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//========= Copyright Valve Corporation, All rights reserved. ============//
//
// Purpose: XMA Decoding
//
//=====================================================================================//
#include "audio_pch.h"
#include "tier1/mempool.h"
#include "circularbuffer.h"
#include "tier1/utllinkedlist.h"
// memdbgon must be the last include file in a .cpp file!!!
#include "tier0/memdbgon.h"
//#define DEBUG_XMA
// Failed attempt to allow mixer to request data that is immediately discarded
// to support < 0 delay samples
//#define ALLOW_SKIP_SAMPLES
// XMA is supposed to decode at an ideal max of 512 mono samples every 4msec.
// XMA can only peel a max of 1984 stereo samples per poll request (if available).
// Max is not achievable and degrades based on quality settings, stereo, etc, but using these numbers for for calcs.
// 1984 stereo samples should be decoded by xma in 31 msec.
// 1984 stereo samples at 44.1Khz dictates a request every 45 msec.
// GetOutputData() must be clocked faster than 45 msec or samples will not be available.
// However, the XMA decoder must be serviced much faster. It was designed for 5 msec.
// 15 msec seems to be fast enough for XMA to decode enough to keep the smaller buffer sizes satisfied, and have slop for +/- 5 msec swings.
// Need at least this amount of decoded pcm samples before mixing can commence.
// This needs to be able to cover the initial mix request, while a new decode cycle is in flight.
#define MIN_READYTOMIX ( ( 2 * XMA_POLL_RATE ) * 0.001f )
// number of samples that xma decodes
// must be 128 aligned for mono (1984 is hw max for stereo)
#define XMA_MONO_OUTPUT_BUFFER_SAMPLES 2048
#define XMA_STEREO_OUTPUT_BUFFER_SAMPLES 1920
// for decoder input
// xma blocks are fetched from the datacache into one of these hw buffers for decoding
// must be in quantum units of XMA_BLOCK_SIZE
#define XMA_INPUT_BUFFER_SIZE ( 8 * XMA_BLOCK_SIZE )
// circular staging buffer to drain xma decoder and stage until mixer requests
// must be large enough to hold the slowest expected mixing frame worth of samples
#define PCM_STAGING_BUFFER_TIME 200
// xma physical heap, supplies xma input buffers for hw decoder
// each potential channel must be able to peel 2 buffers for driving xma decoder
#define XMA_PHYSICAL_HEAP_SIZE ( 2 * MAX_CHANNELS * XMA_INPUT_BUFFER_SIZE )
// in millseconds
#define MIX_IO_DATA_TIMEOUT 2000 // async i/o from dvd could be very late
#define MIX_DECODER_TIMEOUT 3000 // decoder might be very busy
#define MIX_DECODER_POLLING_LATENCY 5 // not faster than 5ms, or decoder will sputter
// diagnostic errors
#define ERROR_IO_DATA_TIMEOUT -1 // async i/o taking too long to deliver xma blocks
#define ERROR_IO_TRUNCATED_BLOCK -2 // async i/o failed to deliver complete blocks
#define ERROR_IO_NO_XMA_DATA -3 // async i/o failed to deliver any block
#define ERROR_DECODER_TIMEOUT -4 // decoder taking too long to decode xma blocks
#define ERROR_OUT_OF_MEMORY -5 // not enough physical memory for xma blocks
#define ERROR_XMA_PARSE -6 // decoder barfed on xma blocks
#define ERROR_XMA_CANTLOCK -7 // hw not acting as expected
#define ERROR_XMA_CANTSUBMIT -8 // hw not acting as expected
#define ERROR_XMA_CANTRESUME -9 // hw not acting as expected
#define ERROR_XMA_NO_PCM_DATA -10 // no xma decoded pcm data ready
#define ERROR_NULL_BUFFER -11 // logic flaw, expected buffer is null
