Team Fortress 2 Source Code as on 22/4/2020
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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose:
//
// $NoKeywords: $
//
//=============================================================================//
#include "redir.h"
#ifndef REDIRECT_H_INCLUDED__
#define REDIRECT_H_INCLUDED__
class CRedirect : public CRedirector { public:
//--------------------------------------------------------------------------
// constructor
//--------------------------------------------------------------------------
CRedirect() : m_pEdit(NULL), m_bStopped(false) { }
//--------------------------------------------------------------------------
// destructor
//--------------------------------------------------------------------------
virtual ~CRedirect(); //--------------------------------------------------------------------------
// public member functions
//--------------------------------------------------------------------------
virtual void Run(LPCTSTR szCommand, CEdit *pEdit, LPCTSTR pszCurrentDirectory = NULL); virtual void Stop();
protected:
//--------------------------------------------------------------------------
// member functions
//--------------------------------------------------------------------------
virtual void WriteStdOut(LPCSTR pszOutput); virtual void WriteStdError(LPCSTR pszError);
void AppendText(LPCTSTR Text); void PeekAndPump();
//--------------------------------------------------------------------------
// member data
//--------------------------------------------------------------------------
CEdit * m_pEdit; bool m_bStopped;
};
#endif // REDIRECT_H_INCLUDED__
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