Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
//=======================================================================================//
#ifndef IREPLAYSCREENSHOTMANAGER_H
#define IREPLAYSCREENSHOTMANAGER_H
#ifdef _WIN32
#pragma once
#endif
//----------------------------------------------------------------------------------------
#include "interface.h"
//----------------------------------------------------------------------------------------
class CReplay; struct CaptureScreenshotParams_t;
//----------------------------------------------------------------------------------------
class IReplayScreenshotManager : public IBaseInterface { public: virtual void CaptureScreenshot( CaptureScreenshotParams_t& params ) = 0; virtual void GetUnpaddedScreenshotSize( int &nOutWidth, int &nOutHeight ) = 0; virtual void DeleteScreenshotsForReplay( CReplay *pReplay ) = 0; };
//----------------------------------------------------------------------------------------
#endif // IREPLAYSCREENSHOTMANAGER_H
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