const char *g_XMAErrorStrings[] = { "Unknown Error Code", "Async I/O Data Timeout", // ERROR_IO_DATA_TIMEOUT
"Async I/O Truncated Block", // ERROR_IO_TRUNCATED_BLOCK
"Async I/O Data Not Ready", // ERROR_IO_NO_XMA_DATA
"Decoder Timeout", // ERROR_DECODER_TIMEOUT
"Out Of Memory", // ERROR_OUT_OF_MEMORY
"XMA Parse", // ERROR_XMA_PARSE
"XMA Cannot Lock", // ERROR_XMA_CANTLOCK
"XMA Cannot Submit", // ERROR_XMA_CANTSUBMIT
"XMA Cannot Resume", // ERROR_XMA_CANTRESUME
"XMA No PCM Data Ready", // ERROR_XMA_NO_PCM_DATA
"NULL Buffer", // ERROR_NULL_BUFFER
};
class CXMAAllocator { public: static void *Alloc( int bytes ) { MEM_ALLOC_CREDIT();
return XMemAlloc( bytes, MAKE_XALLOC_ATTRIBUTES( 0, false, TRUE, FALSE, eXALLOCAllocatorId_XAUDIO, XALLOC_PHYSICAL_ALIGNMENT_4K, XALLOC_MEMPROTECT_WRITECOMBINE_LARGE_PAGES, FALSE, XALLOC_MEMTYPE_PHYSICAL ) ); }
static void Free( void *p ) { XMemFree( p, MAKE_XALLOC_ATTRIBUTES( 0, false, TRUE, FALSE, eXALLOCAllocatorId_XAUDIO, XALLOC_PHYSICAL_ALIGNMENT_4K, XALLOC_MEMPROTECT_WRITECOMBINE_LARGE_PAGES, FALSE, XALLOC_MEMTYPE_PHYSICAL ) ); } };
// for XMA decoding, fixed size allocations aligned to 4K from a single physical heap
CAlignedMemPool< XMA_INPUT_BUFFER_SIZE, 4096, XMA_PHYSICAL_HEAP_SIZE, CXMAAllocator > g_XMAMemoryPool;
ConVar snd_xma_spew_warnings( "snd_xma_spew_warnings", "0" ); ConVar snd_xma_spew_startup( "snd_xma_spew_startup", "0" ); ConVar snd_xma_spew_mixers( "snd_xma_spew_mixers", "0" ); ConVar snd_xma_spew_decode( "snd_xma_spew_decode", "0" ); ConVar snd_xma_spew_drain( "snd_xma_spew_drain", "0" ); #ifdef DEBUG_XMA
ConVar snd_xma_record( "snd_xma_record", "0" ); ConVar snd_xma_spew_errors( "snd_xma_spew_errors", "0" ); #endif
//-----------------------------------------------------------------------------
// Purpose: Mixer for ADPCM encoded audio
//-----------------------------------------------------------------------------
class CAudioMixerWaveXMA : public CAudioMixerWave { public: typedef CAudioMixerWave BaseClass;
CAudioMixerWaveXMA( IWaveData *data, int initialStreamPosition ); ~CAudioMixerWaveXMA( void ); virtual void Mix( IAudioDevice *pDevice, channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress );
virtual int GetOutputData( void **pData, int sampleCount, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] );
virtual void SetSampleStart( int newPosition ); virtual int GetPositionForSave(); virtual void SetPositionFromSaved( int savedPosition );
virtual int GetMixSampleSize() { return CalcSampleSize( 16, m_NumChannels ); }
virtual bool IsReadyToMix(); virtual bool ShouldContinueMixing();
private: int GetXMABlocksAndSubmitToDecoder( bool bDecoderLocked ); int UpdatePositionForLooping( int *pNumRequestedSamples ); int ServiceXMADecoder( bool bForceUpdate ); int GetPCMSamples( int numRequested, char *pData );
XMAPLAYBACK *m_pXMAPlayback;
// input buffers, encoded xma
byte *m_pXMABuffers[2]; int m_XMABufferIndex;
// output buffer, decoded pcm samples, a staging circular buffer, waiting for mixer requests
// due to staging nature, contains decoded samples from multiple input buffers
CCircularBuffer *m_pPCMSamples;
int m_SampleRate; int m_NumChannels; // maximum possible decoded samples
int m_SampleCount;
// decoded sample position
int m_SamplePosition; // current data marker
int m_LastDataOffset; int m_DataOffset; // total bytes of data
int m_TotalBytes;
#if defined( ALLOW_SKIP_SAMPLES )
// number of samples to throwaway
int m_SkipSamples; #endif
