Team Fortress 2 Source Code as on 22/4/2020
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

61 lines
1.6 KiB

  1. //========= Copyright Valve Corporation, All rights reserved. ============//
  2. //
  3. // Purpose:
  4. //
  5. // $NoKeywords: $
  6. //=============================================================================//
  7. #ifndef SND_ENV_FX_H
  8. #define SND_ENV_FX_H
  9. #if defined( _WIN32 )
  10. #pragma once
  11. #endif
  12. //=====================================================================
  13. // FX presets
  14. //=====================================================================
  15. #define SXROOM_OFF 0
  16. #define SXROOM_GENERIC 1 // general, low reflective, diffuse room
  17. #define SXROOM_METALIC_S 2 // highly reflective, parallel surfaces
  18. #define SXROOM_METALIC_M 3
  19. #define SXROOM_METALIC_L 4
  20. #define SXROOM_TUNNEL_S 5 // resonant reflective, long surfaces
  21. #define SXROOM_TUNNEL_M 6
  22. #define SXROOM_TUNNEL_L 7
  23. #define SXROOM_CHAMBER_S 8 // diffuse, moderately reflective surfaces
  24. #define SXROOM_CHAMBER_M 9
  25. #define SXROOM_CHAMBER_L 10
  26. #define SXROOM_BRITE_S 11 // diffuse, highly reflective
  27. #define SXROOM_BRITE_M 12
  28. #define SXROOM_BRITE_L 13
  29. #define SXROOM_WATER1 14 // underwater fx
  30. #define SXROOM_WATER2 15
  31. #define SXROOM_WATER3 16
  32. #define SXROOM_CONCRETE_S 17 // bare, reflective, parallel surfaces
  33. #define SXROOM_CONCRETE_M 18
  34. #define SXROOM_CONCRETE_L 19
  35. #define SXROOM_OUTSIDE1 20 // echoing, moderately reflective
  36. #define SXROOM_OUTSIDE2 21 // echoing, dull
  37. #define SXROOM_OUTSIDE3 22 // echoing, very dull
  38. #define SXROOM_CAVERN_S 23 // large, echoing area
  39. #define SXROOM_CAVERN_M 24
  40. #define SXROOM_CAVERN_L 25
  41. #define SXROOM_WEIRDO1 26
  42. #define SXROOM_WEIRDO2 27
  43. #define SXROOM_WEIRDO3 28
  44. #define CSXROOM 29
  45. #endif // SND_ENV_FX_H