Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
//===========================================================================//
#ifndef VGUI_BUDGETPANELSHARED_H
#define VGUI_BUDGETPANELSHARED_H
#ifdef _WIN32
#pragma once
#endif
#include "vgui_basebudgetpanel.h"
class IConVar;
// Shared between the engine and dedicated server.
class CBudgetPanelShared : public CBaseBudgetPanel { typedef CBaseBudgetPanel BaseClass;
public:
// budgetFlagsFilter is a combination of BUDGETFLAG_ defines that filters out which budget groups we are interested in.
CBudgetPanelShared( vgui::Panel *pParent, const char *pElementName, int budgetFlagsFilter ); ~CBudgetPanelShared();
// Override this to set the window position.
virtual void SetupCustomConfigData( CBudgetPanelConfigData &data );
virtual void SetTimeLabelText(); virtual void SetHistoryLabelText();
virtual void PaintBackground(); virtual void Paint( void ); virtual void PostChildPaint();
virtual void SnapshotVProfHistory( float filteredtime );
// Command handlers
void OnNumBudgetGroupsChanged( void );
void SendConfigDataToBase();
public:
static double g_fFrameTimeLessBudget; static double g_fFrameRate;
private:
void DrawColoredText( vgui::HFont font, int x, int y, int r, int g, int b, int a, PRINTF_FORMAT_STRING const char *pText, ... ) FMTFUNCTION( 9, 10 ); };
// CVars that change the layout can hook this.
void PanelGeometryChangedCallBack( IConVar *var, const char *pOldString, float flOldValue );
#endif // VGUI_BUDGETPANELSHARED_H
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