// timers
unsigned int m_StartTime; unsigned int m_LastDrainTime; unsigned int m_LastPollTime;
int m_hMixerList; int m_Error;
unsigned int m_bStartedMixing : 1; unsigned int m_bFinished : 1; unsigned int m_bLooped : 1; };
CUtlFixedLinkedList< CAudioMixerWaveXMA * > g_XMAMixerList;
CON_COMMAND( snd_xma_info, "Spew XMA Info" ) { Msg( "XMA Memory:\n" ); Msg( " Blocks Allocated: %d\n", g_XMAMemoryPool.NumAllocated() ); Msg( " Blocks Free: %d\n", g_XMAMemoryPool.NumFree() ); Msg( " Total Bytes: %d\n", g_XMAMemoryPool.BytesTotal() ); Msg( "Active XMA Mixers: %d\n", g_XMAMixerList.Count() ); for ( int hMixer = g_XMAMixerList.Head(); hMixer != g_XMAMixerList.InvalidIndex(); hMixer = g_XMAMixerList.Next( hMixer ) ) { CAudioMixerWaveXMA *pXMAMixer = g_XMAMixerList[hMixer]; Msg( " rate:%5d ch:%1d '%s'\n", pXMAMixer->GetSource()->SampleRate(), pXMAMixer->GetSource()->IsStereoWav() ? 2 : 1, pXMAMixer->GetSource()->GetFileName() ); } }
CAudioMixerWaveXMA::CAudioMixerWaveXMA( IWaveData *data, int initialStreamPosition ) : CAudioMixerWave( data ) { Assert( dynamic_cast<CAudioSourceWave *>(&m_pData->Source()) != NULL );
m_Error = 0;
m_NumChannels = m_pData->Source().IsStereoWav() ? 2 : 1; m_SampleRate = m_pData->Source().SampleRate(); m_bLooped = m_pData->Source().IsLooped(); m_SampleCount = m_pData->Source().SampleCount(); m_TotalBytes = m_pData->Source().DataSize();
#if defined( ALLOW_SKIP_SAMPLES )
m_SkipSamples = 0; #endif
m_LastDataOffset = initialStreamPosition; m_DataOffset = initialStreamPosition; m_SamplePosition = 0; if ( initialStreamPosition ) { m_SamplePosition = m_pData->Source().StreamToSamplePosition( initialStreamPosition );
CAudioMixerWave::m_sample_loaded_index = m_SamplePosition; CAudioMixerWave::m_sample_max_loaded = m_SamplePosition + 1; }
m_bStartedMixing = false; m_bFinished = false;
m_StartTime = 0; m_LastPollTime = 0; m_LastDrainTime = 0;
m_pXMAPlayback = NULL; m_pPCMSamples = NULL;
m_pXMABuffers[0] = NULL; m_pXMABuffers[1] = NULL; m_XMABufferIndex = 0;
m_hMixerList = g_XMAMixerList.AddToTail( this );
#ifdef DEBUG_XMA
if ( snd_xma_record.GetBool() ) { WaveCreateTmpFile( "debug.wav", m_SampleRate, 16, m_NumChannels ); } #endif
if ( snd_xma_spew_mixers.GetBool() ) { Msg( "XMA: 0x%8.8x (%2d), Mixer Alloc, '%s'\n", (unsigned int)this, g_XMAMixerList.Count(), m_pData->Source().GetFileName() ); } }
CAudioMixerWaveXMA::~CAudioMixerWaveXMA( void ) { if ( m_pXMAPlayback ) { XMAPlaybackDestroy( m_pXMAPlayback );
g_XMAMemoryPool.Free( m_pXMABuffers[0] ); if ( m_pXMABuffers[1] ) { g_XMAMemoryPool.Free( m_pXMABuffers[1] ); } }
if ( m_pPCMSamples ) { FreeCircularBuffer( m_pPCMSamples ); }
g_XMAMixerList.Remove( m_hMixerList );
if ( snd_xma_spew_mixers.GetBool() ) { Msg( "XMA: 0x%8.8x (%2d), Mixer Freed, '%s'\n", (unsigned int)this, g_XMAMixerList.Count(), m_pData->Source().GetFileName() ); } }
void CAudioMixerWaveXMA::Mix( IAudioDevice *pDevice, channel_t *pChannel, void *pData, int outputOffset, int inputOffset, fixedint fracRate, int outCount, int timecompress ) { if ( m_NumChannels == 1 ) { pDevice->Mix16Mono( pChannel, (short *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress ); } else { pDevice->Mix16Stereo( pChannel, (short *)pData, outputOffset, inputOffset, fracRate, outCount, timecompress ); } }
//-----------------------------------------------------------------------------
// Looping is achieved in two passes to provide a circular view of the linear data.
