CGPDFDOCUMENT__
  67. #include <CGPDFDocument.h>
  68. #endif
  69. #endif /* __COREGRAPHICS__ */