Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYPERFORMANCEEDITOR_H
#define IREPLAYPERFORMANCEEDITOR_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
class CReplay;
//----------------------------------------------------------------------------------------
//
// Interface to allow the replay DLL to talk to the actual UI.
//
class IReplayPerformanceEditor : public IBaseInterface { public: virtual CReplay *GetReplay() = 0; virtual void OnRewindComplete() = 0; };
//----------------------------------------------------------------------------------------
#endif // IREPLAYPERFORMANCEEDITOR_H
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