// Pass1: Clamps a sample request to the end of data.
// Pass2: Snaps to the loop start, and returns the number of samples to discard, could be 0,
// up to the expected loop sample position.
// Returns the number of samples to discard, or 0.
//-----------------------------------------------------------------------------
int CAudioMixerWaveXMA::UpdatePositionForLooping( int *pNumRequestedSamples ) { if ( !m_bLooped ) { // not looping, no fixups
return 0; }
int numLeadingSamples; int numTrailingSamples; CAudioSourceWave &source = reinterpret_cast<CAudioSourceWave &>(m_pData->Source()); int loopSampleStart = source.GetLoopingInfo( NULL, &numLeadingSamples, &numTrailingSamples );
int numRemainingSamples = ( m_SampleCount - numTrailingSamples ) - m_SamplePosition;
// possibly straddling the end of data (and thus about to loop)
// want to split the straddle into two regions, due to loops possibly requiring a trailer and leader of discarded samples
if ( numRemainingSamples > 0 ) { // first region, all the remaining samples, clamped until end of desired data
*pNumRequestedSamples = min( *pNumRequestedSamples, numRemainingSamples );
// nothing to discard
return 0; } else if ( numRemainingSamples == 0 ) { // at exact end of desired data, snap the sample position back
// the position will be correct AFTER discarding decoded trailing and leading samples
m_SamplePosition = loopSampleStart;
// clamp the request
numRemainingSamples = ( m_SampleCount - numTrailingSamples ) - m_SamplePosition; *pNumRequestedSamples = min( *pNumRequestedSamples, numRemainingSamples );
// flush these samples so the sample position is the real loop sample starting position
return numTrailingSamples + numLeadingSamples; }
return 0; }
//-----------------------------------------------------------------------------
// Get and submit XMA block(s). The decoder must stay blocks ahead of mixer
// so the decoded samples are available for peeling.
// An XMA file is thus treated as a series of fixed size large buffers (multiple xma blocks),
// which are streamed in sequentially. The XMA buffers may be delayed from the
// audio data cache due to async i/o latency.
// Returns < 0 if error, 0 if no decode started, 1 if decode submitted.
//-----------------------------------------------------------------------------
int CAudioMixerWaveXMA::GetXMABlocksAndSubmitToDecoder( bool bDecoderIsLocked ) { int status = 0;
if ( m_DataOffset >= m_TotalBytes ) { if ( !m_bLooped ) { // end of file, no more data to decode
// not an error, because decoder finishes long before samples drained
return 0; }
// start from beginning of loop
CAudioSourceWave &source = reinterpret_cast<CAudioSourceWave &>(m_pData->Source()); source.GetLoopingInfo( &m_DataOffset, NULL, NULL ); m_DataOffset *= XMA_BLOCK_SIZE; }
HRESULT hr; bool bLocked = false; if ( !bDecoderIsLocked ) { // decoder must be locked before any access
hr = XMAPlaybackRequestModifyLock( m_pXMAPlayback ); if ( FAILED( hr ) ) { status = ERROR_XMA_CANTLOCK; goto cleanUp; }
hr = XMAPlaybackWaitUntilModifyLockObtained( m_pXMAPlayback ); if ( FAILED( hr ) ) { status = ERROR_XMA_CANTLOCK; goto cleanUp; } bLocked = true; }
// the input buffer can never be less than a single xma block (buffer size is multiple blocks)
int bufferSize = min( m_TotalBytes - m_DataOffset, XMA_INPUT_BUFFER_SIZE ); if ( !bufferSize ) { // EOF
goto cleanUp; } Assert( !( bufferSize % XMA_BLOCK_SIZE ) );
byte *pXMABuffer = m_pXMABuffers[m_XMABufferIndex & 0x01]; if ( !pXMABuffer ) { // shouldn't happen, buffer should have been allocated
Assert( 0 ); status = ERROR_NULL_BUFFER; goto cleanUp; }
if ( !XMAPlaybackQueryReadyForMoreData( m_pXMAPlayback, 0 ) || XMAPlaybackQueryInputDataPending( m_pXMAPlayback, 0, pXMABuffer ) ) { // decoder too saturated for more data or
// decoder still decoding from input hw buffer
goto cleanUp; }
// get xma block(s)
// pump to get all of requested data
char *pData; int total = 0; while ( total < bufferSize ) { int available = m_pData->ReadSourceData( (void **)&pData, m_DataOffset, bufferSize - total, NULL ); if ( !available ) break;
// aggregate into hw buffer
V_memcpy( pXMABuffer + total, pData, available );
m_DataOffset += available; total += available; } if ( total != bufferSize ) { if ( !total ) { // failed to get any data, could be async latency or file error
status = ERROR_IO_NO_XMA_DATA; } else { // failed to get complete xma block(s)
status = ERROR_IO_TRUNCATED_BLOCK; } goto cleanUp; }
// track the currently submitted offset
// this is used as a cheap method for save/restore because an XMA seek table is not available
m_LastDataOffset = m_DataOffset - total;
// start decoding the block(s) in the hw buffer
hr = XMAPlaybackSubmitData( m_pXMAPlayback, 0, pXMABuffer, bufferSize ); if ( FAILED( hr ) ) { // failed to start decoder
status = ERROR_XMA_CANTSUBMIT; goto cleanUp; }
// decode submitted
status = 1;
// advance to next buffer
m_XMABufferIndex++;
if ( snd_xma_spew_decode.GetBool() ) { Msg( "XMA: 0x%8.8x, XMABuffer: 0x%8.8x, BufferSize: %d, NextDataOffset: %d, %s\n", (unsigned int)this, pXMABuffer, bufferSize, m_DataOffset, m_pData->Source().GetFileName() ); }
cleanUp: if ( bLocked ) { // release the lock and let the decoder run
hr = XMAPlaybackResumePlayback( m_pXMAPlayback ); if ( FAILED( hr ) ) { status = ERROR_XMA_CANTRESUME; } } return status; }
//-----------------------------------------------------------------------------
// Drain the XMA Decoder into the staging circular buffer of PCM for mixer.
// Fetch new XMA samples for the decoder.
//-----------------------------------------------------------------------------
int CAudioMixerWaveXMA::ServiceXMADecoder( bool bForceUpdate ) { // allow decoder to work without being polled (lock causes a decoding stall)
// decoder must be allowed minimum operating latency
// the buffers are sized to compensate for the operating latency
if ( !bForceUpdate && ( Plat_MSTime() - m_LastPollTime <= MIX_DECODER_POLLING_LATENCY ) ) { return 0; } m_LastPollTime = Plat_MSTime();
// lock and pause the decoder to gain access
HRESULT hr = XMAPlaybackRequestModifyLock( m_pXMAPlayback ); if ( FAILED( hr ) ) { m_Error = ERROR_XMA_CANTLOCK; return -1; }
hr = XMAPlaybackWaitUntilModifyLockObtained( m_pXMAPlayback ); if ( FAILED( hr ) ) { m_Error = ERROR_XMA_CANTLOCK; return -1; }
DWORD dwParseError = XMAPlaybackGetParseError( m_pXMAPlayback, 0 ); if ( dwParseError ) { if ( snd_xma_spew_warnings.GetBool() ) { Warning( "XMA: 0x%8.8x, Decoder Error, Parse: %d, '%s'\n", (unsigned int)this, dwParseError, m_pData->Source().GetFileName() ); } m_Error = ERROR_XMA_PARSE; return -1; }
#ifdef DEBUG_XMA
if ( snd_xma_spew_errors.GetBool() ) { DWORD dwError = XMAPlaybackGetErrorBits( m_pXMAPlayback, 0 ); if ( dwError ) { Warning( "XMA: 0x%8.8x, Playback Error: %d, '%s'\n", (unsigned int)this, dwError, m_pData->Source().GetFileName() ); } } #endif
int numNewSamples = XMAPlaybackQueryAvailableData( m_pXMAPlayback, 0 ); int numMaxSamples = m_pPCMSamples->GetWriteAvailable()/( m_NumChannels*sizeof( short ) ); int numSamples = min( numNewSamples, numMaxSamples ); while ( numSamples ) { char *pPCMData = NULL; int numSamplesDecoded = XMAPlaybackConsumeDecodedData( m_pXMAPlayback, 0, numSamples, (void**)&pPCMData );
// put into staging buffer, ready for mixer to drain
m_pPCMSamples->Write( pPCMData, numSamplesDecoded*m_NumChannels*sizeof( short ) ); numSamples -= numSamplesDecoded; numNewSamples -= numSamplesDecoded; }
// queue up more blocks for the decoder
// the decoder will always finish ahead of the mixer, submit nothing, and the mixer will still be draining
int decodeStatus = GetXMABlocksAndSubmitToDecoder( true ); if ( decodeStatus < 0 ) { m_Error = decodeStatus; return -1; }
m_bFinished = ( numNewSamples == 0 ) && ( decodeStatus == 0 ) && XMAPlaybackIsIdle( m_pXMAPlayback, 0 );
// decoder was paused for access, let the decoder run
hr = XMAPlaybackResumePlayback( m_pXMAPlayback ); if ( FAILED( hr ) ) { m_Error = ERROR_XMA_CANTRESUME; return -1; }
return 1; }
//-----------------------------------------------------------------------------
// Drain the PCM staging buffer.
// Copy samples (numSamplesToCopy && pData). Return actual copied.
// Flush Samples (numSamplesToCopy && !pData). Return actual flushed.
// Query available number of samples (!numSamplesToCopy && !pData). Returns available.
//-----------------------------------------------------------------------------
int CAudioMixerWaveXMA::GetPCMSamples( int numSamplesToCopy, char *pData ) { int numReadySamples = m_pPCMSamples->GetReadAvailable()/( m_NumChannels*sizeof( short ) );
// peel sequential samples from the stream's staging buffer
int numCopiedSamples = 0; int numRequestedSamples = min( numSamplesToCopy, numReadySamples ); if ( numRequestedSamples ) { if ( pData ) { // copy to caller
m_pPCMSamples->Read( pData, numRequestedSamples*m_NumChannels*sizeof( short ) ); pData += numRequestedSamples*m_NumChannels*sizeof( short ); } else { // flush
m_pPCMSamples->Advance( numRequestedSamples*m_NumChannels*sizeof( short ) ); }
numCopiedSamples += numRequestedSamples; }
if ( snd_xma_spew_drain.GetBool() ) { char *pOperation = ( numSamplesToCopy && !pData ) ? "Flushed" : "Copied"; Msg( "XMA: 0x%8.8x, SamplePosition: %d, Ready: %d, Requested: %d, %s: %d, Elapsed: %d ms '%s'\n", (unsigned int)this, m_SamplePosition, numReadySamples, numSamplesToCopy, pOperation, numCopiedSamples, Plat_MSTime() - m_LastDrainTime, m_pData->Source().GetFileName() ); } m_LastDrainTime = Plat_MSTime();
if ( numSamplesToCopy ) { // could be actual flushed or actual copied
return numCopiedSamples; } if ( !pData ) { // satify query for available
return numReadySamples; }
return 0; }
//-----------------------------------------------------------------------------
// Stall mixing until initial buffer of decoded samples are available.
//-----------------------------------------------------------------------------
bool CAudioMixerWaveXMA::IsReadyToMix() { // XMA mixing cannot be driven from the main thread
Assert( ThreadInMainThread() == false );
if ( m_Error ) { // error has been set
// let mixer try to get unavailable samples, which casues the real abort
return true; }
if ( m_bStartedMixing ) { // decoding process has started
return true; }
if ( !m_pXMAPlayback ) { // first time, finish setup
int numBuffers; if ( m_bLooped || m_TotalBytes > XMA_INPUT_BUFFER_SIZE ) { // data will cascade through multiple buffers
numBuffers = 2; } else { // data can fit into a single buffer
numBuffers = 1; }
// xma data must be decoded from a hw friendly buffer
// pool should have buffers available
if ( g_XMAMemoryPool.BytesAllocated() != numBuffers * g_XMAMemoryPool.ChunkSize() ) { for ( int i = 0; i < numBuffers; i++ ) { m_pXMABuffers[i] = (byte*)g_XMAMemoryPool.Alloc(); }
XMA_PLAYBACK_INIT xmaPlaybackInit = { 0 }; xmaPlaybackInit.sampleRate = m_SampleRate; xmaPlaybackInit.channelCount = m_NumChannels; xmaPlaybackInit.subframesToDecode = 4; xmaPlaybackInit.outputBufferSizeInSamples = ( m_NumChannels == 2 ) ? XMA_STEREO_OUTPUT_BUFFER_SAMPLES : XMA_MONO_OUTPUT_BUFFER_SAMPLES; XMAPlaybackCreate( 1, &xmaPlaybackInit, 0, &m_pXMAPlayback );
int stagingSize = PCM_STAGING_BUFFER_TIME * m_SampleRate * m_NumChannels * sizeof( short ) * 0.001f; m_pPCMSamples = AllocateCircularBuffer( AlignValue( stagingSize, 4 ) ); } else { // too many sounds playing, no xma buffers free
m_Error = ERROR_OUT_OF_MEMORY; return true; }
m_StartTime = Plat_MSTime(); }
// waiting for samples
// allow decoder to work without being polled (lock causes a decoding stall)
if ( Plat_MSTime() - m_LastPollTime <= MIX_DECODER_POLLING_LATENCY ) { return false; } m_LastPollTime = Plat_MSTime();
// must have buffers in flight before mixing can begin
if ( m_DataOffset == m_LastDataOffset ) { // keep trying to get data, async i/o has some allowable latency
int decodeStatus = GetXMABlocksAndSubmitToDecoder( false ); if ( decodeStatus < 0 && decodeStatus != ERROR_IO_NO_XMA_DATA ) { m_Error = decodeStatus; return true; } else if ( !decodeStatus || decodeStatus == ERROR_IO_NO_XMA_DATA ) { // async streaming latency could be to blame, check watchdog
if ( Plat_MSTime() - m_StartTime >= MIX_IO_DATA_TIMEOUT ) { m_Error = ERROR_IO_DATA_TIMEOUT; } return false; } }
// get the available samples ready for immediate mixing
if ( ServiceXMADecoder( true ) < 0 ) { return true; }
// can't mix until we have a minimum threshold of data or the decoder is finished
int minSamplesNeeded = m_bFinished ? 0 : MIN_READYTOMIX * m_SampleRate; #if defined( ALLOW_SKIP_SAMPLES )
minSamplesNeeded += m_bFinished ? 0 : m_SkipSamples; #endif
int numReadySamples = GetPCMSamples( 0, NULL ); if ( numReadySamples > minSamplesNeeded ) { // decoder has samples ready for draining
m_bStartedMixing = true; if ( snd_xma_spew_startup.GetBool() ) { Msg( "XMA: 0x%8.8x, Startup Latency: %d ms, Samples Ready: %d, '%s'\n", (unsigned int)this, Plat_MSTime() - m_StartTime, numReadySamples, m_pData->Source().GetFileName() ); } return true; }
if ( Plat_MSTime() - m_StartTime >= MIX_DECODER_TIMEOUT ) { m_Error = ERROR_DECODER_TIMEOUT; }
// on startup error, let mixer start and get unavailable samples, and abort
// otherwise hold off mixing until samples arrive
return ( m_Error != 0 ); }
//-----------------------------------------------------------------------------
// Returns true to mix, false to stop mixer completely. Called after
// mixer requests samples.
//-----------------------------------------------------------------------------
bool CAudioMixerWaveXMA::ShouldContinueMixing() { if ( !IsRetail() && m_Error && snd_xma_spew_warnings.GetBool() ) { const char *pErrorString; if ( m_Error < 0 && -m_Error < ARRAYSIZE( g_XMAErrorStrings ) ) { pErrorString = g_XMAErrorStrings[-m_Error]; } else { pErrorString = g_XMAErrorStrings[0]; } Warning( "XMA: 0x%8.8x, Mixer Aborted: %s, SamplePosition: %d/%d, DataOffset: %d/%d, '%s'\n", (unsigned int)this, pErrorString, m_SamplePosition, m_SampleCount, m_DataOffset, m_TotalBytes, m_pData->Source().GetFileName() ); }
// an error condition is fatal to mixer
return ( m_Error == 0 && BaseClass::ShouldContinueMixing() ); }
//-----------------------------------------------------------------------------
// Read existing buffer or decompress a new block when necessary.
// If no samples can be fetched, returns 0, which hints the mixer to a pending shutdown state.
// This routines operates in large buffer quantums, and nothing smaller.
// XMA decode performance severly degrades if the lock is too frequent.
//-----------------------------------------------------------------------------
int CAudioMixerWaveXMA::GetOutputData( void **pData, int numSamplesToCopy, char copyBuf[AUDIOSOURCE_COPYBUF_SIZE] ) { if ( m_Error ) { // mixer will eventually shutdown
return 0; }
if ( !m_bStartedMixing ) { #if defined( ALLOW_SKIP_SAMPLES )
int numMaxSamples = AUDIOSOURCE_COPYBUF_SIZE/( m_NumChannels * sizeof( short ) ); numSamplesToCopy = min( numSamplesToCopy, numMaxSamples ); m_SkipSamples += numSamplesToCopy;
// caller requesting data before mixing has commenced
V_memset( copyBuf, 0, numSamplesToCopy ); *pData = (void*)copyBuf; return numSamplesToCopy; #else
// not allowed, GetOutputData() should only be called by the mixing loop
Assert( 0 ); return 0; #endif
}
// XMA mixing cannot be driven from the main thread
Assert( ThreadInMainThread() == false );
// needs to be clocked at regular intervals
if ( ServiceXMADecoder( false ) < 0 ) { return 0; }
#if defined( ALLOW_SKIP_SAMPLES )
if ( m_SkipSamples > 0 ) { // flush whatever is available
// ignore
m_SkipSamples -= GetPCMSamples( m_SkipSamples, NULL ); if ( m_SkipSamples != 0 ) { // not enough decoded data ready to flush
// must flush these samples to maintain proper position
m_Error = ERROR_XMA_NO_PCM_DATA; return 0; } } #endif
// loopback may require flushing some decoded samples
int numRequestedSamples = numSamplesToCopy; int numDiscardSamples = UpdatePositionForLooping( &numRequestedSamples ); if ( numDiscardSamples > 0 ) { // loopback requires discarding samples to converge to expected looppoint
numDiscardSamples -= GetPCMSamples( numDiscardSamples, NULL ); if ( numDiscardSamples != 0 ) { // not enough decoded data ready to flush
// must flush these samples to achieve looping
m_Error = ERROR_XMA_NO_PCM_DATA; return 0; } }
// can only drain as much as can be copied to caller
int numMaxSamples = AUDIOSOURCE_COPYBUF_SIZE/( m_NumChannels * sizeof( short ) ); numRequestedSamples = min( numRequestedSamples, numMaxSamples );
int numCopiedSamples = GetPCMSamples( numRequestedSamples, copyBuf ); if ( numCopiedSamples ) { CAudioMixerWave::m_sample_max_loaded += numCopiedSamples; CAudioMixerWave::m_sample_loaded_index += numCopiedSamples;
// advance position by valid samples
m_SamplePosition += numCopiedSamples;
*pData = (void*)copyBuf;
#ifdef DEBUG_XMA
if ( snd_xma_record.GetBool() ) { WaveAppendTmpFile( "debug.wav", copyBuf, 16, numCopiedSamples * m_NumChannels ); WaveFixupTmpFile( "debug.wav" ); } #endif
} else { // no samples copied
if ( !m_bFinished && numRequestedSamples ) { // XMA latency error occurs when decoder not finished (not at EOF) and caller wanted samples but can't get any
if ( snd_xma_spew_warnings.GetInt() ) { Warning( "XMA: 0x%8.8x, No Decoded Data Ready: %d samples needed, '%s'\n", (unsigned int)this, numSamplesToCopy, m_pData->Source().GetFileName() ); } m_Error = ERROR_XMA_NO_PCM_DATA; } }
return numCopiedSamples; }
//-----------------------------------------------------------------------------
// Purpose: Seek to a new position in the file
// NOTE: In most cases, only call this once, and call it before playing
// any data.
// Input : newPosition - new position in the sample clocks of this sample
//-----------------------------------------------------------------------------
void CAudioMixerWaveXMA::SetSampleStart( int newPosition ) { // cannot support this
// this should be unused and thus not supporting
Assert( 0 ); }
int CAudioMixerWaveXMA::GetPositionForSave() { if ( m_bLooped ) { // A looped sample cannot be saved/restored because the decoded sample position,
// which is needed for loop calc, cannot ever be correctly restored without
// the XMA seek table.
return 0; }
// This is silly and totally wrong, but doing it anyways.
// The correct thing was to have the XMA seek table and use
// that to determine the correct packet. This is just a hopeful
// nearby approximation. Music did not have the seek table at
// the time of this code. The Seek table was added for vo
// restoration later.
return m_LastDataOffset; }
void CAudioMixerWaveXMA::SetPositionFromSaved( int savedPosition ) { // Not used here. The Mixer creation will be given the initial startup offset.
}
//-----------------------------------------------------------------------------
// Purpose: Abstract factory function for XMA mixers
//-----------------------------------------------------------------------------
CAudioMixer *CreateXMAMixer( IWaveData *data, int initialStreamPosition ) { return new CAudioMixerWaveXMA( data, initialStreamPosition ); }
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